Yes. We have GTA:V. On PS3, XB360, PC, PS4, XB1, PS5 and XSX. With all the re-re-re-releases we should get PS6/XBNext releases too.
Ooooh. But will it be on Stadia or Nintendo Switch?
Yes. We have GTA:V. On PS3, XB360, PC, PS4, XB1, PS5 and XSX. With all the re-re-re-releases we should get PS6/XBNext releases too.
Bah, I want 100% AI generated games, with AI playing them for me, AI to clean my house, AI to go to the gym for me too. Anything less, pre-order cancelled.
Also. Imagine the size of a powerful PS6/NextBox, considering that a 3090 is basically the size of a Series X
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I don't know what tech will be used for PS6 or the Nexbox but one thing is certain GTAV will be launching with them.
XSX is wider and deeper, but 3090 is taller.Actually looking at that. I do believe the XBSS might actually be smaller than the 3090. Probably not, but close.
Regards,
SB
XSX is wider and deeper, but 3090 is taller.
Don’t think this belongs on a console thread. There is also another thread for that topic.
How long before a Nvidia ARM APU that smashes anything AMD produces. Also is ARM good for gaming, i heard it has benefits when it comes to memory management but inferior in all other ways.
Nvidia buy ARM, how long before Ndivia APU and will ARM work good with games. and the potential for MS or Sony to do a Nvidia APU instead of AMD.
https://www.forbes.com/sites/patric...qslNixMAaQ2ge4X4zuc3kmFyJSI0Yu7Q#4b0ba5304973
Raytracing is heavily RAM bandwidth dependent. No bandwidth enough and raytracing -even present on the HW- will not be used. I suppose this gen raytracing will be mainly used on XSX....At this point not sooner than 2027, I hope ray tracing will be powerfu enough by then.
it it won't be they have to wait more, they are going to learn from the mistake made with PS5 and XSX
I don't think this has any impact on the future use of ARM/Nvidia in consoles. MS/Sony always had the option to use an NVIDIA/ARM solution before and didn't. I think AMD is really well positioned for even the next round of consoles then before.
PS4/XB1 was designed when AMD was probably at the lowest point of their life, small R&D budgets and bleeding money all over. PS5/XSX rode the upward cycle, but the designs are at least 4-5 years old. I think the next round of consoles (I bet there will be at least a PS6) will really benefit from the increased R&D budgets that are the result of a successful Zen CPU line and what looks to be a successful RDNA GPU line. For a non-mobile consumer device, I don't any real need to move away from x86.
What? We have seen plenty of RT on PS5 already, a lot more than on the X.Raytracing is heavily RAM bandwidth dependent. No bandwidth enough and raytracing -even present on the HW- will not be used. I suppose this gen raytracing will be mainly used on XSX....