Forza 2 Interview + Wireframes

i find this very starnge from my hazy memory the xbox didnt suffer the problem the pc with windows + d3d9 + less had with call overhead.
 
If I recall Deano's posting about Sudeki correctly, the Xbox had 3 graphics APIs in its later years. One was directly compatible with the PC, but it was also the slowest. Then there was a quite fast and low level API. And below that was a really close-to-the-metal API. But I imagine that not all of those levels existed when the Xbox shipped.
 
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