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Don't be a wimp.I will no longer buy an action game if it runs at less than 60 FPS.
Regards,
SB
Watched some gameplay from this on one of the YouTube channels I frequent, and I went from vaguely interested to fairly interested.
Here's hoping for a PC version as I will no longer buy an action game if it runs at less than 60 FPS. Shame they couldn't do 60 FPS on the XBO.
Regards,
SB
You are entitled to your opinion. Since when is Insomniac games ever been known for making 60 fps a priority on console exclusive titles? Sure if SSOD releases on Pc you will be able to run it at whatever your rig is capable of, but Im pretty sure if this game was a multiplat console title they would still be aiming for 30fps on both consoles. This game is not your typical action platformer or 3rd person shooter. It is Insomniacs first open world title and the screen is filled to the brim with NPCs, particle effects and giant boss like characters.
To me the most important things they must nail with this are controls and consistent frame rate.
I missed it by I've watched some videos at IGN and I enjoy the graphics and art style a lot, and I hope they also create a Ratchet 3.
Before 2009, 60 fps was pretty much a given.
Problem for Insomniac is that 60 fps didn't prove to be much of a game seller. But then again going 30 fps hasn't worked to help Insomniac sell more titles either.
Have you actually get played it or not?I really love the game design this game went for, and what it is trying to be, but from all video footage I've seen, I get the feeling it falls a bit short of its ambitions.
I just feel like they didn't nail the whole fluid momentum thing 100% (very hard to do in fact)
The gameplay feels a bit stiff in some ways. I hope to be wrong, I need to play it myself, but so far, I'm skeptical.
That's answered in the post.Have you actually get played it or not?
That's answered in the post.
To me the most important things they must nail with this are controls and consistent frame rate.
Yes. He gave his opinion, his interpretation of what he saw in video. He then said he may be proven wrong when he gets to play it. What's wrong with that? We have opinions on all sorts of game videos, from 'looks dull' to 'looks great' to 'looks complicated' etc.But milk claims that the "gameplay feels stiff". Can he tell that from videos?
Yes. He gave his opinion, his interpretation of what he saw in video. He then said he may be proven wrong when he gets to play it. What's wrong with that? We have opinions on all sorts of game videos, from 'looks dull' to 'looks great' to 'looks complicated' etc.
milk said:I really love the game design this game went for, and what it is trying to be, but from all video footage I've seen, I get the impression/am concerned it may fall a bit short of its ambitions.
It just seems like they didn't nail the whole fluid momentum thing 100% (very hard to do in fact)
Before 2009, 60 fps was pretty much a given.
Problem for Insomniac is that 60 fps didn't prove to be much of a game seller. But then again going 30 fps hasn't worked to help Insomniac sell more titles either.