Cynicalking
Regular
Patch is out.
No mention of gpu memory fixes or CPU optimizations.
No mention of gpu memory fixes or CPU optimizations.
This is something tons of PC players have been asking for. I'm happy cdprojectred actually took the requests to heartThey listened, the game now supports a new RT performance option that is equivalent to console settings.
- Added a new performance mode for ray-traced global illumination, which can be toggled by players with compatible hardware. It improves frame rate by prioritizing performance over range and precision.
The Witcher 3 Next-Gen Update 4.01 released, full patch notes
CD Projekt RED has just released a new update for The Witcher 3 Next-Gen that adds a new performance mode for ray-traced global illumination.www.dsogaming.com
Modern gaming in nutshell.I find that patience really pays off as a gamer now. I'm pretty much a year behind on releases so that I can save money and wait for the games to be patched.
Thank you for your support and feedback on the Next-Gen update for The Witcher 3: Wild Hunt.
Following Patch 4.01, we wanted to take a moment to talk about some of the issues the team is currently working on and to give a better understanding of what’s ahead. We are working on patches for the game and investigating all the reports you’re sending our way – please keep them coming!
We are currently investigating the following issues:
- CPU core utilisation.
We are working to improve how the game handles CPU core utilisation.- Performance of the DirectX 12 version.
We are continuously working to improve the overall performance and stability of the DirectX 12 version of the game, and hope that you'll see improvements with the coming patches.- Performance on next-gen consoles.
We’ve received reports from players who have noticed a decrease in frame rate while playing in Performance Mode on next-gen consoles. This is especially noticed in more demanding areas of the game like Novigrad and Beauclair.- Ray traced global illumination improvements.
We’re working on reducing global illumination lighting leaks.- Ray traced shadows improvements.
We’re investigating an issue with vegetation shadows “popping” depending on Geralt’s proximity and angle.- Restoring horizon-based ambient occlusion on PC.
- Game crashes.
We are continuously investigating game crashes that are reported to us via telemetry and tech support tickets.- Battle Preparations quest still not working after the patch for some players.
We are aware that some players who experienced an issue where it could be impossible to interact with Avallac'h before patch 4.01, may now experience an issue where there are no dialogue options that can progress the quest after the fix. We're working on the underlying cause and steps to reproduce it.
Time to shelve it for a while I guess.
Patch 4.02 for The Witcher: Wild Hunt is being rolled out and will soon be available on PC, PlayStation and Xbox! Among various fixes, it also improves the overall stability and performance of the game.
Below you can find a list of the most notable changes to come in this update.
PC-SPECIFIC
CONSOLE-SPECIFIC
- Improved CPU core utilization in the DX 12 version.
- Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options → Video → Graphics.
- Fixed an issue where the "My Rewards" section was not localized in REDlauncher.
- Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.
- Fixed an issue related to particle optimization which could result in temporary stuttering.
VISUAL - PC and Next-Gen Exclusive
- Improved Performance Mode on next-gen consoles.
- Fixed an issue where characters could become slightly blurry during dialogues and cutscenes on PlayStation 5.
- Fixed an issue related to memory usage in Ray Tracing Mode which could result in crashes on Xbox Series X.
- Whatsoever a Man Soweth... - The game will no longer crash if Geralt runs away from Shani after starting the conversation on next-gen consoles.
- Fixed an issue where quicksaves couldn't be loaded when using cross progression on Xbox One.
- Added two missing "Top notch swords!" on previous-gen consoles.
- Fixed an issue with overwriting manual saves where in some circumstances the oldest gamesave was deleted on PlayStation 5.
- Addressed performance issues in Beauclair and Novigrad that occurred after loading a gamesave.
QUESTS & GAMEPLAY - Available on all platforms
- Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.
- Fixed a visual issue with brick textures where black artifacts covered stone arches.
- Added a Motion Blur slider. It can be found in Options → Video → Graphics.
LOCALIZATION - Available on all platforms
- Battle Preparations - Fixed the lack of a dialogue option that would progress the quest during the objective "Let Avallac'h know everything's ready."
- Reason of State - Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered and then immediately left the building.
- Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1 - Fixed an issue where the quest could stay active even after the diagrams were looted.
- Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.
Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it onto this list.
- Fixed an issue with the Korean localization of Ciri's and Geralt's Gwent card descriptions.
- Fixed punctuation issues in Arabic localization.
- Updated Traditional Chinese font.
Pretty sure consoles don’t have RT reflections.Wow they added ray traced reflections and on consoles too. Didn’t expect that. Nice to see the continued investment in features while they’re fixing the bugs.
If I'm not wrong it's sort of hybrid RT/screen Space reflections, that's what I get it from the CDpr speaksPretty sure consoles don’t have RT reflections.
Jeez. I hope df takes a good lookTried a bit yesterday on ps5. IQ seems a lot improved in raytracing mode imo
nice patch, but I am not playing the game for now, til they add Intel XeSS support.
I mean, I don't know if it's just a placebo effect or because I'm coming from RE4R demo...Jeez. I hope df takes a good look
I mean, I don't know if it's just a placebo effect or because I'm coming from RE4R demo...