Actually, that specific image is using at least 4xaa.
Not sure what Target H3 is aiming for but I have my doubts they will hit 4xaa, 720p, solid 30fps, advanced shaders, HDR, 3 mile draw, etc.
I can understand why nAo is skeptical.
YepJust so we're clear, you're saying this is not realtime?
http://media.teamxbox.com/games/ss/1353/full-res/1148097321.jpg
I already explained that to you, the trailer WAS realtime, that particular image, coming from the trailer sequence, is not, as it has being rendered with far more than 4 samples per pixel.Edit - How do explain the comments from bungie?:
Yep
I already explained that to you, the trailer WAS realtime, that particular image, coming from the trailer sequence, is not, as it has being rendered with far more than 4 samples per pixel.
If really don't know how to make it more clear than that!
If it was captured from a real time trailer and is untouched nAo is wrong, however I'm not sure thats a capture.
Yep
I already explained that to you, the trailer WAS realtime, that particular image, coming from the trailer sequence, is not, as it has being rendered with far more than 4 samples per pixel.
If really don't know how to make it more clear than that!
Some screenshots from a Gamefest 2006 presentation "HDR the Bungie Way" made their way onto the web today:
http://veegie.yayap.com/HDR2.jpg
http://veegie.yayap.com/HDR4.jpg
Looks like they just imported the Zanzibar map from Halo 2 for this demo. I like what I see though.
It isn't a matter of touching anything up, it is a matter of rendering with a number of samples that the hardware simply can't do in real time.Yea and we all know that all of you Devs release AA touched up screen shots. :smile:
Well..we don'tYea and we all know that all of you Devs release AA touched up screen shots. :smile:
Well..we don't
http://image.com.com/gamespot/images/2005/297/928391_20051025_screen003.jpgWell..we don't
http://image.com.com/gamespot/images/2005/297/928391_20051025_screen003.jpg
That's a little more than a simple supersample at that.
Just supersampling (dunno the exact resolution as that pic was taken before I joined NT), the rest is being done by DOF and blur but it's quite easy to spot aliasing here or there.. the big particle effects are also hiding a lot of stuff.That's a little more than a simple supersample at that.
Actually, that specific image is using at least 4xaa.
Not sure what Target H3 is aiming for but I have my doubts they will hit 4xaa, 720p, solid 30fps, advanced shaders, HDR, 3 mile draw, etc.
I can understand why nAo is skeptical.
You’ll also be pleased to hear that split-screen will be an option, although limited to two people in the Public Beta. We’ve also done something cool with the splitscreen display for HD monitors – instead of stretching the horizontal or vertical axes into big, scary too wide or too tall horrors, we’ve sensibly windowed the action, maintaining lots of screen real estate, but preserving a proper, playable aspect ratio.