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Developers have frequently described Google's Android app market, recently merged into the company's music, movies and ebook sales under the new, non-Android specific name Google Play, as not worth their time to support given the added complexities of the wide open hardware configurations among Android devices compared to the minimal revenues the store generates.
Mika Mobile recently explained why it was dropping support for Android, noting that "it doesn't make a lot of sense to dedicate resources to it," and stating, "we spent about 20% of our total man-hours last year dealing with Android in one way or another - porting, platform specific bug fixes, customer service, etc."
The developer told customers, "I would have preferred spending that time on more content for you, but instead I was thanklessly modifying shaders and texture formats to work on different GPUs, or pushing out patches to support new devices without crashing, or walking someone through how to fix an installation that wouldn't go through. We spent thousands on various test hardware.
"These are the unsung necessities of offering our apps on Android. Meanwhile, Android sales amounted to around 5% of our revenue for the year, and continues to shrink. Needless to say, this ratio is unsustainable.
"From a purely economic perspective, I can no longer legitimize spending time on Android apps, and the new features of the market do nothing to change this," the developer wrote.
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