Opinion: Sony’s Portable-Game Strategy Lacks Vision
http://www.wired.com/gamelife/2011/02/sony-playstation-tablet-xperia/
Opinion it is alright. Reminds me of forum posts than a well written article
Opinion: Sony’s Portable-Game Strategy Lacks Vision
http://www.wired.com/gamelife/2011/02/sony-playstation-tablet-xperia/
Trendy Entertainment has managed to bring cross-platform multiplayer to its Unreal Engine-powered, action-RPG Dungeon Defenders on PS3, PC, iOS and Android. The developer has even implemented cross-platform matchmaking and buddy lists across the devices.
The experience is made possible through GameSpy's online tools, suggesting that cross-platform multiplayer will not only become a reality, but a common feature down the line. Trendy utilized GameSpy Open, a new program that enables start-up and indie developers to use the company's online tools for free.
Today NVIDIA announced on their Tegra Zone app that Sony’s PlayStation Suite will be coming to Tegra-equipped Android phones and tablets later this year. PlayStation Suite is a hardware-neutral game framework designed to bring the PlayStation experience to Android devices.
The report did not mention which Tegra devices would be PlayStation certified, but it did reveal a couple of games that are expected later this year including PSOne classics like Wild Arms, Cool Boarders 2, and Syphon Filter.
Tegra 2 powered devices have the processing power to bring console-quality games to Android so this announcement is not that surprising, but it’s the first time that details have been shared about other devices joining the PlayStation Certified family. So far the Sony Ericsson Xperia Play is the only device that has been confirmed to offer PlayStation titles.
It was also revealed that PlayStation 2 games will eventually be released on Android devices. This is good news since the original announcement only included the PlayStation One library.
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Update: Upon further investigation, we've been unable to confirm the claim about PS2 games being on Sony's PS Suite roadmap. Android and Me reports it to have come from NVIDIA, but the original Tegra Zone post makes no reference to PS2 games. We've updated the post to reflect this.
I'm not suggesting anything. Sony is in partnership with Google for a few projects, including GoogleTV. Most of Google's apps are web-based. As long as NGP and PS3 have a good web browser, they should be able to work well together.
Interesting. One facet of this is that if Sony decides to get out of the hardware console business, they are laying the groundwork for being a multiplatform Software publisher like Sega.
Regards,
SB
Sony established the DLNA in June 2003 after convincing other manufacturers of the need to improve interoperability through industry-level standardization initiatives. Sony continues to play a leading role in the organization
Collaboration: While our developers are among the best in the business, we don't have a monopoly on good ideas. Our experience over the past year has reinforced that fact as great ideas have come from every corner of the globe. For some anecdotal evidence, browse through the OSL mailing list archives.
Today we are adding two more significant projects to our open source offerings. Both OpenColorIO and Alembic have been born through a collaborative process with input from experts and studios across the industry. We're very proud of where these projects stand today, but the real value will be in seeing them adopted and improved over time—the whole idea behind open source.
Then, Sony should develop more first-party applications for their platforms. These apps would need to do useful things that will help consumers understand the value that Sony offers — these applications must be unique and memorable. It’s no mistake that some of the most-used applications on a platform like Android, for example, are created by Google. If Sony creates a platform and creates high-quality applications for it, they will, at the very least, earn the respect of consumers and developers.
Why do you have only one topic of conversation, and no matter what thread you post in it's always about how Sony will be porting these open standards to PS3? You are already discussing this in the PS3 XMB update thread of yours, having already said exactly the same in the HTML5 thread. There's no need to say the same arguments in an NGP thread when the content is no different. I checked the thread title before hitting the Post Reply button and was surprised to see this was a PSS thread, not your XMB thread!
We get the argument! Repeating it adding more and more loosely related links doesn't change the fact Sony haven't announced anything like, or indicated anything like, a complete PS3 revamp nor an open NGP frontend. NGP itself isn't Android, which would have been the most obvious open platform to support if PSS is getting an Android flavour and Sony wanted an open platform. It hasn't been described as supporting any desktop apps or widgets. For all the speculation, the simplest observations show Sony aren't chasing this vision. and certainly whether Sony goes Cairo whatnot in NGP and PS3 has squat to do with PSS as a cross-platform development environment! Anyone looking in this thread should be seeing references to examples and quotes and demos regarding PSS adoption and implementation, and not speculation on how PSS on NGP means Sony are reworking their entire frontend engines to go Webkit.
It's taking PlayStation from a hardware brand to an 'experience,' meaning a software layer. It'd mean Sony could potentially make money from Android devices from licensees to this SDK. And this SDK will gain added value from supporting the PS hardware range (needs a PS3 version tout suite), offering a potentially larger gaming base than any other Android SDK. It expands the market for Sony's first party titles from owners of their (often lossy) handhelds to lots fo mobile owners. Not sure how developers like ND creating a mobile version of Uncharted could cater for non-gaming phone iterfaces, but this is in principle a cosmic shift for Sony away from hardware vendor creating content to promote its platform, to content provider with platform's to promote its engine.
Now Sony's platform is PS+Android, where MS's is XNA and mobile 7. It only needs Apple to create a console and they'll be going head to head.
Also, is this a very independent Sony thing, or are they cahooting somewhat with Google? There were noises a while back of Sony getting friendly with Google. If PS4, or the PS hardware family including CE devices, goes Android, it'd be a good symbiosis for the two companies.
2011 is going to see stiff competition from Xbox360 MS with Windows7 and Silverlight5 (mentioned by you) and as mentioned in the ecosystem wars article, Sony needs applications that show the value of their platforms. What's the easy way to provide them, either choice above. And how can Sony differentiate it'self, it's starting this ecosystem with much more powerful hardware than Google started with Android, so why use the choices Google did and downgrade your OS to fit least common denominator hardware. That is the advantage of a game console or closed platform ecosystem, the hardware choices are choices, least common denominator hardware is not an issue....play up to your strengths.
Have you a quote from Sony or similar that PSS is Cairo based?
Yes, we have a port of webkit that runs on PS3. It
is actually a generic Cairo/POSIX port. You can get
what we have for release here:
http://downloads.snei-opensource.com/pub/webkit/
It is now just javascript core, but we will be releasing
updates with more support in the coming months
SNAP has a re-architected display model and backend based on Cairo evolving toward COLLADA over time. Our look and feel also includes navigation metaphors derived from standard Sony UX constructs such as our XrossMediaBar.
you don;t need the NDK to compile Gstreamer sources.
Take a look at the Rowboat project for Android. In Rowboat, they have
managed to port Gstreamer and TI's OpemMAX technologies.
Not only that, you can actually replace the existing PacketVideo's OpenCore
Multimedia framework with Gstreamer framework.
Who might be interested in this project
Groups planning to use Android with OMAP35x, AM/DM37x and/or AM35x
BeagleBoard users with an interest in Android
Android OS and Android application developers
Everyone considering Android beyond handsets
No! You're just presenting more tentative links. What has TI porting Gstreamer got to do with Sony's choices for NGP, other than the general market state? There's a far easier investigation that can be made. If Sony are releasing a unified front for NGP and PS3, they'd be telling us about it. They'd be saying, "NGP will feature app compatibility with the new PS3 experience launching alongside NGP this year. This revolutionary upgrade to PS3 wil allow blah blah blah." It doesn't make any sense whatsoever for Sony to have this unified new engine that you're tooting, and yet to be telling absolutely no-one. Hence pretty much all your evidence comes from what everyone else is doing. firefox uses such-and-such. TI are doing this and that. Opera uses widdle-de-dee, and Cairo's being ported to Android.Is that enough?
Which has abosultely squat to do wiih NGP as a non Android device, and squat to do with PSS because, if NGP has all these systems you're talking about, Sony wouldn't need to create PSS! Furthermore a killer frontend can be written in any flippin' language and doesn't need Gstreamer or Cairo, although tusing these may be beneficial. But Sony could go friggin' UE3 for its frontends. They're just libraries of functions for common tasksm, with varying degrees of optimisation and cross-platform support. Sony have seen a need to create their own cross-platform media engine in the guise of PSS, instead of using all these other systems!I suspect that 2011 Android platforms with the hardware performance of the Sony S1 or NGP will have killer front ends and advanced multi-media using Cairo and Gstreamer. Platforms that can output 720P video over HDMI will probably have Gstreamer for the multi-media. This was in the Gstreamer lecture.
If Sony are releasing a unified front for NGP and PS3, they'd be telling us about it. They'd be saying, "NGP will feature app compatibility with the new PS3 experience launching alongside NGP this year. This revolutionary upgrade to PS3 wil allow blah blah blah." It doesn't make any sense whatsoever for Sony to have this unified new engine that you're tooting.
SNAP -Yes they could use some other library of functions but SONY has told us they are going to use Cairo, Gstreamer and objective C in the Snap developer site.
A research project that's been put on hold. You're using that as a basis to believe that Sony are developing a new PS3 XMB and NGP interface on based on the gtrahpics libraries of GTK+ and Cairo, etc., and...tell me again what the @#£&*this has to do with PSS development? Are people wanting to code PSS apps supposed to be famliarising themselves with GTK+ and Cairo or something?Sony’s Networked Application Platform (SNAP) is an experimental R&D project designed to leverage the open source community to build and evolve the next generation application framework for consumer electronic devices
SNAP - A research project that's been put on hold. You're using that as a basis to believe that Sony are developing a new PS3 XMB and NGP interface on based on the gtrahpics libraries of GTK+ and Cairo, etc., and...tell me again what the @#£&*this has to do with PSS development? Are people wanting to code PSS apps supposed to be famliarising themselves with GTK+ and Cairo or something?
COLLADA is an open source standard file format for game assets.SNAP has a re-architected display model and backend based on Cairo evolving toward COLLADA over time. Our look and feel also includes navigation metaphors derived from standard Sony UX constructs such as our XrossMediaBar.