Even 8 and 9 TF cards "scrape by" for 4K rendering?
http://arstechnica.com/gaming/2016/06/xbox-project-scorpio-hardware-specs-can-it-do-4k/
http://arstechnica.com/gaming/2016/06/xbox-project-scorpio-hardware-specs-can-it-do-4k/
Even 8 and 9 TF cards "scrape by" for 4K rendering?
Even 8 and 9 TF cards "scrape by" for 4K rendering?
http://arstechnica.com/gaming/2016/06/xbox-project-scorpio-hardware-specs-can-it-do-4k/
Well, from what I've gathered from Dsoup and other's comments the main difference here is that Tech blogs are benchmarking GPU's using "Ultra" settings and then saying that these cards, such as the 1080, can't run at 4k/60.
How about 1080p with 4K user interface? Is it a possible choice for next-gen games?Plenty of games on consoles can't manage a solid 30fps, making 4K 60Hz a very stretching target but you know what I've learned from having a Geforce 1080-based gaming PC attached to my 4K TV for the past two weeks? Gaming on the TV with a controller at 8ft away the difference between 4K/UHD (3840x2160) and the step down 2560x1440p is imperceptible. I can see no difference between 4K and 1440p with solid AA.
So if Scorpio can't mange 4K 60H in all cases, dropping back to 1440p isn't going to be noticeable for most people. 1440p over 1080p is a dramatic reduction in perceivable jaggies.
GI.biz: Does Scorpio upscale those older games to 4K if you have a TV to play in 4K?
Spencer: So a couple things happen. Even on the Xbox One S, if it's plugged into a 4K TV, it is going to upscale the picture to 4K. It doesn't touch the pixels of the game. It just upscales everything. The video it supports is obviously true 4K. It has true 4K video streaming in Blu-ray. There are games that were written on Xbox One, and we continue to evangelize this tech of dynamic scaling - Halo 5's a good example - when Halo 5 runs it wants to max out at 1080p/60 frames per second or highest resolution/60 frames per second. As scenes get more complex, the vertical resolution will shrink... to keep the 60 frames per second. When that same game's running on Scorpio, because of the compute capability, it's effectively is going to run at its max resolution the whole time. And so you will see advantages like that when your Xbox One games are running on Scorpio. So that's why we continue to talk to developers about dynamic scaling because I think as compute capability goes up on the hardware, they kind of get it for free. Now, it's not going to make Halo 5 run with 4K pixels. The frame buffer is not a 4K frame buffer for the game. But it will run more solidly. And certain developers might go back and decide if they've built a 4K version for PC already for some of their games, they might go back and decide to enable a 4K version for the Scorpio Xbox when it launches.
More or less although I've never seen a '4K version' of a PC game, they are designed to scale from minimum requirements upwards. But this re-enforces the statement from a few days back and this bodes well that in addition to upscaling, downscaling/sampling may be an option for 1080p TV owners. Render high, down-sample for a nicer output.There you go..another Spencer interview..but that at least make sense
There you go..another Spencer interview..but that at least make sense from beginning to end. Xbox is a platform in which Windows 10 PCs, Xbox Consoles (One, One S, Scorpio etc) are part of. The same exact game will run on everything at different levels of detail and resolution (besides VR which won't be One and One S compatible)
http://www.gamesindustry.biz/articl...pio-and-xbox-one-s-sales-dont-actually-matter
There you go..another Spencer interview..but that at least make sense from beginning to end. Xbox is a platform in which Windows 10 PCs, Xbox Consoles (One, One S, Scorpio etc) are part of. The same exact game will run on everything at different levels of detail and resolution (besides VR which won't be One and One S compatible)
http://www.gamesindustry.biz/articl...pio-and-xbox-one-s-sales-dont-actually-matter
There you go..another Spencer interview..but that at least make sense from beginning to end. Xbox is a platform in which Windows 10 PCs, Xbox Consoles (One, One S, Scorpio etc) are part of. The same exact game will run on everything at different levels of detail and resolution (besides VR which won't be One and One S compatible)
http://www.gamesindustry.biz/articl...pio-and-xbox-one-s-sales-dont-actually-matter
On that last point, it's become evident that the Xbox business is, ironically, no longer about selling Xbox units. Wrap your head around that - Phil Spencer does not care if you upgrade from Xbox One to Scorpio, so long as you're an Xbox user. Yes, there needs to be a certain number of boxes out there, but what matters most to Microsoft now is that you're an active user of Xbox Live and their ecosystem, purchasing games, DLC and playing online. Whether you're doing that through an Xbox One, an Xbox One S, Scorpio, a Windows PC or some other device is of little importance.
Duh. The fact that every word needs to be said specifically in order for people to finally realize this is astonishing.
I'll bite. He is clearly blinkered if he thinks the PC is the platform where VR innovation should take place, unless Microsoft have already sided with Oculus/Facebook (which is quite likely).Another interview with Phil Spencer to be over-analyzed