First Killzone screenshot/details? So says USAToday..

Discussion in 'Console Gaming' started by Titanio, Jul 10, 2007.

  1. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24
    I'm sorry,
    i didn't realize that some people aren't clever enough to read the entire discussion (where the fifa comment fits nicely into what we where discussing to begin with ( about having players instead of AI)).

    I also didn't realize that you where a moderator.

    If the mods find the discussion as offtopic, im sure they will delete it, and if you think they should delete it, there is a report button.
     
    #1361 Cheezdoodles, Sep 2, 2007
    Last edited by a moderator: Sep 2, 2007
  2. morlock

    Regular

    Joined:
    Dec 17, 2006
    Messages:
    275
    Likes Received:
    0
    Location:
    Sweden
  3. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    FIFA was just being used a comparison for an idea in KZ2. Nowt wrong with that.
     
  4. Konrad

    Newcomer

    Joined:
    Jul 13, 2007
    Messages:
    59
    Likes Received:
    0
    Location:
    Sweden
    Morlock thanks for the link but thats only the first or second part right?

    [Right click .. and save]
    Part 1
    Part 2

    Enjoy!
     
  5. A176

    Newcomer

    Joined:
    Oct 20, 2005
    Messages:
    97
    Likes Received:
    0
    hey guys, i don't suppose someone can sum up what's going on in KZ2 for me (these 50+ pages) ? Of course, aside from the obvious low-res textures, what other tricks are Guerilla using for this game?
     
  6. Dr. Meaty

    Newcomer

    Joined:
    Jul 24, 2005
    Messages:
    180
    Likes Received:
    1
    Oh well, here we go. http://news.teamxbox.com/xbox/14400/Guerrilla-Killzone-2-Impossible-to-Do-on-Xbox-360/
     
  7. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,791
    Likes Received:
    1,596
    And then the only specific reasons he gave was, Blu-ray storage capacity and sixaxis.

    Which begs the question, why not multiple DVD's? Which basically means he says, the game could be done on 360.

    Here is the originating article and relevant quote.

    http://www.computerandvideogames.com/article.php?id=171290
    He makes a good point about multi-platform games though. A title designed specifically on each respective machine should be able to push it farther.
     
    #1367 Rangers, Sep 5, 2007
    Last edited by a moderator: Sep 5, 2007
  8. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    Uh-oh, these guys are going to get a lot of hate like Julian Eggbrecht.

    And KZ2 will be picked apart with a fine tooth comb.
     
  9. AlphaWolf

    AlphaWolf Specious Misanthrope
    Legend

    Joined:
    May 28, 2003
    Messages:
    9,470
    Likes Received:
    1,686
    Location:
    Treading Water
    I don't know if its hate, but there will certainly be commentary.

    It was always going to be, you can't hype a game for years and not have it dissected by the media and fan base. If KZ2 isn't one of the best games next year (I don't just mean best looking), it may well go down as a huge failure ie. Doom3; while a pretty good game by most accounts, took a ton of flak.
     
  10. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    KZ2 isn't really possible on the X360 because of the deferred rendering it relies on. Apart from this, the rest shouldn't really be a problem...
     
  11. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,791
    Likes Received:
    1,596
    Yes I knew that, just didn't mention it.

    I dont see a X360 game that looks as good as KZ2..maybe RE5 is closest..

    But I do think 360 is capable of KZ2 level visuals, MS just needs to devote the time and budget to a single player experience of that magnitude.
     
  12. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    It's worth saying that one game could be technically impossible while also duplicated as principally the same game. Consider the fillrate of PS2. Any game that used that to best effect couldn't be done on XB...exactly the same way. The renderer couldn't be done. But the game could be developed to be rendered differently. And as we've said on this board before, any game can be reduced to fit onto another hardware. The question is when does it stop being the same game? If you lose the extreme particle effects but everything else is the same, is it the same game?
     
  13. tabs

    Veteran

    Joined:
    Jan 11, 2007
    Messages:
    1,717
    Likes Received:
    258
    Location:
    UK
    Don't GRAW and GRAW2 on the 360 use deferrred rendering?
     
  14. Konrad

    Newcomer

    Joined:
    Jul 13, 2007
    Messages:
    59
    Likes Received:
    0
    Location:
    Sweden
    Grins version on PC does from what I know, but not the console versions.
     
  15. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Exactly, KZ2 is using Quincunx AA and therefore difficult or impossible to implement on 360. ;)



    :p

    Is it because of the way MRTs are handled on 360?

     
  16. DJ12

    Veteran

    Joined:
    Oct 20, 2006
    Messages:
    3,105
    Likes Received:
    198
    Is Quincunx AA similar to ATIs temporal AA?
     
  17. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    Nope, Quincunx is 2xAA with a 'blur filter' and ATi's temporal AA is something completly different (I actually forgot a lot about it). But if I remember it correctly then it was different AA patterns in each frame that blends together. Also I think it was only effective at 60fps or better as long as the framerate was even. :smile:
     
  18. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Nope. AMD's TAA changes the sample pattern every frame giving the illusion of higher AA if the framerate is sufficient.

    AMD's AA in the X2900 series is more similar to QAA though. QAA takes samples from neighbouring pixels in a quincunx pattern. The pattern looks like the 5 dots on a D6 die.
     
  19. DJ12

    Veteran

    Joined:
    Oct 20, 2006
    Messages:
    3,105
    Likes Received:
    198
    It forces vsync I think (it might lock it to 60 fps but as my LCD TV is only 60hz I cannot test it higher)

    They seem to have similar results anyway (the appearance of 4xAA using 2xAA etc.etc.), even if they are not the same.
     
  20. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    No Quincunx AA is noticably more blurrier than temporal AA. And yes VSync needs to be on for temporal AA to work.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...