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They've made sacrifices for both platforms. They've talked previously about having problems with the PS3 version due to less RAM.
The 10% of difference due to the OS respective size is the minor part of the equation, it's more unified Ram pool vs two pools.Its only 10% less (if that) how can it be causing so many, if any problems.![]()
Anyone know if they had increased the size of Megatexture by going from 6 smaller levels to 2 larger levels ?
I mean something like from 6 megatextures of 64k x 64k to 2 megatextures of 128k x 128k ?
There's simply no reason to change the game in this way as a result of having to ship on more than one disk. I mean, how is it different having one environment on a disk as opposed to 3? Yes it cuts down on inter environment loading but it would do on only a single disk too.
Beyond3D said:John Carmack has already admitted that their next game, Rage, using a 2nd generation MegaTexture will require two DVDs. This is a problem for the Xbox 360 if the gameplay can not easily be broken into separate parts. For example, a game like Oblivion would be very hard to make work with two DVDs.
I believe the concern was that in the original design concept your movement was not linear in the sense that you went from 1 to 2 to 3 to (disc swap) 4 to 5 to 6. You might go from 1 to 2 (disc swap) 4 to (disc swap) 3 to 1 to (disc swap) 5 to (disc swap) 2 to (disc swap) 6. You can see the problem there. So they altered their design so it was better suited to being split across DVDs. So you get two larger areas to explore, but maybe you miss out on a greater variety of smaller environments.
We probably should delete the rest of the thread and just keep Rich's summary.
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LOL awesome summation. Thanks!![]()
From the earliest JC mentiones Rage's largest MT was always 128k x 128k. Personally I think they did cut content in the form of filler, intermission kind of content. I think settlements and "instanced dungeons" were further apart physically in the world and going for two wastelands simply means they are now closer. For instance I could see the time of day/weather changing when going between any two of those smaller wastelands while right now you'll probably only have one such transition: from first DVD act to the second.
id need to get their act together and come clean, show us tech-demos and walkthroughs of both PS3 and 360 builds, as well as give projections. With the mess they've created, they have scared many buyers off, I guarantee that..
id need to get their act together and come clean, show us tech-demos and walkthroughs of both PS3 and 360 builds, as well as give projections. With the mess they've created, they have scared many buyers off, I guarantee that.
But it's sad that it's true. Really is.
id need to get their act together and come clean, show us tech-demos and walkthroughs of both PS3 and 360 builds, as well as give projections. With the mess they've created, they have scared many buyers off, I guarantee that.
Also, we can rest assured that PC will have the upper hand in ANY case, so that's really negligible.
They've already done quite a few tech and tool demo's showcasing Tech5 and RAGE.
They've shown Rage in quite a few different places, from quick demos & quick trailers to full 'mega-texture walk-throughs. This video is one of the times they showed multiple platforms.Other than the trailer and very few screenshots? Where?
This is just for interest purpose, no flame intention or whatsoever, maybe it even has been discussed before, but what do you guys here think, was the footage in the trailer rendered by consoles (PS3 or Xbox 360)? Or do you think it was rendered by PC instead?