RTGI in fact!
So even on low it’s going to use rtgi? Seems bold.
RTGI in fact!
Will be interesting to see what kind of RTGI.So even on low it’s going to use rtgi? Seems bold.
Will be interesting to see what kind of RTGI.
Perhaps it does something similar to Metro, first bounce traced in simplified world with no shading and probes for rest. (Or just probes all atound.)
Yes but it's just a specific game version. The original one could've been played without RT h/w. Here you will need to have it to play the game at all.Metro Exudos Enhanced had HW RT as requirement too
RTGI scales very well, especially when in natural environments. you can get away with fewer rays per pixel since the diffuse reflections aren't sharp. throw in upscaling, and you'll have a very performant solutionSo even on low it’s going to use rtgi? Seems bold.
That "verison" also added VRS and DLSS, not found in the "normal" game.Yes but it's just a specific game version. The original one could've been played without RT h/w. Here you will need to have it to play the game at all.
That "verison" also added VRS and DLSS, not found in the "normal" game.
FM finally looking like it's reveal trailer.Forza Motorsport gets RTGI support:
On December 9th, Turn 10’s Forza Motorsport enhances its 500-plus cars and ever-growing number of circuits with Ray-Traced Global Illumination lighting (RTGI). This PC-only upgrade option enhances the game’s existing illumination technology to compute more accurate indirect lighting and occlusion across tracks and cars in real-time, amping up visual fidelity and realism.
DLSS 3 Multiplies Performance In Indiana Jones and the Great Circle™ & Marvel Rivals This Week
Also, Delta Force and Path of Exile 2 launch this week with day-one support for DLSS Super Resolution.www.nvidia.com
This is idTech right? if it is lean into this engine microsoft ffs.Early preview for the review code of Indiana Jones, global illumination is always hardware ray traced, path tracing will be released on Dec 9th, a 4090 is able to drive the game at native 4K and a 100fps with ray tracing.
Indiana Jones and the Great Circle Benchmarks & PC Performance Analysis
Powered by the latest version of idTech, it's time now to benchmark Indiana Jones and the Great Circle and examine its performance on the PC.www.dsogaming.com
This is idTech right? if it is lean into this engine microsoft ffs.
I get where your coming from and I know machine gun games have prior experience with it but having the engineers essentially inhouse should have some benefits similar to multiple sony studios using decima? I'm also going to be incredibly snarky now and say maybe if they don't have the ability/talent to get ontop of a custom inhouse engine this is the reason i'm running into so much ue5 slop like grayzone warefare and nightingale and I would prefer to not have to. I can rattle of more, I think I have more ue5 game refunds now than my total refunded games beforehand.Games are about production tools and the team's ability to use them. A new 'engine' that's not as accessible as UE seems like a steep learning curve for studios these days, given the complexity of making a modern title.
Microsoft already gets this benefit with Unreal thanks to The Coalition, which understands Unreal just as much as Epic itself and helps other MS studios use Unreal. The only MS first-party UE title with technical issues was Redfall, which began development before Bethesda's acquisition and clearly had a troubled development and plenty of other issues.I get where your coming from and I know machine gun games have prior experience with it but having the engineers essentially inhouse should have some benefits similar to multiple sony studios using decima?
I get where your coming from and I know machine gun games have prior experience with it but having the engineers essentially inhouse should have some benefits similar to multiple sony studios using decima? I'm also going to be incredibly snarky now and say maybe if they don't have the ability/talent to get ontop of a custom inhouse engine this is the reason i'm running into so much ue5 slop like grayzone warefare and nightingale and I would prefer to not have to. I can rattle of more, I think I have more ue5 game refunds now than my total refunded games beforehand.
Probably shouldn't have replied until tomorrow, just lost the plot not long ago trying to get grayzone with the last update to a playable state. Hopefully the above isn't offensive, the rage did seem to get me a refund on a game with 50 hours playtime though (grayzone).
Lets see how avowed comes out, that will be the test of how much support other studios get from the coalition.Microsoft already gets this benefit with Unreal thanks to The Coalition, which understands Unreal just as much as Epic itself and helps other MS studios use Unreal. The only MS first-party UE title with technical issues was Redfall, which began development before Bethesda's acquisition and clearly had a troubled development and plenty of other issues.