SedentaryJourney
Regular
So parity on Rage looks something like: PC version hobbled by the other two; the 360 is fast and easy; and getting things running on PS3 is like pulling teeth.
I fail to see how from these details you have determined that there's no assets conversion. Just because it's fast or it looks the same (from a video..) it doesn't mean is not there.
For example PC, 360 and PS3 don't share the same endianess..
I think you missed my point, I'm not really disputing this.Is it possible id is lying about the shared assets? Yes. Is it possible those people that saw the game running are lying and/or not very observant? Yes.
The entire point of megatexture is that PCs shouldn't enjoy any advantages because of having more video RAM; and any fillrate stuff is compensated by the 720p resolution of the consoles. It should look completely similar on all systems.
Well, they did say that but look at Quake wars. I downloaded the demo on my ps3 to check how good megatextures makes the game look. I was under the same impression that it should look similar to the pc version as it uses megatexture, but it turned out to be one of the worst looking game (In the demo atleast).
Either thay have improved their megatexturing tech now or its the PC version for showcasing.
(The video does look the best for me, I love the dusty mood which has been done very convincingly.But I am thinking of playing it on my PC, not sure about the ps3 version after Quake Wars)
EDIT: Just watched the interview on Kotaku and Carmack said that Quake wars really suffered due to porting by a different company and to avoid that, they are making all versions in their studio and the game would be equal on all platforms.He does say that ps3 , sometimes, is the limiting factor. Never wanted to hear those words after MGS4's show of graphics, but it is the sad truth I guess.
The entire point of megatexture is that PCs shouldn't enjoy any advantages because of having more video RAM
I think you missed my point, I'm not really disputing this.
If you re-read my post you'd see I was saying that while I find believable that all platforms share the same assets this doesn't mean data are encoded/packet/stored/whatever in the same way for each platform.
I'm a bit rusty on MT... Mip levels aren't an issue
Ok, I'll bite. Is this something you'll like to see answered in an article/interview?
Does this game have multiplayer and if so can we expect crossplatform online gaming?
I'd guess yes and no. I'm sure it will have multiplayer of some sort, but the only crossplatform I can envision would be between PC and 360 because of Live, or maybe Mac and PC. I don't think the 360 and PS3 will ever play nice with eachother because they use different gaming services.
My understanding from that vid on Kotaku is that there is some automated manipulation/conversion of assets as they are committed to their database. The Mac is the only platform that currently requires some manual manipulation of the assets. whome0 mentioned this earlier in the thread. I'd have to watch it again
I think they were referring to the build system there. They have shared source tree and compilation spits out the three binaries (+ extra step for the mac version).
Well, they did say that but look at Quake wars. I downloaded the demo on my ps3 to check how good megatextures makes the game look. I was under the same impression that it should look similar to the pc version as it uses megatexture, but it turned out to be one of the worst looking game (In the demo atleast).
Either thay have improved their megatexturing tech now or its the PC version for showcasing.
(The video does look the best for me, I love the dusty mood which has been done very convincingly.But I am thinking of playing it on my PC, not sure about the ps3 version after Quake Wars)
EDIT: Just watched the interview on Kotaku and Carmack said that Quake wars really suffered due to porting by a different company and to avoid that, they are making all versions in their studio and the game would be equal on all platforms.He does say that ps3 , sometimes, is the limiting factor. Never wanted to hear those words after MGS4's show of graphics, but it is the sad truth I guess.
Well if this game runs at 60fps on the PS3 and looks identical to its PC counterpart then your shiny new 4850 should be able to handle 1920x1200 with 8xMSAA/16xAF without any trouble. I'd say thats reason to pick up the PC version
Other than that I do hope JC realizes the need to not only have RAGE and Doom 4 and even Wolfenstein, but also the need to remake Doom 3 and its expansion and even Quake 4 ported to PS3 enhanced with the new engine so they can rake in the profits.
Why? I don't see the money in doing that.