Given the power of the Scorpio, should it be considered a refresh of the Xbox One, or are we looking at, actually, the next-generation of what you are doing in terms of console? Is that actually the fair assessment of it?
Phil Spencer: That fact that when you buy an Xbox One and start creating your game library and when you buy Scorpio those games and accessories and everything are going to run, make it feel like part of the Xbox One family to me. That's why we communicate it that way. That was also part of the design point of the box.
Last year we announced backward compatibility, which at the time I think people looked at as, hey, can you get your Xbox 360 customers to buy an Xbox One? And yes, that's an important part of it. But really from a soul standpoint, we're thinking about when you buy your games from us, we want you to be able to play those games on the hardware we sell to you.
That's why we say beyond generations. The idea, is this part of the previous generation or the next generation gets a little blurry. For you and I, we usually think about generations in terms of what games will it play? This thing will play Ryse: Son of Rome, a launch game for your Xbox One. And we'll have launch Scorpio games as well that are playable on an Xbox One, Xbox One S and Scorpio and look great on all three of them.
So the idea of a generation is a little difficult to stretch on to this. That's why I focus on 4K and say this is really a six teraflop console built to support 4K and the power of high fidelity VR.