Don't you understand how that DEFEATS the entire premise of your statement?
I really didn't want to go on with this, but fine.
Your statement was that the 360 sales were attributed solely to JRPG releases
No, this is the part where you haven't been paying attention, and the part you refuse to address. JRPG fans have been making 360 sales spike whenever a new JRPG comes out. Up until very, very recently the 360 was getting about one JRPG a month. I've already pointed this out: BD was Dec 2006. Eternal Sonata, not a high-profile RPG, was June 2007. LO was Dec 2007. ToV was August this year. We're looking at gaps 6+ months long. Why would a JRPG owner hang onto a console that doesn't interest them? They'd hang onto it now, wouldn't they, with so many of them coming in such (relatively) short succession. I'm not picking on the 360, by the way: I think the PS3 went through the same thing for its larger spikes, including MGS4.
and that the Japanese consumer was somehow purchasing new consoles upon new game release, SELLING those consoles when they were done with them and then BUYING new consoles when new games were released.
Again, why wouldn't they? Why hang onto a console worth a few hundred dollars when you don't want any games on it? Please explain, since you're so very outraged by the very concept.
If that were a societal trend, then there would be a huge market of used 360s that were available. That would mean there would be no reason for consumers to buy another NEW console for the NEXT release because they could just go buy a USED one.
If they are actually BUYING used consoles, so that after you play the NEW game and SELL your console you can't go buy a USED console you have to buy a USED one, the end result is the same.
They are actually BUYING new consoles and the entire premise of 'buy and sell' in order to explain the 360 numbers doesn't hold water.
And this is another thing you refuse to understand; maybe they do. Japanese people can buy new consoles
as well as new ones. Is anyone tracking them? My theory posits that the install base is far lower than actually suggested by sales numbers. ToV sold what, 110k first week, while selling 26k 360s that same week? Maybe of those 110k, only 50k of the 360 they were going to be played it were previously owned. Maybe there were as many used sales as new. Maybe even more! This is deep speculation, and we're never going to really find out because, again, no one's tracking these numbers. But shouting 'lalalala I can't hear you it doesn't make sense!' doesn't really help.
If Japan Guy #1 is buying more than ONE 360 console NEW its because he couldn't get one used because they were already sold.
No, it doesn't mean anything of the sort. It means that some people like bundles, like the ToV one. It means that some people have little problem selling their goods but wouldn't buy them used. Neither of these is that far-fetched; I certainly know people who fit into both profiles, though maybe not at once. Yes, it's anecdotal, but no one ever said it wasn't. In fact, all of this discussion is the softest of science, which is why I had lost interest in discussing it.
Which means all the numbers equalize and there's no basis for this theory that you are putting forth as fact and supporting.
No one's claiming it's fact; it's a theory. That's why I think you have to control your overreaction. I think there's something unexplained here, and it's really why I think the whole thing is plausible. What I think needs explaining is: why would Japanese gamers (or any gamers) hang onto a console that they have no interest in? If you can give me a plausible explanation, please, I'd be happy to hear it.
Really. This is basic economics, it's basic market dynamics, it's basic math.
I'd love to see this math of yours. I'm seeing a lot of hand-waving and histrionics. A lot of yelling about how IT JUST DOES NOT MAKE SENSE (the Chewbacca defense?). No, actually, scratch that. Please don't bring math in. This is all based on pudding-squishy facts and opinions and really isn't worth discussing any further.