They had equivalents in Ratchet & Clank, achieving kills or number of kills, or types of kills, in a certain way. If was an early forerunner of achievements/trophies.There is probably some sort of a story. If I remember correctly, they said you get "style points" for traversing the city and killing mutants in cool ways, and scoring enough points would unlock bosses. I may be wrong.
There is probably some sort of a story. If I remember correctly, they said you get "style points" for traversing the city and killing mutants in cool ways, and scoring enough points would unlock bosses. I may be wrong.
I meant it wasn't received well by the purchasing public. I thought it was a good game, but as you and others have said, by that point the Insomniac cachet was essentially gone. It also didn't help that it wasn't visually competitive with Killzone 3, Gears 3, or Uncharted 3.Resistance 3's reception wasn't lacklustre at all. Certainly not its critical reception. Insomniac simply burned the bridges when they tried to jump on the CoD train with R2. Insomniac tried to revert back to what made the first game special with R3, but it was too little too late. R3 never really had a chance. A damn shame really. Game was ace.
Or probably the worst if the XB1 doesnt have the userbase interested to buy the game
I'm a bit confused why a dev that has enjoyed a strong tie in with Sony for what, the past 20 years, to suddenly take their new IP to the Xbox - a console and likely userbase that haven't enjoyed their games, so at this point, are an unknown [to them]. I would think their games would receive a lot more publicity staying on the PS brand where you pretty much are guaranteed to have the same audience as your previous games. Also because this looks like an evolvment of the R&C series.
Not that I don't think Xbox users deserve their games. I'm just a bit puzzled by the "exclusivity". By going exclusive on Xbox, I automatically lose interest in what would be a pretty instant buy on a PS4. Considering Xbox gamers have never played Insomniac games before (unless they also owned a PS), they can only really judge this game on the quality itself - and not past experiences.
1) If the game's good, people will buy it, even if they've no experience of the dev before.I'm a bit confused why a dev that has enjoyed a strong tie in with Sony for what, the past 20 years, to suddenly take their new IP to the Xbox - a console and likely userbase that haven't enjoyed their games,
Take it with a pinch of salt, but I heard whipserings that Insomniac's Ted Price had been wanting to sell his Studio to Sony and become first party for a long time, but when they realised this wasn't gonna happen they started looking at the prospect of building up their own self-owned IP, hence the partnership with EA and Fuse. As others have said, they had shopped this game around to a number of pubs (including Sony) and some wanted IP ownership whilst others weren't keen on the game's concept.
MS were at the time looking for big AAA games from established devs, and Insomniac were one of the few left in the industry not already under contract, so they made them an offer, granting them IP ownership and Insomniac jumped at the chance.
Whether true or not it still ultimately came down to the fact that Insomniac wanted to own their own IP and MS were the only pubs ready to finance the game and let them do that.
I'm personally not keen on the aesthetic, but the gameplay looks promising and I love Insomniac so wish the game ends up as a massive success on XB1, if only just to remove the taint on Insomniac's name left by Fuse in the minds of gamers.
This is a most peculiar statement. Why would anyone judge a game on anything other than the quality of the game itself? Would you really allow past experiences with a dev to excuse a shitty game?Considering Xbox gamers have never played Insomniac games before (unless they also owned a PS), they can only really judge this game on the quality itself - and not past experiences.
This is a most peculiar statement. Why would anyone judge a game on anything other than the quality of the game itself? Would you really allow past experiences with a dev to excuse a shitty game?
Take it with a pinch of salt, but I heard whipserings that Insomniac's Ted Price had been wanting to sell his Studio to Sony and become first party for a long time, but when they realised this wasn't gonna happen they started looking at the prospect of building up their own self-owned IP, hence the partnership with EA and Fuse. As others have said, they had shopped this game around to a number of pubs (including Sony) and some wanted IP ownership whilst others weren't keen on the game's concept.
MS were at the time looking for big AAA games from established devs, and Insomniac were one of the few left in the industry not already under contract, so they made them an offer, granting them IP ownership and Insomniac jumped at the chance.
Whether true or not it still ultimately came down to the fact that Insomniac wanted to own their own IP and MS were the only pubs ready to finance the game and let them do that.
I'm personally not keen on the aesthetic, but the gameplay looks promising and I love Insomniac so wish the game ends up as a massive success on XB1, if only just to remove the taint on Insomniac's name left by Fuse in the minds of gamers.