RAGE : It Deserves its own thread now!

Discussion in 'Console Gaming' started by RenegadeRocks, Jul 15, 2008.

Thread Status:
Not open for further replies.
  1. -tkf-

    Legend

    Joined:
    Sep 4, 2002
    Messages:
    5,634
    Likes Received:
    37
  2. Acert93

    Acert93 Artist formerly known as Acert93
    Legend

    Joined:
    Dec 9, 2004
    Messages:
    7,782
    Likes Received:
    162
    Location:
    Seattle
    Does it? I thought it used Megatextures, like Quakewars before it did, but wasn't a id Tech5 game (Rage is a game built on the id Tech5 technology).
     
  3. Richard

    Richard Mord's imaginary friend
    Veteran

    Joined:
    Jan 22, 2004
    Messages:
    3,508
    Likes Received:
    40
    Location:
    PT, EU
    It doesn't. Intertubes reporters getting even more brain dead because id's own website says Wolfie is id Tech 4.
     
  4. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    The current rumor is that royalties increase with the number of discs. Something like 5-10-15-etc or so. Mind you this is not confirmed at all, but would explain id's hesitation. Maybe even how GTA4 ended up on a single DVD...
     
  5. Hazuki Ryu

    Regular

    Joined:
    Nov 3, 2007
    Messages:
    373
    Likes Received:
    0
  6. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,104
    Likes Received:
    16,896
    Location:
    Under my bridge
    There's that same interview already posted in this thread, too ;). Edit : I think this interview is actually the Horse's mouth, rather than a journo's reporting.
     
  7. "Nerve-Damage"

    Regular

    Joined:
    Nov 24, 2005
    Messages:
    809
    Likes Received:
    14
    Please elaborate!?! :mrgreen:

    Do you mean the handle video camera effect that gives you the perception that a game has an ungodly amount of free anti-aliasing, life-like washed out colors, and the captured natural lighting or indoor interior lighting giving the higher contrast ratio & detailed look, all produced/captured by video camera itself, thus giving the perception the video game has an higher IQ, rather than the videogame itself, in real-time? :idea:
     
  8. Iron Tiger

    Regular

    Joined:
    Dec 27, 2004
    Messages:
    848
    Likes Received:
    2
    Location:
    SoCal
    I think we're glossing over a fundamental issue here. No one wants to swap discs in the middle of an action game. Moreover, developers don't want to be tasked with divvying up content between multiple discs. I'm surprised that no one here is talking about how having to swap discs at various points in the game might affect the flow of RAGE. MGS4 didn't have disc swapping, but it did have hard-disk swapping -- making you wait through installs if you wanted to change acts. Not so much of a problem with the game being linear, but is RAGE going to be linear?

    Perhaps the solution Carmack is working on is mandatory installation. He could essentially compress the game onto one disc with procedural generation of mega textures on the first load. But I think mandatory installation is another one of MS's no-nos that he's gonna have to petition against. It's received so much negative press when PS3 games have had it, that MS would not want to come under such fire, plus not every 360 owner has a hard drive.
     
  9. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,104
    Likes Received:
    16,896
    Location:
    Under my bridge
    For all we know it's three zones across three disks. Unless it's totally open-world, separating the content into disks according to the flow of the story isn't much of an issue.
     
  10. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    9,236
    Likes Received:
    4,259
    Location:
    Guess...
    It didn't look good enough for Tech5 to me. Definatly looked more Doom 3 esq.
     
  11. Iron Tiger

    Regular

    Joined:
    Dec 27, 2004
    Messages:
    848
    Likes Received:
    2
    Location:
    SoCal
    The black shadows and shading in RAGE makes it look somewhat Doom-3-esque.
     
  12. kyleb

    Veteran

    Joined:
    Nov 21, 2002
    Messages:
    4,165
    Likes Received:
    52
    I was considering that pennies a disk at millions of disks adds up quite a bit, and if such a game will only require a third disk because "developers lose upwards of 2 gigs of space per a disc because of information Microsoft requires developers to put on the discs" then I can see why they would want to persuade MS into covering that cost. After all, that alone makes their engine less atractive to license, where as the extra development costs put into optimizing their engine for the PS3 does the opposite.

    However, having seen the acutal interview on 1up now, I see he does specificly mention "an extra licensing fee per-disk".
     
  13. Gitaroo

    Veteran

    Joined:
    Nov 10, 2007
    Messages:
    1,921
    Likes Received:
    62
    wolfenstien use something called Id Tech 4 plus, which is a upgrade doom 3 engine basically.
     
  14. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,791
    Likes Received:
    1,596
    What does this mean? I assume he's referring to whatever it is on the discs that knocks the capacity down from the 8.5 GB theoretical of DVD-9 to the 7.2 we know on 360 DVD's.

    But thats less than 2GB difference..

    It doesnt seem like he could be referring to an ADITTIONAL 2GB, as that would knock capacity down to ~5 GB!

    Wonder what he is referring to, and what that data is, copy protection stuff?
     
  15. sunscar

    Regular

    Joined:
    Aug 21, 2004
    Messages:
    343
    Likes Received:
    1
    It's actually the *same* engine as Doom3, just with a few upgrades. RAGE is the first title to utilize IdTech5, Doom 4 is apparently the next to use it, unless licensing is already underway with other devs ready to beat Id to the punch (which I seriously doubt).
     
  16. obonicus

    Veteran

    Joined:
    May 1, 2008
    Messages:
    4,939
    Likes Received:
    0
    I thought the 8.5->7.2 loss was already copy-protection stuff. He could just be exagerating numbers for effect, to get more of a rise out of those of us who don't know the truth and have to rely on 'people in the know'.
     
  17. -tkf-

    Legend

    Joined:
    Sep 4, 2002
    Messages:
    5,634
    Likes Received:
    37
    You just have to take a look at the illegal Iso Images, 7GB is the limit not 5.
     
  18. JardeL

    Regular

    Joined:
    Aug 8, 2006
    Messages:
    545
    Likes Received:
    2
    Location:
    Istanbul
    Hmm , somebody at id likes Motorstorm ...
     
  19. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    15,134
    Likes Received:
    7,679
    Because motostorm invented deserts and buggies.
     
  20. obonicus

    Veteran

    Joined:
    May 1, 2008
    Messages:
    4,939
    Likes Received:
    0
    Motorstorm invented Mad Max.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...