Is it out yet?
...how about now?
Not bringing much to the discussion but...
Is it out yet?
...how about now?
Superior graphics are a given for practically every PS3 game, but it needs to be said that the higher polygon count and extra details go a long way toward making these cartoonish characters come to life. The new hardware also enables a wider range of believable animation, so all cut scenes use in-game graphics. Like the characters, Ratchet & Clank's world springs to life, with cities gleaming with shiny, reflective surfaces. One of the levels featured a dinosaur world where the skies were filled with flying creatures and the ones grazing on the ground truly looked larger than life. In fact, Ratchet could actually run atop one of the dinosaurs from head to tail.
I am so put off by the lack of proper shadows.
[Modhat]'That is all' is not enough! Make sure your post contributes clearly your POV, or in this case disgreement with phat. If phat is wrong (in your opinion), the purpose of the disucssion forum is to point out things he may have missed.[/Modhat]LOL
that is all.
You'll need to explain yourself. Proper shadows on what/where? I just watched some 10-ish videos on GameTrailers. The shadowing is fairly standard. All the characters seem to have cast shadows. There are instances where these disappear. Ratchet ascending a lift doesn't cast a shadow onto the platform. In most cases though shadowing from characters is fine. Though it does also pop in when landing which is a bit rough.phat said:I am so put off by the lack of proper shadows.
[Modhat]'That is all' is not enough! Make sure your post contributes clearly your POV, or in this case disgreement with phat. If phat is wrong (in your opinion), the purpose of the disucssion forum is to point out things he may have missed.[/Modhat]
As for the shadows...
You'll need to explain yourself. Proper shadows on what/where? I just watched some 10-ish videos on GameTrailers. The shadowing is fairly standard. All the characters seem to have cast shadows. There are instances where these disappear. Ratchet ascending a lift doesn't cast a shadow onto the platform. In most cases though shadowing from characters is fine. Though it does also pop in when landing which is a bit rough.
What is a bit lacking, and if this is what you meant I agree with you, is scenery casting shadows. Boxes don't compose well with the scene because of this. Some of that could be put down to artistic choice, though if so, I don't agree wtih it. A small soft shadow under each box would be a big plus IMO.
May I dare to say that if the resources are instead spent on geometry or better effects then its well worth it.... Ratchet seems to be the only major game of this gen that isn't making any attempt at "proper" shadows.
I know, but any game has compromises when it comes to shadows, theres no "proper".I agree, general shadows don't come cheap. But, seeing as how they're standard features in multiplatform middleware like the Unreal and id engines, and have been since Doom3, I'm disappointed by their absence in a top tier, PS3-exclusive game like Ratchet.
BTW, I see that in some cutscenes, Ratchet does have elements of more general shadowing, like self-shadows, but in-game, there are only drop shadows. My complaint is leveled only at the in-game shadows.
May I dare to say that if the resources are instead spent on geometry or better effects then its well worth it.
im yet to see an unreal engine game that has unified lighting (gears/bioshock both dont in case u think otherwise), doom3 did but it had such few lights onscreen i'm hesitant to count that, i havent see enuf of the new id game to make an opinion on thatI agree, general shadows don't come cheap. But, seeing as how they're standard features in multiplatform middleware like the Unreal and id engines, and have been since Doom3, I'm disappointed by their absence in a top tier, PS3-exclusive game like Ratchet.
Look at the second picture posted above, there isn't a round blob for a shadow, there is a Ratchet shaped shadow.
If you are going to comment about shadows at least make yourself clear. (at Phat not Phil)
I am not a GFX guru by any stretch of the imagination, but that looks like some "proper" shadows to me.