The GT5 expectation thread (including preview titles)*

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The best thing about this demo is the expectations already set for GT5. Now anything less will be frowned upon :)

Not really. I now have the opportunity to drive in a "hi-poly", shiny car for free... in addition to the final game. I like that.

When the real thing comes out, I'm sure PD will do its best. I hope they stay focus on maxing out a few things rather than trying to gun for all.

tongue_of_colicab said:
Than there is something wrong with your ears. The simple fact is that the sound is just not even remotely close to the real thing. It might be on your setup, bit if it sound completly wrong on 99,9% of the setups I thinks its safe to say the problem lays at GTHD and not at the people's setup.

How does a Ferrari engine sound from an air-conditioned driver seat ?

I have to turn down my sound system volume when playing GTHD now because of all the noise. I also can't put on my ear phone beyond certain volume (I play frequently at late night/early morning). Would be cool to have real engine sound, but I think it's fine the way it is.

The way things are going... if they deliver pristine sound in the demo, some people will ding Sony/PD for lying/overpromising. If they reuse GT4 sound, others will complain it sound like their cheap electric shavers (without playing the game). You know so far, the best sound I have for GTHD was engine roars by my son and myself when we cruised in the track and giggled.

They should spend more time on GT5, may be filtering/evaluating some of the early feedback based on GTHD.
 
How does a Ferrari engine sound from an air-conditioned driver seat ?

Assuming you actually drive an air-conditioned ferrari (very few ferrari's have air contidion - aspecially the beasts, as it takes away 20-40 hp AND adds significant weight) its a low pitched rumble on low revvs and gradually shifting towards a higher pitched noise.

It does however sound like the engine is right next to you on the passanger seat, loooooooots of noise.

Even when your redlining it, its still a rather um.. dark? noise (my english isnt sufficient enough)


I have to turn down my sound system volume when playing GTHD now because of all the noise. I also can't put on my ear phone beyond certain volume (I play frequently at late night/early morning). Would be cool to have real engine sound, but I think it's fine the way it is.

Just because it makes alot of noise doesnt make the sound authetic or even close to real life.

If my electric shaver had a controlable RPM (and was capable of say, 5k rpm's) starting it on idle and accelerating it up, recorded then put tru an equalizer for a slightly higher pitched noise, i would come pretty close to what most car games sound like.

Its not like i expect authenthic sound, but they could try to capture the "essence" of the engine. I realize its crazy hard to do, Bizarre Studios had over 55 microphones recording the F50GTfor hours, and the sound still isnt quite right.

But thats okay, its a video game, there are limitations, BUT please dont say the engine sounds are great or "authentic" like inefficient said, because thats simply not true.
 
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How does a Ferrari engine sound from an air-conditioned driver seat ?

You wont even hear the AC :) besides, who buys a Ferrari for a comfortable ride?

The whole point is just that the sound isnt anything like the real deal. Not even close. I dont expect 100% authentic sound but I do expect sound that atleast sounds more or less like a V12 would.
 
Assuming you actually drive an air-conditioned ferrari (very few ferrari's have air contidion - aspecially the beasts, as it takes away 20-40 hp AND adds significant weight) its a low pitched rumble on low revvs and gradually shifting towards a higher pitched noise.

Almost every Ferrari has AC. It adds a similar amount of weight as the power leather seating adds over cloth buckets. - Luxury seating which comes in almost every Ferrari as well.

And every AC system in the last, oh... 30 years is clutched. They don't sap power when not in use and they even declutch when full throttle is applied.
 
Just because it makes alot of noise doesnt make it real.

tongue_of_colicab said:
The whole point is just that the sound isnt anything like the real deal. Not even close. I dont expect 100% authentic sound but I do expect sound that atleast sounds more or less like a V12 would.

Sure but it's a work in progress isn't it ? It's not like people can buy GT5 tomorrow if they deliver TruEngine Noise(TM) now. You can also post your requests in PD's official forum if you're really interested in the final game. I'm sure many other hardcore car guys are already hammering on their doors.

Still the current noise level is sufficient for me (Real or not real). If they do better in the final game, great. But GTHD delivers the cake today (Any tips on how to drift better in GTHD ?)

You wont even hear the AC besides, who buys a Ferrari for a comfortable ride?

Some of my dotcom rich friends. But they also bought it for show... obviously.

EDIT:
Hey Crayon, any more tips on drifting ?
 
Really? Then please tell me why every car in the world gets worse milage when using AC...

Because AC is driven by a parasitic pump. And it takes power to turn that pump. And you have to burn gas to make the power to turn the pump to compress the freon to condition the air.

The pulley that drives the pump is clutched. It couples when you turn the AC on. Many automatically de-couple at wot.
 
Someone please post more techniques for drifting coz I don't know how to "lean on the outer wheels" based on Crayon's advice.

I'm sorry, I never saw this post.

Imagine taking a long sweeping right at high speed. The car rolls to the left. The car's weight shifts to the left much more dramatically than the visible body roll would suggest. Those outside (left in the case of a right turn) tires are being pressed into the ground really hard.

Try to get that happenening in every turn. Don't drive for time, just go around turns smoothly by eveninly rocking the car left or right. Try to press on the outside tires as hard as possible without letting them slide.

When driving a real car there's alot of feedback you take for granted that you don't get in GT. Without establishing a "road feel" in GT you won't be able to drift very well, if at all. In fact, you won't be able to play well in general.

If you practice rocking the car's weight to the outside tires and keeping it there, you are practicing the same skills that produce theatrical drifts. To deliberatly transfer weight is the cornerstone of all vehicle handling.
 
Because AC is driven by a parasitic pump. And it takes power to turn that pump. And you have to burn gas to make the power to turn the pump to compress the freon to condition the air.
.

... and yet you say it doesnt take away HP?

obviously, if your getting worse milage, your burning more gas than needed without the AC turned on, hence it does take away HP while in use..
 
Game Review: Gran Turismo HD (PS3)

Arstechnica.com: Game Review: Gran Turismo HD (PS3)


The game looks great; it grabbed a lot of admiring glances from friends and family during the holidays. Then I put in Gran Turismo 4 and that looked great as well. Gran Turismo HD really is not much more than some Gran Turismo 4 content with a resolution boost. This shouldn't prove to us the power of the PS3 hardware or what Polyphony can do with it; but it does serve as a powerful reminder of the mastery they had over the PS2 architecture, and how much they were able to get out of the console in terms of graphical performance. If this is what a shined-up version of one of their PS2 titles looks like, we have some amazing things to look forward to in Gran Turismo 5.

Which is how we should look at GT HD: this is something that Polyphony worked on for a limited time, and while it didn't end up as a full retail game, it would have been a retread of a past title anyway. This at least gave them some time and practice working on the PS3, and hopefully what they've learned by finishing and releasing this little taste will give them an advantage in Gran Turismo 5 development. They're one of the premier developers in this business, and if there is a game that's sure to show us exactly what the PS3 can do, it will likely be GT5. This gives us a nice teaser of what even a slapped together PS3 Gran Turismo looks like, and while it won't keep you busy for more than a few hours, it's hard to argue with free. It's also still one of the few 1080p PS3 games on the market; if you have a display that can handle that resolution you're in for quite the graphical treat.

This is a nice little Christmas present and, while the experience is slight, it really does get you excited about what you have waiting for you when Gran Turismo 5 launches. Of course, that's going to be quite the wait.

Verdict: Give it a download and play, but this does not come close to what the PS3 is truly capable of

System: PS3

Price: Free

100% Agree!!
 
... and yet you say it doesnt take away HP?

obviously, if your getting worse milage, your burning more gas than needed without the AC turned on, hence it does take away HP while in use..

Wtf are you getting at?

Look at the statement below:

very few ferrari's have air contidion - aspecially the beasts, as it takes away 20-40 hp AND adds significant weight

^^ It's wrong. I explained it twice. Try to cope.

Back to thread.
 
Well if the game really "can run" at 200fps or more in its current state, it would be nice to have some proper motion blur - and still run at 60fps - by "merging" the extra frames. Not sure what the real technical term is. That would really look good.
 
Nice shots inefficient. What camera do you have? I have access to a 6mp camera, but I'm no photographer so I'm not too good at taking shots off of the TV, any suggestions?

Whenever friends or family say my photos look good, I always say the trick is to take A LOT of shots. A couple a bound to come out good.

The camera I used was just a 6MP Cannon point and shoot SD700 IS (IXUS 800 IS) It doesn't have manual fstop or shutter speed settings (which would have really helped in this situation), so I am the mercy of the logic the camera uses to detect the "right" settings. You can only suggest the lighting type and what ISO to use.

Turning out all the lights so that the LCD is the only source of light seems to help. But I shot until I filled a 512MB SD card (~200 shots). And most of those were useless.

Most of the shots were blurry like this one img. That shot was exposed for 1/15 secs and it looks like it has about 6 frames of data in it. But the car is not blurred so it looks kind of cool.
 
Most of the shots were blurry like this one img. That shot was exposed for 1/15 secs and it looks like it has about 6 frames of data in it. But the car is not blurred so it looks kind of cool.

Bit off-topic, but isn't it cool how LCD "blurred" images (in our eyes) look when you take a pic of them? You get the separate frames one over the other. Just think it looks quite cool...
 
Whenever friends or family say my photos look good, I always say the trick is to take A LOT of shots. A couple a bound to come out good.

The camera I used was just a 6MP Cannon point and shoot SD700 IS (IXUS 800 IS) It doesn't have manual fstop or shutter speed settings (which would have really helped in this situation), so I am the mercy of the logic the camera uses to detect the "right" settings. You can only suggest the lighting type and what ISO to use.

Turning out all the lights so that the LCD is the only source of light seems to help. But I shot until I filled a 512MB SD card (~200 shots). And most of those were useless.

Most of the shots were blurry like this one img. That shot was exposed for 1/15 secs and it looks like it has about 6 frames of data in it. But the car is not blurred so it looks kind of cool.

Whenever I take pics of the LCD I pause the game at that point. So you get a still image.

My crap camera would never work otherwise..it's like 2 megapixel.
 
Some of my dotcom rich friends. But they also bought it for show... obviously.

Ask them if they want to ride it for 1000+km at a time ;) Some of the GT models are comfortable for supercar standards but you still dont want them if you only want a comfortable drive.

Oh and tell them they suck for buying a Ferrari for show, those kind of buyers are the worst. But... Who am a to say something like that, I dont even have a car...
 
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