I agree that these are the fundamental aspects to creating a solid, believable look to a game. They are more important than texture quality, extra polys on characters, and so forthI disagree, lighting and shadows is imo the absolutely most important aspects of a game graphics wise
Still, in RnC I don't notice glaring shadowing faults other than those I mentioned earlier. The rich lighting is providing a good sense of depth and solidity. It's a bit jarring when the shadows disappear/suddenly appear, but composition wise the characters are fairly good. Artistically a case can be made against shadowing on everything which would break up the flatter, more cartoon-y look. The feel of the game would be quite different if lighting complexity matched Uncharted - I don't know if it'd be better or not.