Has there been any conformation that it is a license fees at all? At least in the Kotaku article it leaves open the possiblity that id just wants MS to absorb the costs of needing a third disk for the 360 version.
That would seem unlikely--DVDs are pennies to press and it is akin to id Software asking Sony to pony up for the extra development effort they had to put in on the PS3. Illogical at best.
This was a surprising bit of NDA slippage, but it makes sense: MS has structured their royalty system to play to their strengths. BDR is one of the few technical advantages the PS3 has and what better way to detour usage than by increasing royalties for multi-disk games? They create the caveat for RPGs/MMOs of course due to previous generation precedent. This isn't too far off from what we have heard about the other side asking about performance parity and getting validated.
At this point in time this sort of behavior seems pretty stupid IMO. RAGE is a 2009 title (maybe even 2010) and it isn't unexpected that as the generation progresses some games would push the limits of the consoles. With few exceptions almost every 3rd party game has fit onto a DVD (with some elbow grease) and multidisk games are the exception, not the rule. MS minimized the DVD hurdle early on, when it probably was the biggest mind share issue, and now people mainly want games. A budget gamer interested in RAGE, looking at lowest cost of entry (which as time has progressed I think we are more and more entering that zone of consumers), isn't typically going to pass over a $199 console (which the 360 looks soon to be) because the game they want is 3 disks and 99% of games are single disks. Right now MS has positioned themselves where they can offer disk spanning in many cases (which id indicates works for RAGE with now issue other than laziness and interweb fanboi flaming) and, with the fall update, will offer the ability for consumers to install their games to the HDD.
We knew that some games would be multidisk by the end of the generation, I think scoob and I were guessing 5% on the 360 by the end. id Tech5 is one of those technologies that makes trade offs that put more pressure on the store medium. Seeing as MS hit most of their early goals (strong launch, install base, minimized BDR impact until the 360 could get cheaper, multiplatform developers seriously take into consideration 360 limitations when developing a game concept) I think it would be time to drop the disk based royalty scheme. If they are going to detour developers, or worse harm the quality of the games on their platform, due to marketing concerns over BDR this late in the game then they are truly DUMB. Everyone knows BDR is bigger and the PS3 has a standard HDD--those are PS3 strengths. While the impact of BDR bullet points will never fully be neutralized (and as it gains momentum in the market it will become a more important sales point as the PS3 goes through price reductions) from a game development standpoint very, very developers at this point will intentionally create a game of diminished quality on the 360 due to storage issues. The install base is too big, the consumers buy too much software, and there is too much competition for most developers to go a route that plays "not nice" with the DVD storage. They either work around it with DVD spanning, new compression techniques, HDD installs, and so forth. The fiscal realities alone should detour gimping the 360 version.
Disk based royalties at this point in time don't make a lot of sense. From a behind the scenes "push your prerogative" perspective I am sure from MS's strategic pov it was an important concession early on as they cemented their install base (much to the chagrin I am sure of technophiles). But at this point I am sure it is more of an annoyance to game developers and someone, like id Software, looking to push id Tech5 they want to make sure any future id Tech5 licensees can use the product knowing they won't be cramped onto 2 disks. This is as much id Software looking out for themselves (which they are always pretty open and vocal about their unique experience in the market) as it is looking out for potential partners.
My money is on id in this case. I don't see MS in 2009 (year 4) gimping a major game over disk royalties. What is a 3rd disk when you already have 2? Heck, if I am MS PR I go to John and say, "Ok Mr. Carmack, we
heard you. We will work with you on the royalties because of our
limitation; but we are also excited to see how you also work with our
advantages that you yourself noted, and that they offset this concession to our limitations. I am sure a
compromise can be reached that
balances out the issue." i.e. Look John, multi-disks makes us look bad... but disk space was a concession for, among other things, GPU performance. So make us cry with an extra disk and smile with pushing that extra GPU power you have. Deal? Shady? A little. I wonder, though, if Wolfenstein going from a 360/PC exclusive to a multiplatform title had anything to do with multidisk issues now that I think of it...