I'm not too sure there will be one this gen. If anything the PS6 and Next box will come around a year or two earlier than previous gens.
Last gen we had the move to 4k TV's, and I just don't see a similar move to 8k TV's this time around.
We also had the situation where both consoles were pretty mild on the specs front, while this gen there isn't really a weakness.
Another reason I don't think there will be is because the PS 5 and XSX contain tech that is new and hasn't really utilised yet in games engines, so there is alot of progression in games to be had just by using those features.
The SSD on both consoles are untapped and will help redefine game designs. The XSX has Mesh Shaders and Sampler Feedback Streaming that is currently not used on any games, and both these technologies will provide substantial performance gains when utilised. The same can be said of the PS5 with its Primitive Shaders.
Its going to be many years before games get released that take advantage of all those additions.
The only area where I see they may fall behind is in Machine Learning. The XSX has it to some degree, but not at DLSS levels, and the PS5 is missing it.
If AMD were to release RDNA 3, and it has bug advancements in that area it may trigger something from Sony or Microsoft. However it appears AMD isn't going that direction, as they are running with Fidelity FX.
That's my thoughts anyway.
Last gen we had the move to 4k TV's, and I just don't see a similar move to 8k TV's this time around.
We also had the situation where both consoles were pretty mild on the specs front, while this gen there isn't really a weakness.
Another reason I don't think there will be is because the PS 5 and XSX contain tech that is new and hasn't really utilised yet in games engines, so there is alot of progression in games to be had just by using those features.
The SSD on both consoles are untapped and will help redefine game designs. The XSX has Mesh Shaders and Sampler Feedback Streaming that is currently not used on any games, and both these technologies will provide substantial performance gains when utilised. The same can be said of the PS5 with its Primitive Shaders.
Its going to be many years before games get released that take advantage of all those additions.
The only area where I see they may fall behind is in Machine Learning. The XSX has it to some degree, but not at DLSS levels, and the PS5 is missing it.
If AMD were to release RDNA 3, and it has bug advancements in that area it may trigger something from Sony or Microsoft. However it appears AMD isn't going that direction, as they are running with Fidelity FX.
That's my thoughts anyway.