What would be the reason for refresh consoles this upcoming gen? It was due to the adoption of 4k TVs this past gen.
What would be the reason for refresh consoles this upcoming gen? It was due to the adoption of 4k TVs this past gen.
What would be the reason for refresh consoles this upcoming gen? It was due to the adoption of 4k TVs this past gen.
Small visual returns for that though.If the devs can only use 1/4th res for RT on PS5 they could easily scale that up on a hypothetical 5Pro.
Me yes [emoji2]Out of curiosity....have we ever been close with our predictions?
link pleaseMe yes [emoji2]
I find not confusing you. I find confusing the names MS choose for the consolesYour confusion perplexes me.
Please elucidate so I may take steps to clarify.
Yes. Sony needs more RAM bandwidth IMHO. A 2023 ps5pro@5nm can adopt a wider RAM bus (or faster RAM modules)... be smaller in size, less power hungry and maybe quieter. Also 2 TF of SSD and improved RT are welcome.Imagine what Sony would be able to show in mid 2026 in terms of CG quality graphics running real-time at 1920x1080 on PS6 with next-gen raytracing and physics at 60fps. With 2.5 times the CPU compute (16 cores @ 4.5+ GHz)
5x the GPU TFLOPs - 32 to 48 GB HBM4 @ 2.4 to 3.6 TB/sec bandwidth.
That would be just insane.
Then scale that 1080p image up to 4K using machine learning / AI, or use 1440p and AMD's equivalent to DLSS 5 or whatever) to get a near 4K image.
Native resolutions will never be important again. It will be about the density of the worlds devs can create, with significant use of ray tracing in some next-gen Ray+Raster rendering model.
Seriously what's up with this fetish of having some separate "RT processor" close to CPU? Why on earth would RT acceleration ever be moved out of GPU?Proposed PS5 Pro specs (Fall 2023)
HP 5nm or 4nm EUV TSMC process. (plenty of capacity, mobile products will have moved on to 3nm)
Chip 1: Zen 4 CPU 8c/16t - at 4.7 GHz (locked) + AMD RT co-processor unit(s)
Chip 2:: 76 RDNA 4 CUs - at 2xx GHz clock speed (locked) for ~20-24 ~TF (sustained)
RAM : 24 GB HBM3 at 1.2 TB/s (2048-bit bus, fine grain access with virtual 64-bit/32-bit/16-bit lanes) shared between CPU die and GPU die. This version of HBM3 will be tweaked for access granularity closer to that of GDDR6 compared to current HBM2/HBM2E offerings
Main GPU is discrete, but isn't itself divided into chiplets.PS5 Pro does not have to use a chiplet configuration at all (even though it still could) it could be a more traditional console configuration of 1 CPU die +integrated stuff (in this case, an RT co-processor) and 1 GPU die + integrated stuff. Basically how consoles used to be before the PS4/Xbone generation.
I don't think there will be a Pro version of PS5. It is already being promoted as a 4K console.
Now a cheaper Slim version down the road is a different story.
Firstly, that remains to be seen.Social media will also promote Xbox Series X winning on all 3rd party games performance and might sway enough people even though Sony's first party might have better reception.
This was the case for most of the 360/PS3 generation, which only saw Sony close the gap and has been the case since 2017 when Xbox One X launched. The number of people chasing console performance at any cost seems small - the greater market were happy with consoles with the equivalent of 2013 launch model specifications. Sony are still selling millions a month today and I'm sure Microsoft are shifting a fair few Xbox One S units.Social media will also promote Xbox Series X winning on all 3rd party games performance and might sway enough people even though Sony's first party might have better reception.