One quote does not clarify the other. So lets just agree to this:
1st party games are pushing for native 4k (directly from the horses mouth).
All others have some scope of margin. We don't know however if this means they can target 1080p or if it will have to be something higher.
Microsoft's Xbox leader Phil Spencer says that the company won't force game developers to use the processing power of its upcoming 'Project Scorpio' console to reach 4K resolutions.
That is the issue with company as big as Microsoft, some of their executive pass what could almost qualified as market distortion as marketing success (sales at huge loss, not clearly presenting acountability to share owners etc.).Sorry but when someone use the fact than PS4 sold double than Xbox One and think one of the big problem is power...
I think MS will do all in with Scorpio and the marketing will be huge in US maybe as huge as the Xbox One launch...
This winter the Xbox One marketing was bigger than PS4 marketing in US...
And with a strong brand MS hope to reverse the situation...
Once again, if it's graphical scaling, I've proven repeatedly that developers know how to scale their graphics extremely high.
There is a reason why PS4 and Xb1 multiplatform games are not that far apart, except for resolution and framerate. If you want to look what a singular hardware can achieve, you need to look at the exclusive content.
That is the issue with company as big as Microsoft, some of their executive pass what could almost qualified as market distortion as marketing success (sales at huge loss, not clearly presenting acountability to share owners etc.).
I mean when your vision of gaming and market is either "do it all" or "more", well I think you have an issue, anybody can say that and it does not take a 7 figure salary for sure. There are so many conflicting points in their strategy right now.
Scorpio launch has to be huge as the XB1 is ~dead in some territories. Meanwhile they can't let the XB1 owners in their strong markets feel let down or cheated... So there is a lower common denominator, it is not too bad till you think... I have to beat the market leader (Sony) which has an one year head start. Imho no matter how I look at it it is not a rosy situation. MSFT was right to not make an anticipated move toward VR (hence not significantly improved model) yet they react in a hurry to Sony's move and are designing a new system. They pass on a complete redesign of the XB1 (to make a Slim or cheaper system) but they are dealing with the pain (software) anyway with the system (Scorpio) they were not planning (related imho to their stance on VR maturity for mass consumption).
There is clearly no guideline and clear vision about wher ethey are headed, they act like zombie acting on primary impulses. Now they are zonbies with incredible means.
I think I was right all along with regard to the XB1 slim or refresh as well as VR. MSFT is doing the software magic to have XB1 titles running on a different hardware, they should done that with the "refresh". They should have maintained their stance of VR and not react to sony move (the Pro). Looking at the market dynamics they needed to announce something on top of the proper "refresh" (which we did not get), we all know what that means (usually): announcing that they started working on a new system meant to be release by fall 2018 world wide playing old games better, etc. means to full support VR and 4K etc.
What are reports on PS4 VR like? Are people saying it's no good and you really need a Pro?I disagree with everything you said. There was absolutely no reason to release a PS4 Pro equivalent. Sony was forced to release the 4Pro early to help address the shortcomings of the PS4 for the PSVR.
PSVR on PS4 is great. PS4Pro offers, in some titles, sharper visuals. There's no other differences that I've noticed.What are reports on PS4 VR like? Are people saying it's no good and you really need a Pro?
That's the important point. If PSVR on PS4 is great (as I understand it to be) then the whole theory that Pro exists to power VR is debunked ("Sony was forced to release the 4Pro early to help address the shortcomings of the PS4 for the PSVR"). PSVR does not need PS4 Pro, ergo the raison d'être of 4Pro is not VR but a mid gen upgrade - PS4 games with a mild quality improvement. The VR theory should be put to rest at this point.PSVR on PS4 is great.
Do you think they're going to look worse in a year than they do now? When did game visuals ever get worse over time?Im saying it depends on how VR games look in a year, if all of those new VR titles struggle on PS4 but run decently on 4Pro, then 4Pro was needed for VR.
Exactly. There have been a few voices suggesting PS4 Pro was created and necessary for Sony's VR plans. That's nonsense because PS4 does just fine without. 4Pro is for anyone wanting to play PS4 games, VR or otherwise, in Better™.Probably some tech in gpu that will help on vr a lot more than just tf boost. Still doesn't mean it was made for vr only though.
PSVR on PS4 is great. PS4Pro offers, in some titles, sharper visuals. There's no other differences that I've noticed.
"Sony was forced to release the 4Pro early to help address the shortcomings of the PS4 for the PSVR"
There are no shortcomings (certainly not addressed by 4Pro). If in a year's time PS4 isn't strong enough, there'd be room for a PS4 Pro at the end of this year, but there was no need to rush a mid-gen console out the door for VR. I consider that a categorical truth given the evidence (zero reports of unplayable PS4 VR games fixed by using 4Pro). The choice of when and what to launch for a mid-gen refresh would have been based on non-VR criteria. Most likely IMO, the fact that it's the middle of the generation. Leaving it a year later would make it more of a very-early next-gen release. That is, the timeline could be
Nov 2013 - PS4
Nov 2016 - PS4 Pro
Nov 2019 - PS5
Or, leaving Pro a year later
Nov 2013 - PS4
Nov 2017 - PS4 Pro
Nov 2019 - PS5
Only two years between Pro and 5? So then 5 gets delayed more
Nov 2013 - PS4
Nov 2017 - PS4 Pro
Nov 2020 - PS5
That then means PS4 has been on the market 7 years and is a bit long in the tooth. If you want a 6 year cycle, you want a mid gen refresh at 3 years. I'm pretty sure that's what we've got. But whatever Sony's reasoning, VR is definitely not why 4Pro was made.
I think that 4pro was made with vr & mid gen in mind.
Don't see why it has to be one or the other.
You will get a reasonable experience on ps4, and obviously a lot better one on 4pro. Kind of an obvious statement.
Probably some tech in gpu that will help on vr a lot more than just tf boost. Still doesn't mean it was made for vr only though.
Of course it was. That's because tech progress had slowed down. PS4 was already very late, with PS360 gen being the longest ever. PS5's advance will be similarly less than PS4s, and PS6's will be less again, unless they wait 15 years between generations (or we get a whole new paradigm in technology).I still wonder if Sony will aim for 2019. When PS4 was released it was already considered under-powered vs previous generations.
This was the choice I also made somewhat last year when I purchased my 1070. Though honestly, still haven't gotten rid of my stuff. As much as I recognize the performance delta, not everything has switched over to PC yet. I dunno, might be a generation or 2 before PC/XBO become a seamless unit. I'm still watching Scorpio to see what my next steps are.As for Scorpio I've jumped out - I'm upgrading my PC with what I can sell my XBOs for as it no longer has exclusives there's no reason to have a box under my TV...I will use a XBO controller and have the PC boot straight into 'big picture' mode.