Move Games

Cool thanks guys, their internet here is kinda wonky so I can't really try demos. I just saw Start The Party for $18 so I grabbed it. I'll grab some others over time. My niece loves Eyepet, it's hilarious watching her play it :)

Wish there were more games like Eyepet my 3yr old seems to like it. I want to try some of the Kinect kids games once I get one, been eyeing the Sesame Street one.
 
Ha ha, I am not a fan of EyePet because the professor talks too much, and the monkey-dog gives me the creeps. The drawing recognition is really cool, but the concept is constrained by this kiddy game (No tank war ! :(). My 6 year old son likes the game though.

The other Move games he plays recently are SingStar/DanceStar, Edmund's Quest, and Beat Sketcher. For some strange reason, he doesn't seem to like Start the Party. He's a big fan of KungFu Live.
 
Move Fitness is killing me. Every muscle in my body is sore at the moment.

Great isn't it? I love it. Had to go to work by car today because of foul weather, and the Christmas tree is out of the way, so tonight I should definitely do another session.
 
In case you're wondering how Move performs:
www.sony.net/SonyInfo/IR/news/20120110E.pdf

The PS3 system exceeded 3.9 million units(*2) worldwide during the holiday sales season, and
continues to build momentum and remains on track to reach its annual sales
target of 15.0 million hardware units worldwide in the fiscal year ending
March 31, 2012.

...

The PS Move motion controller continues to appeal to more gamers as it
exceeded 1.7 million units during the holiday sales season.

...

Attach rate seems good. Not too bad for a "silent" sell ?
 
Move Fitness is killing me. Every muscle in my body is sore at the moment.

Hey I'm curious, how does Move Fitness track your torso? For example I'm playing Kinect Fitness Evolved 2012 now and it tracks all my movements so it knows when my feet aren't far enough apart, if my squat isn't deep enough, arms too high, not punching far enough forward, etc, and the lady scolds me accordingly during the routine to correct my movements, and you get a rank at the end of how close I was to her movements. How does that all work on Move Fitness, or does it just track your hands where the Move glowing globes are and just mixes that with cardio routines?
 
Torso tracking is possible with Move with hand and head tracking. Demo's have shown arm placement via inverse kinematics to sometimes be a bit out, so I don't think exact posture could be monitored, but generally from head position you can get a decent amount of info on squat, lean, and such, while of course hand tracking is spot on.
 
Torso tracking is possible with Move with hand and head tracking. Demo's have shown arm placement via inverse kinematics to sometimes be a bit out, so I don't think exact posture could be monitored, but generally from head position you can get a decent amount of info on squat, lean, and such, while of course hand tracking is spot on.

Does that exist in any Move fitness game or is it still theory at this point? I'm thinking of this as a gift, they already have a ps3 so I could get them two Move's and the fitness game. But the videos I've seen of the game don't indicate any form of torso tracking, more like just stuff to do with your hands while you hold the Move controllers. If that's the case then I think she will like Kinect fitness much better so I'd just get her that bundle.
 
Does that exist in any Move fitness game or is it still theory at this point? I'm thinking of this as a gift, they already have a ps3 so I could get them two Move's and the fitness game. But the videos I've seen of the game don't indicate any form of torso tracking, more like just stuff to do with your hands while you hold the Move controllers. If that's the case then I think she will like Kinect fitness much better so I'd just get her that bundle.

I don't think Move Fitness is available in US yet. I'm not sure what sort of torso tracking the game needs, Arwin will know more since he has the game.

It also depends on the type of exercises you're looking for. In my experience, Move games can be very, or rather too rigorous/tiring.

The Fight tracks your head, body and punches as you box. Sports Champions Gladiator and Table Tennis track your location and strokes. I *think* SingStar track mostly arm movement. Haven't checked out DanceStar or DanceCentral. Kung Fu Live tracks your entire 2D body projection (including whatever "weapons" you hold). It's probably the most responsive of all the tracking game I have seen although you need to find reasonably good lighting.


I would go for the funnest titles.

At the end of the day, I think the fun factor is the most important. Wii folks still have lotsa fun before everyone go technical about the mechanics and precision. For accuracy/precision, most of the "posture" titles should show your own image on screen. When we see our own image (+ nuances) and compare to the model directly, the visual feedback is usually best to tell whether you're doing it right -- in every little ways (Like dance studio mirrors !). There is no processed or moderated image to hide the actual performance.


Truth to be told, I enjoyed the leisure Wii Sports more than hardcore Sports Champions fights after work. But that's just me. The rigorous exercises are superb for wearing out my kid though. I love them because of it.

However when I really want to exercise, I take my kid outside for soccer, hiking, golfing, swimming, karting, etc. ^_^
 
Hey I'm curious, how does Move Fitness track your torso? For example I'm playing Kinect Fitness Evolved 2012 now and it tracks all my movements so it knows when my feet aren't far enough apart, if my squat isn't deep enough, arms too high, not punching far enough forward, etc, and the lady scolds me accordingly during the routine to correct my movements, and you get a rank at the end of how close I was to her movements. How does that all work on Move Fitness, or does it just track your hands where the Move glowing globes are and just mixes that with cardio routines?

Move Fitness has a full skeleton behind it with some cleverness that derives your whole body position from the position of the two Move controllers. It is an evolution of the technology in The Fight, which also supported head-tracking, but Move Fitness no longer uses that I think. You can pretty accurately move around and many games actually require you to run to the left and right to catch or hit stuff, as well as duck, stretch, weave, etc. Combined with a pretty good and very fast calibration routine (stretch out your arms and press the Move button), that works pretty well.

Obviously though, it won't be able to tell you if your feet aren't far enough apart. However, this is imho well compensated by the insanely accurate tracking of your hands (any wrist movement is accurately reflected) and the fact that many of the exercises are actually a lot of fun. You can target most of the body with Move Fitness, but there is no denying that because the tracking is most accurate in the hands/arms and the most fun exercises involve doing stuff with your hands (as well as your whole body) my personal stats skew towards upper body training (as well as cardio obviously). This is good for me personally, because my main out-door exercise is cycling.

However, it should be clear that stuff like Kinect Fitness and Your Shape 2, taken purely as a complete fitness replacement, are likely to be superior, just for being able to track your full body. But personally I think Move Fitness is a fantastic title.

I think the best choice in this case may be a personality thing as well as what kind of exercises you are looking for, as well as how much space you have available. Imho, Move Fitness is one of the most fun fitness titles out there that is rewarding in the long term by sheer virtue of you getting better at the 'games', good friends list integration, challenges etc. But it still also allows you to select from various routines that target specific areas of your body, and quite extensive options for creating your own routines as well. The user interface is also really pleasant.

(I have some videos of the game on my website, as I think I've already posted here before I won't repost them, but if you want them let me know or find them at Arwin14 on youtube).
 
I'm wondering if some of those insane high scores on the leader boards are legit to be honest. If the game is indeed replicating your skeleton to a certain degree, cheating should be hard to pull off, but some of these scores are just out of this world (particularly the simple ones that just require rapid arm movements. Some people can apparently move their limbs at the speed of a hummingbird)

The scores on the more complex activities like throwing hoops on the other hand are much more in line with my own (significantly higher still, but certainly in the realm of possibility)

Still a great workout game. I'm trying (successfully so far) to use it every other day at least. If you play it the intended way it's a murderous workout indeed. My main complaint is that it is rather bare bones. There are no long time goals you can set for yourself and no extended workout plans to achieve such goals. Just a bunch of single exercises, or a bunch of single exercises arranged into short workout programs. Essentially it's a bunch of insanely exhausting mini games with very solid mechanics working behind the curtains. Since it's basically free when you buy it with move controllers and the camera it's rather hard to fault, though.

Oh, and it needs quite a bit of space. I had to move my PS Eye camera all the way back to the wall to get it working at all.
 
I haven't checked it in detail, but at the very least the tracking is so precise and lag-free that it is very difficult to out-speed it. I have had top 10/20 scores for a while for some of the boxing and throwing exercises for a while, though since last week I haven't been able to do much as I sprained my ankle rather badly (just started cycling again, which is something I can do, and will soon start regular sparring again). But I've been playing this since it came out and still manage to improve my scores on most exercises.

You are right that you can't set long-term goals, you can only follow your long-term progress in weight, and the various different fitness stats it tracks (and apart from those main graphs of course it tracks a lot of other stats). I think this has been the main criticism also in the Eurogamer review.

Are you in my friend's list already? I love the Forza 4/NFS HPS style challenge mode in this and the live meters showing you which friend's scores you're passing while you play.
 
In case you're wondering how Move performs:
www.sony.net/SonyInfo/IR/news/20120110E.pdf

That seems quite low. Ah, I see. It's only tracking roughly 6 weeks.

Also interesting that Sony have switched from "shipped" to "estimated sold to customers" in their PR release. It makes me wonder if the "shipped" number isn't as high as they were expecting. We'll get to see the shipped numbers when their quarterly reports come out either way.

It's interesting that it's quite possible the X360 sold more worldwide for the Holiday quarter than PS3 unless we're to expect that PS3 hardware did better in the month and a half leading up to end Nov. than it did during the busiest weeks of the year.

But...I'm going off track, this isn't the proper thread to analyze console performance. :)

That 1.7 is indeed a nice number of controllers. Guessing that is roughly 800k-1.2m households if the Move Fitness title is one of the more popular ones. Definitely not bad considering it isn't advertised as much as it was at launch.

Regards,
SB
 
I think the best choice in this case may be a personality thing as well as what kind of exercises you are looking for, as well as how much space you have available. Imho, Move Fitness is one of the most fun fitness titles out there that is rewarding in the long term by sheer virtue of you getting better at the 'games', good friends list integration, challenges etc. But it still also allows you to select from various routines that target specific areas of your body, and quite extensive options for creating your own routines as well. The user interface is also really pleasant.

Space isn't an issue, I guess that's a North America thing as homes tend to be big here so either will work just fine. I have some time so I'll probably keep playing kinect fitness to get a better idea of it long term then go from there. I think she would like that one better since it kind of acts like a personal trainer, and it seems to have enough routines to last a long time although that could be deceptive as many of them may be too simple in difficulty for her. I don't think the mini games idea of move fitness would appeal to her as much to be honest. Anyways thanks for the comments everyone. Whichever way I go I have to say I like these motion gaming bundles, they make great gifts for ladies or families!
 
That seems quite low. Ah, I see. It's only tracking roughly 6 weeks.

Also interesting that Sony have switched from "shipped" to "estimated sold to customers" in their PR release. It makes me wonder if the "shipped" number isn't as high as they were expecting. We'll get to see the shipped numbers when their quarterly reports come out either way.

People have been wondering about Move sold through ever since it launched. ^_^
Probably even Sony wants to figure out how well Move does in retail worldwide. These retail sales numbers can't be estimated easily or at the last minute. They need enough data to create a model to have a good/reasonable estimate (1-2 years of raw data should be ok).

I have an inkling some elements of Move can be added to DS3, or rather DS4. ^_^
 
I'd definitely like a move type controller with an analog stick, trigger and maybe 1 or 2 more buttons. It would take some getting used to and some practice if you were to use one in both hands but combined with a full body tracking system like Kinect, it would enable some pretty sophisticated control schemes.

Definitely not casual friendly at that point, but the hardcore would eat it up I think. Especially if paired up with a suitable game type. Imagine controlling heavy gears (robots, gundams, etc.) with 2 of those controllers + kinect. That would be heaven. Even if it came with a steep learning curve.

Regards,
SB
 
I'd definitely like a move type controller with an analog stick, trigger and maybe 1 or 2 more buttons. It would take some getting used to and some practice if you were to use one in both hands but combined with a full body tracking system like Kinect, it would enable some pretty sophisticated control schemes.

You don't have to use both schemes at the same time. They may be incompatible in some cases.

I don't mind using a DS3 and then pull it apart for some RTS, medieval duet, 3D-puzzles (e.g., Tumble), or even point-n-shoot actions; and put it back again.
 
Just picked up Start the Party for 15 bucks. Pretty good fun. Disappointed that there's only 9 or so games available for Free Play. Why the hell did they make most of the games only playable in the other modes? They should've at least made them unlockable.
 
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