Cover is overused (like bullet time), I agree, but there is still room for innovation. Destructability is key. Many games claim to have realistic materials destructability (I like the digital molecule demo!), but I find they always underdeliver.
Crysis and COD4 seem to be delivering usable destructability as a tactical gameplay aspect, not in the "exploding barrels aspect" or the "magical weapon that goes through indestructable walls" gun, but in the "oh, you stood behind drywall, sheet metal, or apple cart. You're toast!"
I am very much looking forward to COD4 on the PC.
Crysis and COD4 seem to be delivering usable destructability as a tactical gameplay aspect, not in the "exploding barrels aspect" or the "magical weapon that goes through indestructable walls" gun, but in the "oh, you stood behind drywall, sheet metal, or apple cart. You're toast!"
I am very much looking forward to COD4 on the PC.