Prophecy2k
Veteran
The PS Blog released a 4am demo last week or so:
Whoa
The PS Blog released a 4am demo last week or so:
That's the thing though. Sony is great at showing tech with ptoential, and we get all excited, but why does so little come of it? It's like this is a demo to get other developers interested in using this style interface for their full games. This is an obvious interface for something like Heavy Rain. You can slap someone, open a door, etc., all extremely naturally. But instead Move seems to remain niche.
One really neat bit of technology Staniszewski showed me was a virtual reality version of Datura that uses a head mounted display. When this option is enabled, audio and video is streamed into Sony’s Virtual Boy-like helmet. The headset doesn’t detect motion, so the team at Sony Studios Santa Monica attached a second PlayStation Move controller with velcro to it. This lets players turn their head to change the camera and use the other wand to interact with the game’s world.
Playing Datura with a headset was an immersive experience, but Staniszewski isn’t sure this feature will be part of the final game. Right now, they’re just testing it.
PlayStation home has basically stagnated as a social hub. I know this because I was chatting with a guy who had worked on creating Home content and was wanting to make his own stuff, and when he presented various ideas to Sony, they basically just want dead simple social interactions. The opportunity exists to expand Home to provide game experiences that'll draw in more people, but Sony don't want to do that.In a sense, Playstation Home also suffers from the same problem. It needs to innovate beyond its current user base, but Sony may not see it as a priority.
Sadly i fear you might be correct Shifty.
Sony just doesn't seem to believe in their products, and I think that its the source of the problem.
Their initial support leading up to the launch of Move was lacklustre. And now that they have PS Vita to really throw all of their attention and support behind it seems like they're not interesting in Move anymore
PlayStation home has basically stagnated as a social hub. I know this because I was chatting with a guy who had worked on creating Home content and was wanting to make his own stuff, and when he presented various ideas to Sony, they basically just want dead simple social interactions. The opportunity exists to expand Home to provide game experiences that'll draw in more people, but Sony don't want to do that.
Jonathan Gendron, PR manager at Beenox (a subsidiary studio of Activision in charge for the development of the game) kindly confirmed to me today that The Amazing Spider-Man will indeed feature PlayStation Move support.
"This is the final Box Art and the PS3 version will effectively support The PlayStation Move motion controller", Jonathan said.
Disney has officially announced that the sequel to the 2010's Wii exclusive Disney Epic Mickey is indeed in the works for all the current home platforms. Meanwhile, on Amazon.com, the official cover reveals PlayStation Move compatibility is in.
Titled Disney Epic Mickey 2: The Power of Two, the new adventure by Deus Ex and Thief creator Warren Spector will apparently improve over the original in various ways, beyond the enhanced visuals.
As revealed to Associated Press, Epic Mickey 2 will feature a better camera system, talking and even singing characters (the original Wii version was rather silent), as well as drop-in drop-out co-op thanks to the introduction of Oswald the Lucky Rabbit (Walt Disney’s first cartoon star created in 1927) as a Mickey Mouse companion.
Just looking at the PlayStation Move, there are so many things you can think of controlling with it: a sword, a racket, a bat, a magic wand. A virtual hand even. But a table football bar? Bet you never thought of that. And yet, it makes so much sense!
One of the (many) things that excites me about the PlayStation Move technology is the wealth of its possible applications. Some of them are easy to imagine, but then there are times when someone comes out with one that makes you feel dumb for not having thought about it yourself.
Well, that's what Grip Games did with Foosball 2012.
Supporting both local and online multiplayer, Foosball 2012 is a digital recreation of the table-top game going by the same name (also know as "table football", "footzy" or "bar football").
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Ninja Gaiden Move Analysis by iWaggle3D:
Basically, it says "Stay away from Move in NG3"
2 more Move titles coming...
The Amazing Spider-Man Move Support Confirmed
http://www.iwaggle3d.com/2012/03/amazing-spider-man-move-support.html
Disney Epic Mickey 2 Revealed. Features Move Support
http://www.iwaggle3d.com/2012/03/disney-epic-mickey-2-revealed-features.html
Today I'm pleased to introduce "iWaggle3D Asks", a series of special interviews aimed at investigating what it's like to work with the PlayStation Move. Joining us for this debut episode of "iWaggle3D Asks": Insomniac Games.
Having shipped one of the best Move compatible first person shooters out there, I couldn't feel more honored to get the "iWaggle3D Asks" ball rolling by having the creators of Resistance 3 share some insights into the Move implementation process.
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Hello, I'm looking for other Move.me developers interested in fleshing out some Move-related ideas into a game prototype. I'm specifically interested in RPG concepts using 1:1 mapping and have some prototype IK set up. Send me a message or reply here if so - thanks!
I saw a TV advert the other day. Targeting kids TV channels would be far better than marketing to gaming websites I think.Book of spells:
https://www.youtube.com/watch?v=AJuvrMHKrGA&feature=g-all-u
I wonder why Sony does not advertize this game with full force? I guess that every little Harry Potter fan out there is a potential consumer...
I saw a TV advert the other day. Targeting kids TV channels would be far better than marketing to gaming websites I think.