First Killzone screenshot/details? So says USAToday..

Discussion in 'Console Gaming' started by Titanio, Jul 10, 2007.

  1. tha_con

    Banned

    Joined:
    May 15, 2007
    Messages:
    1,928
    Likes Received:
    0
    Location:
    Manhattan, KS

    Oh, I agree completely, I just don't think we should be looking for these things so soon in either of these consoles life span, if at all.
     
  2. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Actually KZ is exactly the game to look for it! Indirect lighting is supposed to be in there. It wasn't clear in the origianl showiong, but the presentation on KZ's lighting tech showed the indirect lighting pass and it looked convincing, and these latest screenshots show much clearer secondary illumination. I'm hopeful yet!
     
  3. dantruon

    Regular

    Joined:
    Apr 5, 2004
    Messages:
    487
    Likes Received:
    2
    i think i need a loan (full time student) when this game come out. :sad:
     
  4. DieH@rd

    Legend

    Joined:
    Sep 20, 2006
    Messages:
    6,387
    Likes Received:
    2,411
  5. Bad_Boy

    Bad_Boy god of war.
    Veteran

    Joined:
    Apr 15, 2004
    Messages:
    3,355
    Likes Received:
    25
    I love it. :)
    thanks DieH@rd.
     
  6. Konrad

    Newcomer

    Joined:
    Jul 13, 2007
    Messages:
    59
    Likes Received:
    0
    Location:
    Sweden
    OM*G

    The game looks really good. Any new video out?
     
  7. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    The one thing that's still missing is a sense of depth, right now you can't really distinguish between enemies close and far away from the player and the same goes for the buildings, too. Fog, layers of dust and/or smoke, whatever, but it needs more to better separate the foreground and background.

    Apart from this, it looks really good.
    Maybe the color depth is a bit lacking for all the post processing a bit, or there's some other reason for loosing the high luminance levels...
     
  8. "Nerve-Damage"

    Regular

    Joined:
    Nov 24, 2005
    Messages:
    809
    Likes Received:
    14
    *pics above*

    Killzone 2 is definitely the best looking FPS on any console system. :shock:
     
  9. DieH@rd

    Legend

    Joined:
    Sep 20, 2006
    Messages:
    6,387
    Likes Received:
    2,411

    Thats called camouflage. They dont want to wear white coats with neon signs "shoot me" on the battlefied. :) But yeah, color pallete reminds me to Quake 2 single player. All in 256 collors, :wink:


    [edit]

    OFFTOPIC:
    [​IMG]
    Oh my god...
     
    #1089 DieH@rd, Aug 22, 2007
    Last edited by a moderator: Aug 22, 2007
  10. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    Sense of depth is very important for a 3D game. Especially if you don't have stereo vision, you need to be able to feel the distances. It's an artistic issue, usually independent of gameplay/story stuff and quite more important as well.

    The common way for this is to add fog and atmospherics; you can use hw fog, depth-dependent color correction (usually lowering the contrast), or multiple layers of particle smoke/fog.


    And the color stuff is probably more about math issues; -might- be the result of a 8-bit framebuffer and lack of precision. It could look a lot better with the same palette, but without the clamping...
     
  11. nAo

    nAo Nutella Nutellae
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,400
    Likes Received:
    440
    Location:
    San Francisco
    They definitely have this.. afaik
     
  12. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    14,000
    Likes Received:
    3,720
    I can
     
  13. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    One of the reasons why I'm wondering about its apparent lack in the screenshots. Black levels should be raising steadily with distance...
     
  14. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    Either you don't get what I'm talking about, or your using the size of the characters for that. The sense of depth is completely missing, the images look flat.
     
  15. nAo

    nAo Nutella Nutellae
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,400
    Likes Received:
    440
    Location:
    San Francisco
    I agree, but I have no doubts that it will be 'fixed', they have a very powerful post processing machinery at work! :)
     
  16. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    I think that's because we are looking at a screenshot. It may be a non-issue in game. We react to motion and gun flare first. The nearest and largest moving "mass" is going to hold the player's attention for the next 1-2 seconds before either or both die.

    Where in the world did the pictues come from ?

    That dude in the third picture reminds me of the old Solid Snake.
     
    #1098 patsu, Aug 22, 2007
    Last edited by a moderator: Aug 22, 2007
  17. Real Time
    [​IMG]
    CG
    [​IMG]


    THIS IS SO F**NG INSANE :shock:
     
  18. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    Not to burst your bubble but the difference is huge, the above looks like a game and the below ss looks like CG! :wink:
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...