no... you missed my point. I said readers did not follow his LOGIC (and some still don't) and jumped to the wrong conclusions and over reacted as usual.
Ok, now I have heard it all....
3. Used Games
This is one of the most controversial pieces of the Xbox One puzzle.
I admit to being perhaps a little too sanguine about this at first, or at least about reports that Microsoft and game publishers might take a piece of the used game pie from GameStop.
The real issue with used games isn’t GameStop (whose business model I’m not a fan of) but rather the end-user.
According to statements made by
Phil Harrison (both at Kotaku and Eurogamer) the age of used games isn’t quite over, but things will never be the same.
Basically if you want to lend a game to a friend they can either log into your account to play it for free, or pay for the game (probably at full retail price) if they want to play it on their Xbox Live account. This is because games are no longer really being sold, they’re being licensed. The physical disc is just a delivery system, and the “bits on the disc” are not as important as the code downloaded to your hard drive.
What Microsoft is doing here is both sensible and a bit ahead of its time. I say “sensible” in that they’re basically emulating the digital distribution model already in place on PC with a platform like Steam. If I own a Steam game I can play it on any computer, but if a friend wants to play it they’ll need to log into my account to do so.
The future of used games and their retailers remains unclear.
The problem here is that unlike PC, console gamers are used to buying (and then lending or selling or trading in) physical copies of their games. The age of digital distribution and all of its drawbacks and benefits has not arrived for console gamers yet. It will, and Microsoft is sensible enough to anticipate it, but there will be some big bumps along the way.
For one thing, while many different digital distribution platforms exist on PC in competition with one another, this is not the case on consoles. Currently there is no real pricing competition between Sony and Microsoft, meaning that the lower prices we often see on a platform like Steam and its competitors, haven’t arrived on consoles yet. I believe they will, eventually, when one of these console manufacturers realizes that they can make their system enormously attractive by offering cheaper games than the competition, but we’re not there yet.
One way Microsoft could really take the sting out of this would be to make digital copies of games cheaper than retail from day one. Another would be to allow for free transfers of game codes, or for a lending system similar to Amazon’s Kindle lending (whereby one book at a time can be loaned out to another device.)
“The bits that are on the disc, I can give to anybody else, but if we both want to play it at the same time, we both have to own it,” Harrison told Eurogamer. “That’s no different to how discs operate today.”
But it is different.
If I lend you my game today I certainly couldn’t play it at the same time as you, but you could play it to your heart’s content without paying and you could keep playing until you give it back to me (or “lose” it.)
You can do all of this without logging into my account, which is a huge inconvenience for me, since I’d no longer be able to log into it to play my games, or watch Netflix, etc. One purchase for one game that could be played only by one person at a time is what we have already. What Microsoft is describing is something much more costly to consumers.
Now this part right here is what makes your 'out of context' arguement invalid, there is no deactivate my account so you could play it on yours. Its all tied to the original owners account and if you want to play my game there are 2 ways and none of which you deciphered out of this thats in lamens terms and has the internet in an uproar and the first I ever heard of such claims!
Microsoft could easily implement a system of game sharing that prevented people from playing at the same time but didn’t require separate purchases or account sharing. They could do all of this while still requiring better policies out of used game retailers and still not prevent peer-to-peer transactions.
If Microsoft wants to change the used game landscape to pave the way toward digital distribution, they can do so without implementing hugely anti-consumer practices at the same time. Indeed, they have an opportunity to do digital distribution right. There’s no reason they can’t make buckets of money while still benefiting the consumer.