PSP Games Coming To PlayStation Certified Devices
http://playstationlifestyle.net/2012/01/22/psp-games-coming-to-playstation-certified-devices/
I hope PSP games that we have already purchased can be redownloaded for our PS certified devices too
PSP Games Coming To PlayStation Certified Devices
http://playstationlifestyle.net/2012/01/22/psp-games-coming-to-playstation-certified-devices/
I hope PSP games that we have already purchased can be redownloaded for our PS certified devices too
PSB: The game development climate has changed and we are now seeing smaller teams achieving great success with shorter lead times. How will we react to that with regards to PlayStation Vita, and in general as a company?
AH: There are two points to that and the first is that we have created a much easier development environment than we have for previous platforms. That facilitates experimentation and combined with the opportunities digital distribution provides, such as removing the risk of having to commit to an inventory stock, we are able to lower the barrier of entry for developers and hopefully encourage them to experiment and take risks.
An extension to that is PlayStation Suite which, for me, is an initiative that runs in parallel to PS Vita. What we have there is a very low cost development environment and an opportunity to immediately access a broad and growing range of Android devices and the install base that comes with them, as well as the option to make your content compatible with PS Vita. In essence, PlayStation Suite is an extra route into delivering PS Vita content that will be available to a much larger pool of developers, and in a much more agile, quicker to market way.
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First, the SDK is a pretty hefty download (hundreds of MB) but the installer is well written and is literally a one-click process (it actually installs many apps step by step but for the most part works automatically). The most interesting part of installation (from an XNA guys point of view) is seeing it install the .NET Framework and MonoDevelop. I was already aware that the SDK was geared towards C# programmers and now I understand how it all comes together on the Android systems, and potentially on the PS3 too.
Loading up the documentation first gives us a nice API reference and we can see there are a whole load of samples included which cover all the basics of each API function. I always find looking at small samples like this the best way to learn how libraries or new APIs work and the samples provided are very minimal containing only the code required to get certain functions to work so it's very clear how to use the new API.
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androvsky said:...
Since the review you posted on b3d, there's been a large and very nice update. Hopefully more will be revealed at GDC since I'm looking forward to talkng about it.
27th February 2012, RealVNC’s remote access technology has been integrated in Sony Mobile Communication’s Android based Xperia™ smartphones, enabling them to connect to vehicle infotainment systems so that drivers can access their smartphone applications safely from the dashboard display. The technology can also be used in customer support services by helpdesk agents to provide better support to Xperia™ users.
VNC® Automotive, the technology from RealVNC, can automatically detect, access and control virtually any mobile device or desktop computer from a vehicle’s touch-screen or fixed input devices such as steering wheel switches and head unit buttons and menus. The collaboration with Sony Mobile Communications means automotive manufacturers will be able to improve the in-car experience as drivers can access content on their Xperia™ smartphone such as navigation applications, traffic updates, music libraries and internet radio stations. Built-in mechanisms interlock speed and access to mobile applications to meet regulatory requirements, reducing driver distraction and enhancing safety.
[Blah blah blah] ...
Yes, the "buy-once-run-everywhere" trait is a killer feature on iOS/Android platforms.
Sony recently introduced deals that allow people to pay once and get the "same" game on both PS3 and Vita. Not sure how far Sony will go. They have created a new "Cross Play" category on Vita PS Store for this sort of deals.
For a cross-platform model like PS Suite, it would be easier to implement this "buy-once-run-everywhere" model. We'll have to see if Sony is smart and generous enough to do this. ;-)
EDIT:
Early rumor about Xperia Play 2:
http://www.xperiablog.net/2012/02/24/is-this-the-xperia-play-2/
(I suspect the picture is fake, but it's not impossible for Sony to prep a XP2 at this point)
"Belonging to Sony eases access to the Sony Entertainment network. Suddenly, we're able to provide Sony's entire library of music, video and television content and we can work much more closely with Sony's gaming business," Nordberg said.
However, Sony Mobile doesn't have any immediate plans to have another go with the Xperia Play device, the handheld, game-console smartphone with a Sony PlayStation gaming function that the company unveiled at the Mobile World Congress in Barcelona a year ago.
The Xperia Play flopped with fewer than 700,000 units sold globally during its first three quarters, according to estimates by market research firm Canalys. It was a good example of how Sony was reluctant to plough its own brand into the Sony Ericsson joint venture. Sony, without full control over Sony Ericsson, was concerned that the Xperia Play would cannibalize on its own hand-held PlayStation Portable, or PSP, device, which led consumers to complain about the lack of Playstation games made available for it.
"If we believe that we are able to provide a cutting edge gaming experience, together with a compelling communications experience, we will look at such a device. But we don't want to end up with a product that is a compromise," Hirai said.
Quite right. Publishers hold the pricing card and model.
The PS Suite byte code approach does help to reduce the support cost for cross platform deployment, especially if Sony foot the bill or create the ecosystem for the final QA and h/w certification. In this sense, the developers worry less about technical issues.
If Sony also create a marketing "layer" to help promote PS Suite games to a proven larger audience, then developers may be more keen to work with their new models too.
If PS Suite is simply a loose, fragmented collection of games, then the impact will be minimal. There are already so many cross platform development tools for iOS and Android.
Just to note that androvsky is in the closed beta and PS Suite has been updated since Dec 2011:
http://www.neogaf.com/forum/showpost.php?p=35530394&postcount=31
I'd been debating on whether or not I should say anything, since the fact that I'm in the beta is about the only thing I know I can say about it (for a while, I wasn't sure I could say that much!). It's my first time getting into a closed beta like that, so I've been trying to be extra careful. The constant "can Vita have non-game apps besides a few big ones" and "is PS Suite even alive" threads and posts finally got to me.
Yeah, I was planning on waiting for GDC to say more, if anything. But hey, my comment brought you out of hiding.You should wait until after GDC to talk about the beta and even then don't say too much, at least that's the latest I've heard.
Now I definitely can't talk about stuff like that. So how about that Vita? Nice screen, eh?The only thing I would like to say is that I think the timetable is too long and the pace is glacial.
Yeah, I was planning on waiting for GDC to say more, if anything. But hey, my comment brought you out of hiding.
Now I definitely can't talk about stuff like that. So how about that Vita? Nice screen, eh?