Ratchet and Clank PS3 - High Resolution screens

I know you really had bad experiences with RSX vertex shaders but I can assure you that properly used they do their job very well, it's extremely difficult (if you are clever enough..) to be vertex shaders limited.

Thanks for the candid answers nAo! I think our differences regarding vertex processing are because we're dealing with very different numbers in very different situations. I'll give you a simple example that actually just happened today. We're shooting for 60fps, and one of our test views mysteriously dropped to 47fps today. Long story short, there was a bug and we were drawing thousands of 3d crowd at their best lod. Pix reported crowd alone being ~4.2 million verticies. Add in our players (which thanks to PS3Devcon I now know are > 10x times the geometric density of our PS3 competitor) the stadium, etc, and you can imagine what type of vertex count we're dealing with! One big thing we have to deal with is replay with a free roaming camera, where everything gets examined in excruciating detail. This forces us to raise the bar substantially.
 
Thanks for the candid answers nAo! I think our differences regarding vertex processing are because we're dealing with very different numbers in very different situations. I'll give you a simple example that actually just happened today. We're shooting for 60fps, and one of our test views mysteriously dropped to 47fps today. Long story short, there was a bug and we were drawing thousands of 3d crowd at their best lod. Pix reported crowd alone being ~4.2 million verticies. Add in our players (which thanks to PS3Devcon I now know are > 10x times the geometric density of our PS3 competitor) the stadium, etc, and you can imagine what type of vertex count we're dealing with! One big thing we have to deal with is replay with a free roaming camera, where everything gets examined in excruciating detail. This forces us to raise the bar substantially.

4.2 million vertices at 47fps... holy crap. Better than I thought possible!
 
Nice big city and the bridge atleast was destructible! :smile:


Image 1 big size.
Image 2 big size.
Image 3 big size.
Image 4 big size.
RC3small1.jpg

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very nice gfx but gameplaywise all I see is "going commando" save disco ball weapon.
I've gotta agree with that. I watched the gameplay, and there's four weapons to choose from. Hit 'em, shoot 'em, turn them into penguins and hit them, set them dancing and hit them, and grenade them. A lot of that's redundant. Why choose between turning them into penguins or set them dancing? Both have the same result, incapacitating the foe, so why do you need to attacks to achieve the same result?

I hope the rest of the skills have diverse application, and if so, that they offer more useful variety from the beginning.
 
There is also the SIXAXIS-controlled Tournado weapon.

I am sure the game has a lot of stuff, I was talking about that video specifically.

I recommend you to watch video interview.

I've gotta agree with that. I watched the gameplay, and there's four weapons to choose from. Hit 'em, shoot 'em, turn them into penguins and hit them, set them dancing and hit them, and grenade them. A lot of that's redundant. Why choose between turning them into penguins or set them dancing? Both have the same result, incapacitating the foe, so why do you need to attacks to achieve the same result?

I hope the rest of the skills have diverse application, and if so, that they offer more useful variety from the beginning.

I don't have any worries regarding weapon redundancy.
Ammo, range, power and most importantly upgradeablity generally force one to use different weapons strategically. And I am sure you will start with far less weapons in the real game.

That said I am surprised they made penguin weapon simultaneous multi target(SMT :)). It was very fun with single target laser beam.
 
Looks good, personally I think there´s nothing special with the game (graphically) allthough the artwork is good.

These screenshots suck. You should watch the gametrailers video that is linked here. It looks absolutely fantastic.

Did you see how he turned enemies into penguins and small robots, and then made them dance? That was very funny.

The game looks just really, really incredible. All Pixar/Disney stuff should be required to licence this engine ... wow.
 
i was never that much into rachet games but it look like this might be the one that will turn me in to a fan. i absolutely love the level of detail and polish naughty manages to squueze into their games. well done, very well done :cool:
 
i was never that much into rachet games but it look like this might be the one that will turn me in to a fan. i absolutely love the level of detail and polish naughty manages to squueze into their games. well done, very well done :cool:

Insomniac?
 
i meant insomniac, thanks for the correction todd. i always do mix names of those 2 studios with each other for some reason.:oops:
 
Are they direct feed?


No, offscreen.

I haven't seen a direct feed of the trailer yet, although I'm sure it's up somewhere and probably been linked to in here. But there'll be a trailer going up on the PSN sometime soon I believe.
 
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