archangelmorph
Veteran
But it seems many whant to use this game to claim definate superiority over the xbox360 when much of the KZ2 graphics are defined from the art and the postprocess-filter.
So there are to "levels", how the graphics are percieved and what it does technically.
Nah sorry I don't agree with you there Nebula..
KZ2 looks amazing because of the great art direction (which alone would put it up against some of the best), sheer amount of geometric detail in the scene at any given point in time (incredibly detailed characters, enemies, buildings, weapons, dropships, the list goes on..) but more importantly a really effective dynamic lighing system which provides use of alot of small local lights which really help bring the detail & realism out.. Not to mention the fact that it clearly displays a very impressive use of high fidelity animation blending which *really* helps keep the overall look of the game consistently good by not ruining the visual flow of the game in motion by a sudden jerky animation or ten..
The post processing adds to the game but it by far doesn't define the visual impact of it..
In anycase lets try and keep discussions of KZ's visual standard out of comparison statements and over-generalised-sensationalist oppinions (implied as facts..)