TurnDragoZeroV2G
Regular
Edit: Bah, nevermind. Too much for the day. 'Night, all
Other than being super-sampled, what?
and granted without the capability of doing the high volume GI shown in the trailer on real-time hardware it may not be possible.
But the trailer was rendered in real-time on Xbox 360. Though I see you question 360 being a real-time hardware, but it would be too much of philosophy and theoretical physics to discuss here.
I have and it's not THAT bad..I recommend you to plug a Halo 2 disc into your 360 and see how horrible it looks nowadays.
Halo3.com was updated today with a bunch of content, including screens only seen in mag scans:
http://www.halo3.com/images/screenshots/downloads/hg_int1.jpg
Looks properly next-gen to me, and that's an alpha shot.
That shot is very dissappointing for me my friend. I was hoping it will be like Gears of War but this is like high definition Halo2. Maybe for final version they will have good lighting, shadow and models. I feel maybe this is "place-holder"(?).
That shot is very dissappointing for me my friend. I was hoping it will be like Gears of War but this is like high definition Halo2. Maybe for final version they will have good lighting, shadow and models. I feel maybe this is "place-holder"(?).
Other than the aliasing, what's wrong with that shot? I think it looks great, especially given that it's a multiplayer map.That shot is very dissappointing for me my friend. I was hoping it will be like Gears of War but this is like high definition Halo2. Maybe for final version they will have good lighting, shadow and models. I feel maybe this is "place-holder"(?).
I meant the unzoomed image. I didn't realize it could zoomed when I first saw it. I agree the zoomed image is very smooth. If MP looks that good, that would be awesome. Not sure what some people are going on about.What do you mean by "the aliasing"? That shot is butter smooth compared to any other console game out there, let alone Gears.
snip...With Halo 3, as with halo 2 and 1, we’re using the actual engine for cinematics. It’s a conscious decision based on a simple philosophy – don’t yank the player out of the game, and dazzle them with graphics that are alien to their gameplay experience. Don’t get me wrong, some of my favorite cinematics ever do exactly that, and in my opinion, successfully – Final Fantasy, DOA, Tekken even, all use high quality CG renders to display their cinematics. And the results are fantastic. They propel narrative and they’re a reward for completing gameplay tasks.
In Halo 3 though, we made a deliberate and difficult choice. Believe it or not, it would in some ways have been easier to just storyboard this and hand it off to someone like Digital Domain to render into CG. Instead, we took the harder and seemingly counterintuitive route so that our Cinematics will blend, as seamlessly as possible with our gameplay.
Now for confession time: In Halo 2, we simply didn’t have the time or resources to make the cinematics the way we wanted them to be. They were compromised by deadlines and resources and while the results were heroic and herculean achievements of hard work and talent, they simply weren’t as polished or pretty as we wanted them to be. This time, no hurdles got in our way. Cinematics has had all the lovin’ it needs.
For starters, there’s a bigger team, a team that has had the final cinematic script for much longer, and now has access to vastly more tools, resources and technology than ever before. These range from new tools for rigging facial animation, to better lighting and camera controls. Most of the improvements are a solid blend of technology and manpower this time around, and we hope the fruits of that labor end up as succulent as they look now. ...snip
Well this time the emotions and lighting are being handled by a team of 35 animators and cinematics guys only. And they’re not scrubs. We have folks who’ve worked on movies like Shrek, King Kong, Gollum from LOTR and more. So, no compromises. It will still look like game engine (with the aforementioned enhancements, like depth of field and higher levels of detail) but it’s just going to be better.