Killzone2 will be pretty no doubt, but will it be fun?
Do not trust reviews!!
Killzone1 is one of the worst fps I ever played, boring as hell, even quake1 is more enjoyable..
Good thing for the sequel they are improving it with mini boss battles, weather effects etc.
That's the problem right there - how can you effectively judge the impressiveness of an engine (technically impressive) if you're not interested of knowing what the engine is capable of?
These are two different things: A title may be very technically impressive, but doesn't necessarely have to look good. :smile:
Best looking without being technically impressive? That's technically impressive by itself...
Best looking without being technically impressive? That's technically impressive by itself...
The game looks great but it doesnt have anything technically impressive, and with technically impressive I mean effects (advanced effects and lighting). And to me advanced effects and lighting does a huge impact on the game.
I did read your posts - I also am aware of your posting history that shows a pattern that seems all too familiar...
My flaw with your post is that you are criticising the game for not being technically impressive, but at the same time point out that you are not interested in what the engine is capable of? Isn't knowing what the engine is capable of, the technical impressiveness of it? You can't argue a point without understanding it!
As for what makes KillZone 2 impressive: I'd say the the lighting in particular is what makes this title (visually) so impressive. Having 500 lights that are dynamic and influence the scene is very impressive IMO. Together with the fact that just about every object around has a dynamic shadow, moves and reacts to bullets, players in a correct way. Physics are impressive as well. Then there are the walls that can break (to a degree) and are deformable which should also enhance the gameplay dynamics. Having played the old KillZone, I'm betting the AI will be nothing short of impressive once it's finished as well.
I'd rather have a lesser looking environment but fully interactive, than brilliant impressive levels with next to no interactivity in them. KillZone 2 is heading in the right direction.
Anyway, you made your point about what you think the game looks like and I think it's been understood. Time to move on.
"My flaw with your post is that you are criticising the game for not being technically impressive, but at the same time point out that you are not interested in what the engine is capable of? Isn't knowing what the engine is capable of, the technical impressiveness of it? You can't argue a point without understanding it!"
"As for what makes KillZone 2 impressive: I'd say the the lighting in particular is what makes this title (visually) so impressive. Having 500 lights that are dynamic and influence the scene is very impressive IMO"
"Together with the fact that just about every object around has a dynamic shadow, moves and reacts to bullets, players in a correct way. Physics are impressive as well. Then there are the walls that can break (to a degree) and are deformable which should also enhance the gameplay dynamics. Having played the old KillZone, I'm betting the AI will be nothing short of impressive once it's finished as well."
"I'd rather have a lesser looking environment but fully interactive, than brilliant impressive levels with next to no interactivity in them. KillZone 2 is heading in the right direction."
As for what makes KillZone 2 impressive: I'd say the the lighting in particular is what makes this title (visually) so impressive. Having 500 lights that are dynamic and influence the scene is very impressive IMO.
I'd rather have a lesser looking environment but fully interactive, than brilliant impressive levels with next to no interactivity in them. KillZone 2 is heading in the right direction.
Thread is reaching new depths...
Not really, ART is the most differensiating thing imo.
Look at Xbox's PGR2 vs PS2 GT4.
PGR2 had better polygon counts, better textures, more advanced shaders, better draw distance, better everything, on paper anyway.
GT4 looked better, because of art.
Excellent point, shows how good art can make a game look better than a technically more advanced game. Yet becouse it looks better by art doesn't mean the machine running it is more powerful!
Keep in mind that this level shown is at an area where dark clouds hangs over so it's practically night. (look at intro before descending down under the clouds)Hey I for one don't like the art direction of this game one bit, because everything look colourless and grey. It'd make sense in a creepy game or in stone cold art games like Diablo, but in a conventional shooter it does look boring.
The original Killzone was'nt that great so that means they can't make a great game out of KZ2?Apart from the technically impressive details of the game, I wouldn't expect a great game.
Wasn't its prequel Killzone, the supposed *Halo killer*, released on PS2 a few years back? Weren't the controls abosolutely terrible?.... And there was no jump button so little half foot bricks would keep you from walking a certain direction. Or am I thinking of a different game?
Hey I for one don't like the art direction of this game one bit, because everything look colourless and grey. It'd make sense in a creepy game or in stone cold art games like Diablo, but in a conventional shooter it does look boring.
Apart from the technically impressive details of the game, I wouldn't expect a great game.
Wasn't its prequel Killzone, the supposed *Halo killer*, released on PS2 a few years back? Weren't the controls abosolutely terrible?.... And there was no jump button so little half foot bricks would keep you from walking a certain direction. Or am I thinking of a different game?
killzone was held back by the ps2 as im sure guerrila ambitions were way too high for the hardware.
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The media hyped it as a halo killer not the developers
killzone was held back by the ps2 as im sure guerrila ambitions were way too high for the hardware.
they redeemed themselfes with killzone liberations (psp game) which still to this day is the best psp game out there.
guerrila are very talented people and i wouldn't for one seconds doubt there abilities to make a great game , they arnt held back by hardware now and have $50 mill budget to boot not to mention 160 people on the team.
killzone will be amazing qoute me on that.
I have no doubt in my mind that KZ2 will be amazing both visually and in terms of gameplay, however that is one ridiculous statement.
KZ1 was bug ridden and rushed out, broken AI being the most apparent thing, it has nothing to do with the PS2 not being powerful enough, and everything to do with Guerilla running out of money to polish the game before release.
Not sure about a $50m budget, think its more like $25m isnt it?
Still, I think Sony have spent a load of money on the project, and want it to be a visual tour de force. There's little doubt in my mind that it'll be the best-looking console game, (at least until GT5 falls) seeing as GG would have another 6 months-plus to work on it since E3. Still, thats what Sony would have expected.
For me, the key is multiplayer. The singleplayer should be good, as it wont have been rushed like KZ1, and it has some innovative ideas (particularly with the Helgast being able to manipulate the weather). I'm really looking forward to the multiplayer beta--cant be long now!
Overall, I dont think Sony can lose. Such is the hype surrounding the game, it'll more than likely sell several million copies.
Hey I for one don't like the art direction of this game one bit, because everything look colourless and grey. It'd make sense in a creepy game or in stone cold art games like Diablo, but in a conventional shooter it does look boring.
Apart from the technically impressive details of the game, I wouldn't expect a great game.
Wasn't its prequel Killzone, the supposed *Halo killer*, released on PS2 a few years back? Weren't the controls abosolutely terrible?.... And there was no jump button so little half foot bricks would keep you from walking a certain direction. Or am I thinking of a different game?