Based in Ankara, Turkey, Lamagama Entertainment was founded by Nilay Yuce (a former researcher at The Scientific and Technological Research Council of Turkey) and Gokhan Ertem (an ex-process control engineer for Turkish Aerospace Industries) in January 2009. Since then, it hasn't released a single game for any major console. And yet here they are, introducing Quadratum Mortis, a yet largely mysterious game targeted towards a subset of a subset of the current consoles installed base: the PlayStation Move owners.
All that is known at the moment about Quadratum Mortis comes from a short description published on the developer site a few days ago, along with a single piece of concept art (see above or click the thumbnail at the bottom for the full size version), both hinting at fighting game of sorts, likely to be conceptually along the lines of Sports Champions' Gladiator Duel. More than enought to deserve attention, and feed the immagination...
[Rest of article clarifies the dual Move controller mechanism]
PSNation.org - MLB 12 The Show - PS Move Controls
Pixeljunk 4am's cube of sound:
http://www.joystiq.com/2011/09/30/pixeljunk-4ams-cube-of-sound/
Next week during GDC, PixelJunk is collaborating with Super7 to host a FREE GDC Kickoff party in San Francisco. You can expect:
A public preview of PixelJunk 4am available to play for anyone not going to GDC!
Super7’s INSERT COIN COLLECTION T-shirt range launch.
Prizes for the ‘best jam sessions’ on 4am.
Free drinks, music, giveaways & fun!
PixelJunk 4am Art & Music Director DJ Baiyon will be on hand to deliver a performance at 6pm to kick things off, followed by free play for everyone. Attendance is free, so if you’re unable to make GDC but still want to checkout PixelJunk 4am, come down and say “Hi” to us.
Looks like the time has come for the mysterious Move compatible game Datura to enjoy a proper unveiling as Polish developer Plastic announces it's just about to happen at Sony's GDC 2012 booth.
A short post on Plastic's website entitled "Datura at GDC 2012" states the following:
"Hello, if you want to see it for your very own eyes please be invited to GDC 2012. We will be showcasing “Datura” at Sony’s booth. Everything is packed and prepared so see you there! More info and a complete webpage for this project will be announced after GDC. Please also check PlayStation blog, since there will be official statement of Sony coming real soon."
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As already confirmed by iWaggle3D back then, Datura will support stereoscopic 3D and PlayStation Move. The latter won't be mandatory since the game will be compatible with traditional controllers as well. The "hand tech" showcased by the teasing videos tho, has been in development specifically for the PlayStation Move for more than two years.
Today, we are proud to present you with Datura, which uses the controller in a quite innovative way.
Finding yourself in a mysterious forest, you will navigate your way through the game by controlling your character’s hand using Playstation Move technology. From here, you are immersed into the game’s unique experimental narrative and original way of interaction, which enables you to experience the world not only visually, but also empirically — an illusion that you can actually touch trees, faces, and other objects.
While taking inspiration from film-like narratives, Datura is a story you get a chance to physically participate in. As you travel through the game, you will encounter choices and face your consequences. It is through these puzzles that Datura explores an element of anxiety: was it a right choice or a wrong choice?
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This afternoon, Sony held a GDC panel focusing entirely on its PlayStation Move motion peripheral. During the panel, Tommy de Roos of Guerilla Games and Peter Akemann of The Workshop talked at length about their experiences working with Move during the development of Killzone 3 and Sorcery, respectively. Look for more on those discussions tomorrow on IGN.
But at the beginning of the panel, Sony's Gabe Ahn revealed new PlayStation Move sales data. 10.5 million units have been shipped to retailers so far. With Sony's insistence on using shipped numbers in lieu of sold-to-consumer numbers, we did verify with Mr. Ahn after the panel to verify that his numbers were shipped and not sold. We also verified that the numbers include both PlayStation Move controllers and Navigation Controllers combined.
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But what exactly is PixelJunk 4am? A game? An instrument? To answer this question, we turned to Rowan Parker, who explained it from the floor of a launch party held during the 2012 Game Developers Conference where DJ Baiyon “played” for the lucky attendees. [Blah]
Straight out of the arcades in Japan, The House of the Dead 4 will be available exclusively on PlayStation Network on April 17th at a wallet friendly price of $9.99.
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Here are the key features:
* PlayStation Move compatible
* Multiplayer mode
* Multiple paths
* Ranking and grading system to track your shot accuracy
* Additional levels from The House of the Dead 4 Special
* Bonus unlockable PlayStation Home item
* Original creator interview
* Trophies
I'm loving all these light gun shooters.
So awesome
More Datura:
http://t.co/nBbPu8T9
I like it. Seems a very natural interface gor a first person adventure or even RPG, and that is a beautiful forest. Supports 3D too ...
I remember playing lotsa House of the Dead when I was dating my wife. ^_^
Will definitely grab that game for old time sake.
Excellent ! Finally another 3D game. Game looks creepy. 8^/
It's cool to see these "experience" games once in a while. Hope it complements Journey, Flower and flOw. Linger in Shadow was too short (and too weird ! )
Wait till you see 4am.
[size=-2]I don't even know what to call it[/size]
I was thinking how the Datura interface could work in Quantic Dream's next project. Then I remember it's probably going to be a third person view game.
Whooaaaahh?!?!?
Okay Patsu... speak now or you shall be held to account