PlayStation suite

I have no idea ! When I get an Android 4 device, I will probably play around with the development side of things.

Meanwhile, here's a possible explanation of Android's laggy UI:
https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS

Helps to explain (partly) why Vita feels smoother than a more mature OS like Android.

But I'd take Andrew Munn's conclusion with a grain of salt. There are ways to improve the situation. An app engine such as WebKit can run on iOS and Android efficiently, so people should be able to "quarantine" the changes while moving to a new rendering architecture.

Will see how well Android 4 deals with the new UI. I wonder if Playstation Suite will inherit the same rendering issue. Hopefully it's low level enough to sidestep the limitation.
 
I am thinking about getting an Xperia Play but I was wondering.

Is it worth it or should I look for something else like an Xperia Arc or some other phone that may be PlayStation Suite certified?
I am tempted due to its controls and screen size. The OS doesnt seem bad either.

But if Sony is looking into releasing an updated version soon it may not be worh it.

What do you guys think?

Not sure if you love technologies, it looks like Sony is hard at work on their device software.

Xperia™ phones first to support WebGL™
http://developer.sonyericsson.com/wp/2011/11/29/xperia-phones-first-to-support-webgl/

In the latest software upgrade we did for the 2011 Xperia™ phones, we’ve included WebGL™ support. By doing so, Sony Ericsson is the first mobile phone manufacturer to support WebGL for the Android web browser. WebGL basically makes it possible to extend the capability of the JavaScript programming language to allow it to generate interactive 3D graphics within the web browser.

...

In this article, Anders Isberg from Sony Ericsson’s Technology Reseach department explains more about WebGL and what to think of when you develop 3D web applications for touch-enabled devices. If you scroll down, you will also find three WebGL examples that you can browse to from the Android browser, if you have the latest software on your 2011 Xperia™ phone. You can also check out how it looks in the video above.

 
I've already warned you about off topic into just ranting against Sony's management. This thread is about Sony PSS. There are explanations about how PSS can make Sony money on other platforms. If you're not capable of discussing a broader view of Sony than "Hirai and Stringer suck" then please stop wasting our time with irrelevant replies.

If you actually want to engage in a proper discussion, outline a business strategy for Sony for the next few years using PSS and explaining a case where not releasing on Android will do wonders for Sony's business.
There appears to be information developed from Charles Ying, one of the Sony Video Unlimited Preview App authors, that the IPTV framework to support Video unlimited and the app it'self was developed in 2009. A wait till 2011 to release it might be related to other than Sony management stupidity.

PS suite is using Mono as a sandbox (everything must go through Mono) and if you investigate Mono and what it is and requires, it's a Gnome technology requiring many of the same cross platform libraries needed by the PS3 Javascript engine being used for IPTV; Cairo for rendering and Gstreamer for Audio Video. The Missing in action PS3 GTKwebkit, disclosed in March of 2011, is of course using the Javascript engine disclosed by Sony Oct 2010.

What they were waiting for since 2009 is a big question. There are several possibles brought up in a sister on-line forum. Webkit 2 (faster, more stable multi-process) and Gstreamer 1.0 (API change from the 2009 version with better support for embedded and 3D).

Further supporting Sony management is DTCP-IP DRM protection for in home media streaming was implemented in the PS3 in March? of 2010 but I think has not been used yet but is a requirement for several schemes to stream media from DVR boxes to PS3 that Direct TV as of October is Beta testing and as of March 2012 Samsung TVs will support.

There was a proposal in 2008 to support RVU (a slightly modified DLNA and DTCP-IP required). Since then there have been several proposals and at the last W3C and TV workshop a new proposal requiring a webkit for UI with examples showing tablets with HTML UIs being served from the Home DVR wirelessly.

The above would seem to indicate that Sony was waiting for the industry to catch up.
 
I kind of follow Gnome tech quite a lot and I have seen no mention of Sony people doing anything. Mono does not really use the G* (GLib, GObject, GTK, GStreamer etc) stack, so I do not think there is any crossover there.

Also, if Sony uses webkit (like Apple and Google do), unless you use the rest of the G* stack there is no need to use GTKwebkit.
 
I kind of follow Gnome tech quite a lot and I have seen no mention of Sony people doing anything. Mono does not really use the G* (GLib, GObject, GTK, GStreamer etc) stack, so I do not think there is any crossover there.

Also, if Sony uses webkit (like Apple and Google do), unless you use the rest of the G* stack there is no need to use GTKwebkit.
http://www.mono-project.com/Gstreamer

Mono uses Cairo for rendering and Cairo requires Glib. Gstreamer also requires Glib correct? Mono was developed by the same guy that helped create Gnome

It's true that early on Mono.Net used Microsoft Codecs and code from Silverlight with Microsoft's permission, that code could not be used on anything but Linux and could not be used for commercial purposes. Mono now uses Gstreamer# for Codecs which allows Mono to be used for Audio Video applications on POSIX operating systems and for commercial use.

http://downloads.snei-opensource.com/pub/webkit/

From NeoGAF browser thread by a guy named Rigsby. There is much more there.

Subject: Add PS3 target to Webkit build configure

Signed-off-by: Geoff Levand <geoff.levand@am.sony.com>
---

configure.ac | 15 ++++++++++++---
1 file changed, 12 insertions(+), 3 deletions(-)

--- a/configure.ac
+++ b/configure.ac
@@ -170,13 +170,13 @@ AC_SUBST([PNG_LIBS])
# determine the GDK/GTK+ target.................................
AC_MSG_CHECKING([the target windowing system])
AC_ARG_WITH(target,
- AC_HELP_STRING([--with-target=@<:mad:x11/win32/quartz/directfb@:>@],
+ AC_HELP_STRING([--with-target=@<:mad:x11/win32/quartz/directfb/ps3@:>@],
[Select webkit target [default=x11]]),
[],[with_target="x11"])

case "$with_target" in
- x11|win32|quartz|directfb) ;;
- *) AC_MSG_ERROR([Invalid target: must be x11, quartz, win32, or directfb.]) ;;
+ x11|win32|quartz|directfb|ps3) ;;
+ *) AC_MSG_ERROR([Invalid target: must be x11, quartz, win32, directfb, or ps3.]) ;;
esac

AC_MSG_RESULT([$with_target])
@@ -196,6 +196,8 @@ if test "$with_hildon" = "yes"; then
AC_SUBST([HILDON_LIBS])
fi

+if test "$with_target" != "ps3";
+
# minimum base dependencies
LIBSOUP_REQUIRED_VERSION=2.28.2
CAIRO_REQUIRED_VERSION=1.6
@@ -281,6 +283,8 @@ AC_SUBST(GTK_LIBS)
AC_SUBST(CAIRO_CFLAGS)
AC_SUBST(CAIRO_LIBS)
WebkitGTK+ uses Gstreamer for the HTML5 <video> tag. The Sony published webkit disclosure for the PS3 has the Video flag enabled.
 
http://www.mono-project.com/Gstreamer

Mono uses Cairo for rendering and Cairo requires Glib. Gstreamer also requires Glib correct? Mono was developed by the same guy that helped create Gnome

It's true that early on Mono.Net used Microsoft Codecs and code from Silverlight with Microsoft's permission, that code could not be used on anything but Linux and could not be used for commercial purposes. Mono now uses Gstreamer# for Codecs which allows Mono to be used for Audio Video applications on POSIX operating systems and for commercial use.

http://downloads.snei-opensource.com/pub/webkit/

From NeoGAF browser thread by a guy named Rigsby. There is much more there.

WebkitGTK+ uses Gstreamer for the HTML5 <video> tag. The Sony published webkit disclosure for the PS3 has the Video flag enabled.

The code you posted was not of webkitGTK but for standalone webkit. And I think that webkit only uses Cairo for drawing on X11. But it could of course use it to draw on other platforms as well.

Also, Mono is a VM and does not come with GStreamer etc. There are bindings for the G* stack like GTK#, but those are not part of the Mono VM.
 
The code you posted was not of webkitGTK but for standalone webkit. And I think that webkit only uses Cairo for drawing on X11. But it could of course use it to draw on other platforms as well.

Also, Mono is a VM and does not come with GStreamer etc. There are bindings for the G* stack like GTK#, but those are not part of the Mono VM.
I hope I'm not violating some rule but I also don't feel like spending alot of time with this. I'll point you to a couple of threads I found that are discussing this.

This one lists the Sony internal libraries used to build GTKwebkit listed in the Sony disclosure I gave you earlier. It attempts to explain why many of the HTML5 features are not implemented in the Vita browser (GTKwebkit2 APIs not finished yet) and why the disclosed in March 2011 PS3 GTKwebkit has not been released (waiting on Webkit2). http://www.neogaf.com/forum/showpost.php?p=33554942&postcount=1098 A couple of posts above this one is a post of the results of a Vita browser test.

This is to a post that again lists snippets from the Sony GTKwebkit disclosure where GTK Cairo window routines RenderthemeGTK are rewritten to be RenderthemePOSIX. http://www.neogaf.com/forum/showpost.php?p=27026928&postcount=271 Is Sony using this POSIX theme for PS Suite also?

This one is a PS Suite thread. The quality of the posters in this thread is much more professional. Again, Rigsby took the time to find the libraries being used in Sony Networked platforms. http://www.neogaf.com/forum/showpost.php?p=32546774&postcount=202

Your knowledge set RE: Gnome - Cairo, Gstreamer and Mono is two years old but correct for that period in history. ;)

All the above is from one guy so I confirmed (as much as possible). I suggest you do the same.
 
I hope I'm not violating some rule but I also don't feel like spending alot of time with this. I'll point you to a couple of threads I found that are discussing this.

This one lists the Sony internal libraries used to build GTKwebkit listed in the Sony disclosure I gave you earlier. It attempts to explain why many of the HTML5 features are not implemented in the Vita browser (GTKwebkit2 APIs not finished yet) and why the disclosed in March 2011 PS3 GTKwebkit has not been released (waiting on Webkit2). http://www.neogaf.com/forum/showpost.php?p=33554942&postcount=1098 A couple of posts above this one is a post of the results of a Vita browser test.

This is to a post that again lists snippets from the Sony GTKwebkit disclosure where GTK Cairo window routines RenderthemeGTK are rewritten to be RenderthemePOSIX. http://www.neogaf.com/forum/showpost.php?p=27026928&postcount=271 Is Sony using this POSIX theme for PS Suite also?

This one is a PS Suite thread. The quality of the posters in this thread is much more professional. Again, Rigsby took the time to find the libraries being used in Sony Networked platforms. http://www.neogaf.com/forum/showpost.php?p=32546774&postcount=202

Your knowledge set RE: Gnome - Cairo, Gstreamer and Mono is two years old but correct for that period in history. ;)

All the above is from one guy so I confirmed (as much as possible). I suggest you do the same.


I am sorry, but I do not really understand which of my statements you think are wrong? Sony as a corporation uses a lot of free SW. For example, all there (SE) phones have GStreamer on them, and all there cameras use Linux. It is possible that the media layers off PS Suite will use those libraries as well. However, we do not know that yet.

And please tell me how my knowledge of the G* stack and Mono is outdated.
 
I am sorry, but I do not really understand which of my statements you think are wrong? Sony as a corporation uses a lot of free SW. For example, all there (SE) phones have GStreamer on them, and all there cameras use Linux. It is possible that the media layers off PS Suite will use those libraries as well. However, we do not know that yet.

And please tell me how my knowledge of the G* stack and Mono is outdated.

tuna said:
The code you posted was not of webkitGTK but for standalone webkit.
Clearly determining the GTK toolkit back end implies it's a GTKwebkit. I provided the links so you could check this for yourself.

tuna said:
And I think that webkit only uses Cairo for drawing on X11
GTK no longer requires GDK or X11 and CairoGL no longer requires Glitz. Cairo now includes both CairoSVG routines and Pixman as well so Cairo can manipulate SVG and Pixel based text and graphics. GTK uses Cairo for rendering and on WebGL GTKwebkit ports, CairoGL and Gstreamer with CarioGL bindings. Gnome is also providing Clutter support for rendering GTK and a GTKwebkit port using Clutter is planned.

tuna said:
Also, Mono is a VM and does not come with GStreamer etc. There are bindings for the G* stack like GTK#, but those are not part of the Mono VM.
Yes this is true, MonoJIT is a Virtual Machine some 2.7 megs in size that relies on calls to native libraries for functionality. Saying Mono does not come with Gstreamer is correct and you can go further and say that if your application using Mono does not have any AV then Gstreamer is not needed. If your application does involve AV then it will require an AV library and codecs. Whose do you use on an Android platform, Microsoft's or Gstreamer? Mono does require Cairo for rendering, Mono requires Glib, Mono requires Freetype and can use the Pango Layout engine, Mono can use Gstreamer for AV. Correct?

The changes that have occurred in the last 2 years to enable POSIX cross platform support (on hand held platforms for the most part) have impacted Mono, most of the Gnome libraries and Cairo. X11 is out of the picture for obvious reasons, what Google did with Skia on Android not requiring X11 for windowing is what GTK did using Cairo. It reduced the size of the OS with only a minimal loss in functionality. GTK can still use GDK X11 as a backend if that functionality is needed at the cost of a larger OS footprint.

For those who don't follow provided Links, the following is a list of the Sony internal libraries listed for the PS3 GTKwebkit disclosure March 2011: Cairo was disclosed at the same time and separate from the GTKwebkit disclosure. Cairo is being used by more than webkit in the PS3.

$(CAIRO_LIBS) \ Cairo SVG library
+ $(COVERAGE_LDFLAGS) \
+ $(ENCHANT_LIBS) \...............Front end API for a spell checker and more
+ $(FREETYPE_LIBS) \...............Font Library
+ $(GAIL_LIBS) \......................GNOME Accessibility Implementation Library
+ $(GEOCLUE_LIBS) \...............No need for this on the PS3, NGP will use!
+ $(GLIB_LIBS) \......................low level C cross platform lib (needed for just about everything webkit & cairo & Gstreamer)
+ $(GSTREAMER_LIBS) \...........Gstreamer AV library *
+ $(GTK_LIBS) \.......................GTK toolkit library
+ $(HILDON_LIBS) \..................See below*
+ $(JPEG_LIBS) \......................Jpeg compression picture library (Video too?)
+ $(LIBSOUP_LIBS) \................HTTP library
+ $(LIBXML_LIBS) \
+ $(LIBXSLT_LIBS) \
+ $(PANGO_LIBS) \...................International Fonts Cairo-pango = SVG international fonts
+ $(PNG_LIBS) \.......................PNG picture library
+ $(SQLITE3_LIBS) \.................Data Base Library
+ $(UNICODE_LIBS) \

+ $(XT_LIBS) \.........................
+ $(WINMM_LIBS) \..................
+ $(SHLWAPI_LIBS) \ wrapper functions convert the Unicode input string parameters to ANSI and call ANSI versions of functions
+ $(OLE32_LIBS)

http://downloads.snei-opensource.com/pub/webkit/webkit-11.02.03-ga52edd9/

cairo-11.02.03-ga52edd9.tar.gz
cairo-patches-11.02.03-ga52edd9.tar.gz

ps3-compat-headers-11.02.03-ga52edd9.tar.gz
ps3-exports-11.02.03-ga52edd9.tar.gz
webkit-11.02.03-ga52edd9-SHA1SUM
webkit-11.02.03-ga52edd9.tar.gz
webkit-patches-11.02.03-ga52edd9.tar.gz
Much of this would be off topic but for the fact that any platform with a GTKwebkit can easily support PS Suite.
 
Clearly determining the GTK toolkit back end implies it's a GTKwebkit. I provided the links so you could check this for yourself.

WebkitGTK is a project to GObjectify/GTKify webkit. Webkit on X11 probably uses (like Firefox) Cairo to draw stuff onto the screen.



Yes this is true, MonoJIT is a Virtual Machine some 2.7 megs in size that relies on calls to native libraries for functionality. Saying Mono does not come with Gstreamer is correct and you can go further and say that if your application using Mono does not have any AV then Gstreamer is not needed. If your application does involve AV then it will require an AV library and codecs. Whose do you use on an Android platform, Microsoft's or Gstreamer? Mono does require Cairo for rendering, Mono requires Glib, Mono requires Freetype and can use the Pango Layout engine, Mono can use Gstreamer for AV. Correct?

Here is a list of what programs mono-core requires on a Fedora 16 system. Can you find Cairo or Glib there?

[tuna@pingu ~]$ yum deplist mono-core
Loaded plugins: langpacks, presto, refresh-packagekit
Finding dependencies:
package: mono-core.i686 2.10.5-1.fc16
dependency: /bin/bash
provider: bash.i686 4.2.20-1.fc16
dependency: /bin/sh
provider: bash.i686 4.2.20-1.fc16
dependency: /usr/bin/env
provider: coreutils.i686 8.12-2.fc16
dependency: ld-linux.so.2
provider: glibc.i686 2.14.90-21
dependency: ld-linux.so.2(GLIBC_2.3)
provider: glibc.i686 2.14.90-21
dependency: libc.so.6(GLIBC_2.11)
provider: glibc.i686 2.14.90-21
dependency: libdl.so.2
provider: glibc.i686 2.14.90-21
dependency: libdl.so.2(GLIBC_2.0)
provider: glibc.i686 2.14.90-21
dependency: libdl.so.2(GLIBC_2.1)
provider: glibc.i686 2.14.90-21
dependency: libgcc_s.so.1
provider: libgcc.i686 4.6.2-1.fc16
provider: AdobeReader_sve.i486 8.1.7-1
provider: AdobeReader_suo.i486 8.1.7-1
provider: AdobeReader_ptb.i486 8.1.7-1
provider: AdobeReader_nor.i486 8.1.7-1
provider: AdobeReader_nld.i486 8.1.7-1
provider: AdobeReader_kor.i486 8.1.7-1
provider: AdobeReader_ita.i486 8.1.7-1
provider: AdobeReader_esp.i486 8.1.7-1
provider: AdobeReader_dan.i486 8.1.7-1
provider: AdobeReader_cht.i486 8.1.7-1
provider: AdobeReader_chs.i486 8.1.7-1
dependency: libgcc_s.so.1(GCC_3.0)
provider: libgcc.i686 4.6.2-1.fc16
provider: AdobeReader_sve.i486 8.1.7-1
provider: AdobeReader_suo.i486 8.1.7-1
provider: AdobeReader_ptb.i486 8.1.7-1
provider: AdobeReader_nor.i486 8.1.7-1
provider: AdobeReader_nld.i486 8.1.7-1
provider: AdobeReader_kor.i486 8.1.7-1
provider: AdobeReader_ita.i486 8.1.7-1
provider: AdobeReader_esp.i486 8.1.7-1
provider: AdobeReader_dan.i486 8.1.7-1
provider: AdobeReader_cht.i486 8.1.7-1
provider: AdobeReader_chs.i486 8.1.7-1
dependency: libgcc_s.so.1(GCC_3.3.1)
provider: libgcc.i686 4.6.2-1.fc16
provider: AdobeReader_sve.i486 8.1.7-1
provider: AdobeReader_suo.i486 8.1.7-1
provider: AdobeReader_ptb.i486 8.1.7-1
provider: AdobeReader_nor.i486 8.1.7-1
provider: AdobeReader_nld.i486 8.1.7-1
provider: AdobeReader_kor.i486 8.1.7-1
provider: AdobeReader_ita.i486 8.1.7-1
provider: AdobeReader_esp.i486 8.1.7-1
provider: AdobeReader_dan.i486 8.1.7-1
provider: AdobeReader_cht.i486 8.1.7-1
provider: AdobeReader_chs.i486 8.1.7-1
dependency: libgcc_s.so.1(GLIBC_2.0)
provider: libgcc.i686 4.6.2-1.fc16
provider: AdobeReader_sve.i486 8.1.7-1
provider: AdobeReader_suo.i486 8.1.7-1
provider: AdobeReader_ptb.i486 8.1.7-1
provider: AdobeReader_nor.i486 8.1.7-1
provider: AdobeReader_nld.i486 8.1.7-1
provider: AdobeReader_kor.i486 8.1.7-1
provider: AdobeReader_ita.i486 8.1.7-1
provider: AdobeReader_esp.i486 8.1.7-1
provider: AdobeReader_dan.i486 8.1.7-1
provider: AdobeReader_cht.i486 8.1.7-1
provider: AdobeReader_chs.i486 8.1.7-1
dependency: libgdiplus
provider: libgdiplus.i686 2.10-2.fc16
dependency: libm.so.6
provider: glibc.i686 2.14.90-21
dependency: libm.so.6(GLIBC_2.0)
provider: glibc.i686 2.14.90-21
dependency: libm.so.6(GLIBC_2.1)
provider: glibc.i686 2.14.90-21
dependency: libpthread.so.0
provider: glibc.i686 2.14.90-21
dependency: libpthread.so.0(GLIBC_2.0)
provider: glibc.i686 2.14.90-21
dependency: libpthread.so.0(GLIBC_2.1)
provider: glibc.i686 2.14.90-21
dependency: libpthread.so.0(GLIBC_2.2)
provider: glibc.i686 2.14.90-21
dependency: libpthread.so.0(GLIBC_2.2.3)
provider: glibc.i686 2.14.90-21
dependency: libpthread.so.0(GLIBC_2.3.2)
provider: glibc.i686 2.14.90-21
dependency: librt.so.1
provider: glibc.i686 2.14.90-21
dependency: librt.so.1(GLIBC_2.2)
provider: glibc.i686 2.14.90-21
dependency: libstdc++.so.6
provider: libstdc++.i686 4.6.2-1.fc16
provider: AdobeReader_sve.i486 8.1.7-1
provider: AdobeReader_suo.i486 8.1.7-1
provider: AdobeReader_ptb.i486 8.1.7-1
provider: AdobeReader_nor.i486 8.1.7-1
provider: AdobeReader_nld.i486 8.1.7-1
provider: AdobeReader_kor.i486 8.1.7-1
provider: AdobeReader_ita.i486 8.1.7-1
provider: AdobeReader_esp.i486 8.1.7-1
provider: AdobeReader_dan.i486 8.1.7-1
provider: AdobeReader_cht.i486 8.1.7-1
provider: AdobeReader_chs.i486 8.1.7-1
dependency: libz.so.1
provider: zlib.i686 1.2.5-5.fc16
dependency: libz.so.1(ZLIB_1.2.3.3)
provider: zlib.i686 1.2.5-5.fc16
dependency: rtld(GNU_HASH)
provider: glibc.i686 2.14.90-21


Also, on Android, maybe you could use the OS codecs/media framework if you want to? Or write your own, or ship GStreamer if that is what you want.

The changes that have occurred in the last 2 years to enable POSIX cross platform support (on hand held platforms for the most part) have impacted Mono, most of the Gnome libraries and Cairo. X11 is out of the picture for obvious reasons, what Google did with Skia on Android not requiring X11 for windowing is what GTK did using Cairo. It reduced the size of the OS with only a minimal loss in functionality. GTK can still use GDK X11 as a backend if that functionality is needed at the cost of a larger OS footprint.

I do not get the point.

For those who don't follow provided Links, the following is a list of the Sony internal libraries listed for the PS3 GTKwebkit disclosure March 2011: Cairo was disclosed at the same time and separate from the GTKwebkit disclosure. Cairo is being used by more than webkit in the PS3.



http://downloads.snei-opensource.com/pub/webkit/webkit-11.02.03-ga52edd9/

Much of this would be off topic but for the fact that any platform with a GTKwebkit can easily support PS Suite.

The abobe link only lists Cairo and Webkit.
 
Jeff-Rigby (embedded) - you've been banned from the forum. That's what happens to people who don't follow the rules and the mod's guidance.

You are the weakest link. Goodbye.
 
Finally I got the Xperia Play. Very good device. Very satisfied.

Now what puzzles me so far is why Sony did not make the phone a real and very present member of the Playstation family.

The phone is very capable. It can play games very well, and I believe it is a more powerful gaming platform than the PSP.

The phone should have had access to the PSN and even be able to download and play PSP and PSone games from it.

Lets ignore the PSP games at least and assume there are technical problems so it cant play them. Why cant the user be able to have a common PSN account and common marketplace for Playstation Suite certified games?

They are releasing PS1 titles as a first step for PSS content. But the PSN already has a significant content of the same games that should have been able to be accessed from the get go. Instead, you have a smaller PS1 selection and have to purchase the same games again even if you already own them from PSN.
The Xperia Play has a different Xperia Games store when this should have been the PSN :s

They left the poor thing starving for Playstation Content. There is no special access between the PS3 and the Xperia Play. Not even the self evident Remote Play.

Its as if the mobile device never happened and it is nothing more than an unrelated phone product that was designed with better gaming controls.

There is a huge legacy from the Playstation family that should have continued within Xperia Play. It is such a missed opportunity considering that it could have broaden the PSN users and sales.

This makes me wonder, what phones will be Playstation Certified and what other content are they planning to integrate besides some PS1 games within PSS?
 
Finally I got the Xperia Play. Very good device. Very satisfied.

Now what puzzles me so far is why Sony did not make the phone a real and very present member of the Playstation family.
Because it was a Sony Ericsson phone, created by a different company to Sony.

This makes me wonder, what phones will be Playstation Certified and what other content are they planning to integrate besides some PS1 games within PSS?
Now that Sony own Sony Ericsson completely, I expect the majority of their phones will be PlayStation certified. Vita's specs are also very mobile friendly, so a half-Vita say, dual-core ARM and SGX, might make a suitable compromise of performance and battery life. Add that Vita's supposedly runs on a more high-level language, perhaps Vita's games will be pretty portable to any new device?

If Sony don't bring out fully PS mobiles, then they deserve to collapse as a company once and for all. :p
 
Currently the problem with the PSOne games, is that they are reworking them as PSS platform titles. This makes them different from the PSOne games currently in the store, and is why there are fewer of them available right now, but that should improve soon. I agree that it would be nice for them to somehow get it to the point where your PSOne purchase on PSN covers the PS Suite version.
 
I thought you would wait for CES to see new models before taking the plunge. ^_^

Whatever. Guess you have a new toy to try various Xperia hacks now. Does OnLive have free demo for you ?
 
I thought you would wait for CES to see new models before taking the plunge. ^_^

Whatever. Guess you have a new toy to try various Xperia hacks now. Does OnLive have free demo for you ?

Didnt find anything related to OnLive on it
 
Sony Ericsson, AT&T Announce Sony Xperia Ion
http://www.pcmag.com/article2/0,2817,2398521,00.asp

What Goes Into a Sony Phone?

That means Playstation games on the Ion, for starters. Sony's Playstation-everywhere strategy has been a little muddled. The Xperia Play phones have about 200 optimized games, but the Sony Tablet S only had a few dozen when I looked at it, and many well-known PS2 (not to mention PS3) names are missing.
"Over time you're going to have increasing access to PS1 and PS2 games," Farmer said.
HDMI output with Bravia Sync, which turns the phone into a remote control for a TV, is another part of the integration. The Ion enables "interoperability along the four screens"—that's phone, tablet, TV and PC.

I'll pretend I didn't see the bolded words for now.


EDIT:
Beside Xperia Ion, Xperia S is another PS Certified phone:
http://www.xperiablog.net/2012/01/0...inch-hd-display-1-5ghz-dual-core-12mp-camera/

Following on from the Xperia ion, the Sony Xperia S will be formally announced later today. Full details of the handset were leaked prematurely and we have all of the details. The Xperia S is part of the new Xperia NXT series, this range denotes the company’s next generation products.

[Blah]
 
Heh heh, great news for me :love:. Was just complaining to my wife this past weekend. We hooked up the home PS3, all our iOS devices to our DLNA server library, but there is no way to play Music Unlimited on iOS.

Sony is bringing its Music Unlimited streaming service to iOS soon
http://venturebeat.com/2012/01/11/s...-unlimited-cloud-service-to-ios-this-quarter/

Sony’s Music Unlimited streaming music service has been available on Android devices and PCs for some time now, but iOS users have been left out — until now.

The electronics company will offer a free iPhone and iPad app for Music Unlimited at some point this quarter, Tim Schaaff, head of Sony Entertainment Network said today at a small CES media gathering.

Additionally, the iOS app will offer offline caching for subscribers to Sony’s service, allowing them to save playlists for listening when away from a network connection. Competing services like Spotify and Rdio already offer caching, and have also been available on iOS for some time.

When asked how the Music Unlimited app would differ from its competitors, Schaaf and Sony’s Michael Aragon said that the company is aiming to take advantage of its major retail and international presence. The company will also be targeting users who have yet to adopt a cloud music service, instead of directly targeting those using competitors.

The Music Unlimited service now has over 1 million active users, Schaaf said. The company also recently struck a record deal with indie music site CDBaby, which brings the services total amount of global tracks to 15 million.

...


Now please add music video, SingStar karaoke, SoundShapes, Rockband, and other music games to the mix. :devilish:

EDIT: Playstation Home clubhouses should be thrown in too !
 
PSP Games Coming To PlayStation Certified Devices
http://playstationlifestyle.net/2012/01/22/psp-games-coming-to-playstation-certified-devices/

...

The Entertainment Software Rating Board has listed several PSP titles for “PlayStation Certified Devices”, including Syphon Filter: Dark Mirror, Daxter and flOw (presumably the PSP version, not the PS3 one) and a whole bunch of Pinball Heroes games based on popular SCE properties – Fat Princess, ModNation Racers, Motorstorm, Wipeout HD, High Velocity Bowling, Hot Shots Golf, PAIN and Uncharted.

If the PSP games will be available on all PlayStation Certified products, that will include Sony’s S and P tablets, the Xperia Play, the Xperia Arc and Acro in Japan and the upcoming Xperia S and Xperia ion.
 
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