What does Horizon render at anyway on Pro? Some 2K checkerboard?
2K = 1080p
If you meant 1440p, no game is doing 1440p checkerboard on Ps4 Pro, it's either 1800c (1600x1800 per frame) or 2160c (1920x2160 per frame). Horizon is doing 2160c.
What does Horizon render at anyway on Pro? Some 2K checkerboard?
Historically cheaper consoles do well is a proven fact. As you said, PS3 had BR on it's side and yet it was still too expensive.
Revenue is not profit.
This is fanboy nonsense. This is GAF level logic. You know it's bullshit. Profit = revenue - costs and is that is how Boards of directors measure commercial success. Particularly money people where the bottom line tells all.
If Microsoft perceive success by market share rather than net profitably then they are beyond fucked. Without a clear sustainable plan for monetizing market share, chasing this is throwing money away. But Microsoft are desperate to secure a new sustainable growth market to replace Windows and it's possible that Microsoft's executive team has convinced their board that gaming is worth further investment.
That probably wouldn't be that a hard sell since Microsoft has a weird board makeup with almost half of the board coming from VC/finance industries where conventional wisdom is in taking insane risks - despite decades of financial market instability caused wholly by systematic stupid investments. No other large tech company has so many 'money people' on their board. Not Apple, Google/Alphabet, Facebook, Cisco, Twitter, Oracle, Intel or Samsung. It is very unusual and probably explains some of Microsoft's decisions like buying Minecraft and Nokia. Bang or bust!
That's console war success, not business success.So selling more consoles and having bigger market share is nonsense, too?
That's console war success, not business success.
You mean like Gamecube which Nintendo tried to sell the Gamecube for 99USD/79Euro to compete vs PS2/XBox? Didn't work out so well and they changed their strategy to sell overpriced recycled/low R&D products starting with the Wii.
PS3 sold a lot more units than GC, but lost Sony money versus Nintendo making money. The aim is to make profits, and the measure of success for business is profits. To do that you want install base, but install base itself isn't success if it isn't profitable so shouldn't be counted.
On the GPU side, Raven Ridge will feature the brand new Vega GPU architecture. A total of 11 Vega GPU cores are featured on Raven Ridge. This rounds up to 704 stream processors which is a nice increase over 512 cores on Bristol Ridge. These small Vega cores would help boost the performance of integrated graphics processing on such chips. We can expect prices for these chips under the sub-$250 US range.http://wccftech.com/amd-pinnacle-ri...firmed/?utm_source=dlvr.it&utm_medium=twitter
They are most definitely charting their success by subscribers at this point in time. The game pass will also be a big factor for these guys.
Interesting, of all the commentary I've ever posted on this board, I didn't think you'd get worked up about this one lol. I think we're at an impasse due to conflicting ideologies, so I'll address that gap.Revenue is not profit.
Profit = revenue - costs and is that is how Boards of directors measure commercial success. Particularly money people where the bottom line tells all.
This is also cynicism, and you can always respond to any of my commentary this way, and frankly I've no way to work with it.This is fanboy nonsense. This is GAF level logic. You know it's bullshit.
Which was met with a lot of cynicism across the industry, largely impart because people saw this as goal post moving (in some invisible console war game). But this move was actually directly targeting shareholders and investors and I'll explain more on that fact later. This language and directional shift followed other shifts in objectives at MS in particular the move to Office 365, which follows their cloud based Azure subscriptions."The number of people in the last 30 days that have engaged with an Xbox Live game on either Windows or Xbox 360 or Xbox One is the critical factor for our team to gauge our success, because that's what our partners want. Our partners and gamers, they want the largest collection of active gamers who are buying and playing games," he told attendees.
"That is the health metric of any service that you want to talk about. What's your monthly active users in the space? It's not how many consoles I sell. If I sold a console two years ago and now it's in the closet collecting dust, that's not good for the gamers."
When you have a recurring revenue business model, you rarely miss your monthly or quarterly numbers by more than 10-20%. Your forecasting process is much more accurate. At the beginning of the quarter, you start with a base to grow from rather than begin at zero. In a SaaS or subscription software business, you can predict your churn rate and new business closings to determine your growth rate. The management team and the investors are thus rarely surprised by major fluctuations in your results. Venture Capitalist Jeff Bussgang
“Predictability and visibility means you can manage your expenses more precisely relative to your revenue. One of the hard things about lumpy revenue models is that until literally midnight on the last day of the quarter, you don’t know how you did. Which means it is hard to ramp up or down expenses smoothly to match revenues. Ramping expenses up and down is a sticky process because it usually involves people and there are many friction points, delays and costs as well as externalities (such as morale) when you try to rapidly ramp down expenses in a quarter as a result of lower-than-anticipated revenue.”Venture Capitalist Jeff Bussgang
Of course a healthy operating profit is the main goal of any successful enterprise, but it’s actually very poor indicator of the value of a growing subscription-based business.
In fact, many of today’s more sophisticated investors would punish a subscription business that brought its operating profit to the bottom line, seeing it as a signal that the company cutting sales and marketing spending because it can’t efficiently acquire new bookings.
Wall Street now understands how to assess subscription finances beyond simple income statements. Investors are starting to look beyond the widget-based financial analysis to assess subscription vendor’s financial strength.
At least initially, market did not receive the news well. There was some debate as to whether the company should halt trading. But despite an 8% decline of overall revenue (but with a near doubling of subscription revenue) Adobe stock soared 55% in 2013.
Alternatively, if we’re bullish on our future potential, we could invest all $30 in growth. If our Growth E ciency is 1:1, that means we’ll book $30 in net new recurring revenue over the course of the year, leaving us with $130 in Annual Recurring Revenue to start the next year. Now, we’ve got no profits today, but if we run this play year over year, we’re growing by 30% annually. With an infusion of capital from investors, you’ll have more than $30 to invest, so you can juice that growth rate as long as you can maintain an efficient Growth E efficiency ratio.
When the time comes to nally start taking profits, you’re working off of a much bigger recurring revenue stream! Now when you see Wall Street analysts complaining that companies like Salesforce. com spend too much on sales and marketing and aren’t very profitable, you’ll know better. In fact, when profits do start to increase, look for growth to actually slow down.
agreed, will amend. I actually forgot the quote that phil wrote at the time and that's what was off the top of my head.I'd amend this to them charting their success by active users. How many consoles you sold < how many users are currently engaged with your revenue-generating services (including Live/PSN subscriptions). Increasing this latter number is the most important goal and everything else is a means to that end.
PS3 sold a lot more units than GC, but lost Sony money versus Nintendo making money. The aim is to make profits, and the measure of success for business is profits. To do that you want install base, but install base itself isn't success if it isn't profitable so shouldn't be counted.
IIRC (and I may not!) the losses on PS3 in the first years were billions, such that future profits only enabled it to break even.