[Part 3]
Aside from the aforementioned GPU talk, a PS5 Pro would likely see improved support for PSVR2, with some bump in the Wifi 6 standard. For wired
and perhaps wireless dongle-based PSVR connectivity, there could also be a Thuderbolt port provided via supercharging the USB-C port. The last big
technological push I could see for a PS5 Pro is inclusion of persistent memory. Sony actually have some patents for ReRAM, which can potentially
be used as both a storage-class and DRAM-like class memory technology. By the time a PS5 Pro would be ready, I think Sony would at least have
storage-class ReRAM ready. The goal of it would be similar to the role Optane memory serves on compliant desktop PCs; as a bridge between
storage-class memory and system RAM.
A block of 32 GB of ReRAM developed in-house (and likely manufactured/fabbed by Sony via TSMC) would be able to provide a notable
performance boost to data I/O on a PS5 Pro while having much lower latency than NAND, support for smaller granularity levels in block data
sizes, much higher endurance P/E cycles, and more bandwidth compared to even high-class SSDs on the market. While there is currently no
commercial ReRAM on the market, there is at least one company with an IP license for storage-class ReRAM providing 25 GB/s of bandwidth.
By the time of a PS5 Pro, especially if the ReRA itself had time to mature in the commercial market from 2021 or even 2022 and onward, Sony
could possibly have a 24 GB/s - 25 GB/s bandwidth ReRAM solution that could be implemented in a mid-gen refresh at an affordable rate,
serving as a great starting ground for similar technology in a PS6.
Due to this, however, I actually DON'T see them doing too much with an SSD I/O spec bump. While the SSD size will likely double (to 1.536 TB, as
6x 256 GB modules, most likely Toshiba brand as in the PS5 itself), the actual bandwidth performance will very likely remain the same. So, 5.5 GB/s
raw bandwidth with compressed typical ranges of 11 GB/s - 12 GB/s, and up to maximum lossy compression range of 17 GB/s - 22 GB/s. This will still
be very impressive even at the time of PS5 Pro and provide perfect compatibility with PS5 base, it just wouldn't be the fastest option available
anymore. However, considering the investment in ReRAM to make up for this, it's not a bad trade-off.
Regarding main memory, GDDR7 would be the standard. HBM2 would simply be too disruptive as a technological shift to implement in a mid-gen
refresh, and still likely carry a price premium compared to GDDR7, while not offering too large a performance benefit (at least in terms of bandwidth;
latency would probably be a different conversation) within a price bracket suitable for a mass-market mid-gen console refresh. While it would likely
provide lower power consumption, the mid-gen console refreshes would still get more than enough power reduction through other means, to have
enough to justify GDDR7 which would, most likely, provide at least SOME power consumption reduction over GDDR6.
For PS5 Pro in particular, Sony would very likely stick with a 256-bit memory bus (they seem to love this bus size
), and they'd want at least
some type of increase of GB per TF bandwidth over PS5 base (~ 43 GB/per TF), regardless of how features like Infinity Cache on AMD's RDNA
architectures shape out and develop. For those reasons, even if it'd require a slight overclock, it's very possible Sony would go for 20 Gbps GDDR7
modules, as 8x 2 GB modules, for a total of 80 GB/s per module, and a system bandwidth total of 640 GB/s on a 256-bit bus.
Audio would likely be a slight iteration on the Tempest Engine; if possible, it could have some of the SPE-style logic simplified further in order
to allow for even easier utilization by developers, and a slight performance increase. Nothing too radical, however; they'd want to ensure it doesn't
compete too much in terms of bandwidth with the CPU and especially the GPU. The CPU, as hinted way earlier, would be Zen 5-based; a similar 8-
core/16-thread setup as the PS5's Zen 2, with better IPC and not only a unified L3$ cache (which Zen 3 would have already introduced), but some
implementation of Infinity Cache on the CPU cache level side as well, this likey being a standard Zen 5 CPU feature however, but nonetheless
worth utilizing. The same 3.5 GHz clock of PS5 would be supported, but a clock increase to something like 3.8 GHz or even 4 GHz would not be out of
the realm of possibility.
Finally, the GPU. As mentioned before, no 72 CU GPU design here; while a chiplet approach would be supported, we'd see it as 2x 18 CU chiplet
blocks. Process-wise, while 3nm (perhaps even 3nm EUV) would be readily available by this time in a general sense, DO keep in mind that costs are
NOT scaling down with node shrinks; rather, the opposite is happening i.e prices are INCREASING. With investments already placed in on the ReRAM
and (very likely) customizations to any aforementioned features of the GPU chiplet design that don't end up being standard in the RDNA spec by this
point, to keep costs down and place investments in other areas Sony would likely go for 5nm EUVL instead, saving 3nm (or 3nm EUV) for a PS6.
It's my personal opinion that the base PS5 is on 7nm EUV. Now, the benefits of 7nm EUV over 7nm DUV (which is what I suspect the Series X is on)
are: 17% density gain, and 10% power consumption reduction OR a 10% performance increase, clock-for-clock. Seeing where the PS5 is landing in
regards to not just its specs but things that reinforce the perception of certain specs (such as the system's size and cooling solution), I'd say the PS5
may've only gone for half of the possible performance gain benefit of 7nm EUV, so 5%. Some people probably feel differently...some probably would
even say it's not 7nm EUV. But I personally feel that to be the case.
With this taken into consideration, a PS5 Pro would see a pure TF performance increase from 10.275 @ 2.23 GHz...to 11.3025 TF @ 2.23 GHz. This,
coming with a 30% power consumption reduction thanks to shifting to the 5nm. While 5nm EUVL would provide an additional 10% power
consumption reduction, and 5nm itself brings a 30% power consumption reduction, THAT power consumption reduction comes over basic 7nm, and
PS5 is already on 7nm EUV and had a 15% power consumption reduction over that. So overall it would come to a 30% power consumption reduction
for them on 5nm EUVL instead of 45%.