That's the problem. Even if they wanted to explore, they couldn't because there is no storage space for the source assets to begin with.
I don't follow...what do you mean?
That's the problem. Even if they wanted to explore, they couldn't because there is no storage space for the source assets to begin with.
The original comment made by JC was that there is no space to store the assets on the DVD. The HDD Streaming is a secondary point to alleviate the loading speed.
I guess it's glass half full vs glass half empty thinking. Some will read JC's comments and assume that he automatically gimped the PS3 version. Others like me will read it and think he will pick the optimal setup, all factors considered.
I guess it's glass half full vs glass half empty thinking.
Another factor people have to take into perspective is that unlike all other games today, Rage's total storage size will be completely driven by the MTs size. Even in ETQW which only uses them for terrains, the MTs already represent 2/3's of the total install size. I wouldn't be suprised to know they make up 90%+ of the total storage requirements of Rage and any mandatory install is composed of the rest of the game while leaving the MTs on blu-ray. Even if you cache some MT on HDD you're looking at copying quite a few gbs of data, as a background process, while the rest of the game is also either streaming stuff or increase loading times which are also highly dependent on BR read speed.
About the all PS3's have HDDs. While true, the original 20GB HDD will probably not be big enough to install Rage, let alone if you already have other games installed. You wouldn't want the early adopters getting screwed over because someone somewhere decided that was a better idea than to implement a more aggressive compression that wouldn't normally be noticeable unless it was pointed out to you (again, as per id's earlier comments about this matter).
The original comment made by JC was that there is no space to store the assets on the DVD. The HDD Streaming is a secondary point to alleviate the loading speed.
Even if you want to install full game it doesnt exceed 20GB ... It is 2 DVDs ; one DVD is 7GB so 14GB for full game ... Lets say 15GB , it will definetly fit on 20GB HDD even if you want a full install ... Or just install MT tstuff on HDD , load videos and not-related-to-MT-stuff from Blu-Ray ... Or even you can install - delete stuff on HDD in the beginning of a level , one by one ... Install first level's stuff in the beginning of level and while begining to 2nd level , delete 1st levels data and install 2nd's ... Or install one DVD worth data and in the middle of the game delete it and install second part data ... I'm not a dev so I don't know if these are possible or not but if I were I'm sure that I could find a better way than downgrading ...About the all PS3's have HDDs. While true, the original 20GB HDD will probably not be big enough to install Rage, let alone if you already have other games installed. You wouldn't want the early adopters getting screwed over because someone somewhere decided that was a better idea than to implement a more aggressive compression that wouldn't normally be noticeable unless it was pointed out to you (again, as per id's earlier comments about this matter).
... Lets say 15GB , it will definetly fit on 20GB HDD even if you want a full install ...
Unless this game is dramatically more linear then PR insists so far, seek times(where BR has the advantage) should be at least as major factor (and possibly more so) as peak transfer speed. Like in well - pretty much every open world game that uses streaming.Richard said:Optical read speed
I have the same opinion. Why to limit ps3 version like 2 dvd how 360 when bluray offer a lot of space? It seems on ps3 will be just a porting of 360 version and no more.
Negatism Begets Negatism. I think enough PS3 games have unfairly bit the bullet of the "inferiority complex" and been overlooked due to such.
In this case to complain about a concession on the PS3 and assume it is a port is to disregard everything id has stated to this point.
In fact it has been said more often than not the PS3 has been the "gotcha" and least common denominator.
I wish people would stick with term "deferred shading" because "deferred rendering" can stand for things well beyond rasterization and shading.patsu said:BTW, does the MT concept work well with deferred rendering ?
inferiority complex for what? Because most of them have two more pixels added or a boat reflex in the water? Nah, personally those things not complex a 'nomal' user imho. My point is another: JC said to porting first on 360 and two dvd then on ps3. I haven't said ps3 it's the gotcha, but limited that to two dvd when bluray would be a great resource on ps3, 'compromise' only that version and no 360 version in any case. So why? Where is the benefits for both platforms? It's a maximize? While a 360 has better/faster memory you penalize ps3 media storage to respect 360 advantages compromise? I think the only reason is economy and no more.Negatism Begets Negatism. I think enough PS3 games have unfairly bit the bullet of the "inferiority complex" and been overlooked due to such.
In this case to complain about a concession on the PS3 and assume it is a port is to disregard everything id has stated to this point. In fact it has been said more often than not the PS3 has been the "gotcha" and least common denominator. The game engine has been co-developed on all 4 platforms at once. There are bound to be concessions on each platform as well as some plused on each, some more than others depending on what tradeoffs and interest there is to maximize leftover resources.
inferiority complex for what? Because most of them have two more pixels added or a boat reflex in the water? Nah, personally those things not complex a 'nomal' user imho. My point is another: JC said to porting first on 360 and two dvd then on ps3. I haven't said ps3 it's the gotcha, but limited that to two dvd when bluray would be a great resource on ps3, 'compromise' only that version and no 360 version in any case. So why? Where is the benefits for both platforms? It's a maximize? While a 360 has better/faster memory you penalize ps3 media storage to respect 360 advantages compromise? I think the only reason is economy and no more.
Even if you want to install full game it doesnt exceed 20GB ... It is 2 DVDs ; one DVD is 7GB so 14GB for full game ... Lets say 15GB , it will definetly fit on 20GB HDD even if you want a full install ...
Willits said:The PC is limitless in the amount of data you can put on it. The PS3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We're hoping we can squeeze the game down to two discs for the 360 version
Or just install MT tstuff on HDD , load videos and not-related-to-MT-stuff from Blu-Ray ... Or even you can install - delete stuff on HDD in the beginning of a level , one by one ... Install first level's stuff in the beginning of level and while begining to 2nd level , delete 1st levels data and install 2nd's ... Or install one DVD worth data and in the middle of the game delete it and install second part data ... I'm not a dev so I don't know if these are possible or not but if I were I'm sure that I could find a better way than downgrading ...
Unless this game is dramatically more linear then PR insists so far, seek times(where BR has the advantage) should be at least as major factor (and possibly more so) as peak transfer speed. Like in well - pretty much every open world game that uses streaming.
And if the game-data really occupies majority of disc-space as speculated, DVD doesn't have overall transfer speed advantage to begin with.
Id is the one who raised the "cutting out content" decision on at least 2 occasions. Hence, some people felt that they have been short changed. If the info wasn't leaked by Id, well... too late to talk about it now.
JC criticized about Cell's programming model and especially the limited memory. Now he added that Xbox 360's GPU is a little faster.
OTOH, more memory has been reclaimed from the PS3 Game OS since his first vent. I wonder what they do with the additional memory now, plus a little more processing power.
In any case, the article says the team has 6 more months to decide what to do with the Blu-ray space. They should also be very familiar with PS3 now too.
As long as he aspire to creates a uniform game for all platforms, the team won't be able to take advantage of individual platform's strength fully.
My point is another: JC said to porting first on 360 and two dvd then on ps3.
I haven't said ps3 it's the gotcha, but limited that to two dvd when bluray would be a great resource on ps3, 'compromise' only that version and no 360 version in any case. So why? Where is the benefits for both platforms? It's a maximize? While a 360 has better/faster memory you penalize ps3 media storage to respect 360 advantages compromise?
They are faster on BR across the same logical distance (eg. a 100MB seek is faster on BR then DVD) - it's simple physics at work of course, due to BRs higher data density.Richard said:No argument there. I have no idea what the seek times BR vs DVD (on the consoles in question).
Indeed. Ultimately the read speeds won't be anywhere near maximum throughput of any optical drive.Again agreed but that's a secondary problem when XBOX games can't require an HDD install in the first place! I'm sure devs would gladly deal with DVD transfer speeds if all XBOX sku's came with an HDD.
Are you saying this is a bottleneck? I've heard people cite the 256MB VRAM as a handicap for the PS3 even though main ram is usable by RSX. Never really hear the reverse complaint that CELL is hampered by the split RAM pool.Even if Sony brings down the OS memory use to zero it still doesn't change the fact you have 256mb MAX of ram for the game to use up which is lower than any of the other three platforms.