Enough of that art "defense". We got it alright, Killzone 2 is not technically impressive, it's all artist work. Same for GT4/5/6. Their car shaders sucked technically, compared to competition, but artists did miracles. (Please don't bother replying to say "didn't say technically unimpressive" etc.)
That said, I'm not sure what artistry you guys are talking about.
I see many light sources, but not multiple shadows, nor global illumination or indirect lighting.
I see great models and lots of geometry yet sandbag edges bug me.
I see nice physics guided animation which doesn't seem to kick in until the enemy is dead or almost dead. Soldier animation is not bad either.
I see a lot of lens effects suitability of which in an FPS is debatable.
The only thing I find impressive, but may be attributed to artstyle most, is absense of jaggies. Game is dark which sure helps, but come on, deferred rendered with 2xAA is an achievement.
Plus there is a lot of lighting in effect during which AA still looks good.
Speaking of dark, whether postprocessing makes the game look better is also debatable. We have seen comparison pictures. There is also weird blur which is supposed to simulate dust or something.
In short, technical achievements of the game don't seem to be shadowed or amplified by even better artstyle more than any other game.
More on topic, Killzone 1 was on earth and Helgast were using masks. Killzone 2 takes place on Helgan and Helgast are still wearing masks unlike humans who seem to be fine. Am I the only one finding that a little curious?
That said, I'm not sure what artistry you guys are talking about.
I see many light sources, but not multiple shadows, nor global illumination or indirect lighting.
I see great models and lots of geometry yet sandbag edges bug me.
I see nice physics guided animation which doesn't seem to kick in until the enemy is dead or almost dead. Soldier animation is not bad either.
I see a lot of lens effects suitability of which in an FPS is debatable.
The only thing I find impressive, but may be attributed to artstyle most, is absense of jaggies. Game is dark which sure helps, but come on, deferred rendered with 2xAA is an achievement.
Plus there is a lot of lighting in effect during which AA still looks good.
Speaking of dark, whether postprocessing makes the game look better is also debatable. We have seen comparison pictures. There is also weird blur which is supposed to simulate dust or something.
In short, technical achievements of the game don't seem to be shadowed or amplified by even better artstyle more than any other game.
More on topic, Killzone 1 was on earth and Helgast were using masks. Killzone 2 takes place on Helgan and Helgast are still wearing masks unlike humans who seem to be fine. Am I the only one finding that a little curious?