First Killzone screenshot/details? So says USAToday..

rim--screenshot_large.jpg


BIGGUN--screenshot_large.jpg


looks sharps and clean.
 
:oops:

Call me freakin impressed! I already love Resistance, but this looks to be better in every way: Now I just hope they get the framerate as fluid as in that interview vid and I'm sold!
 
:oops:

Call me freakin impressed! I already love Resistance, but this looks to be better in every way: Now I just hope they get the framerate as fluid as in that interview vid and I'm sold!

I Love resistance also but this seriously looks a generation apart :LOL:
 
Yes, it's beautiful. Funny to use that word to describe a war zone. :)

Now that I know KZ2 has the capacity to look (frigging) amazing, I have turned my attention to other aspects.

I hope they show more about the physics, AI and gameplay in the future.
+ Bullets and explosions that stunned/moved body (Does it ricochet ?)
+ Destructible environments... hopefully more than just deteriorating pillars
+ Weather effects (What kind and how ?)
+ Abilities and controls (Is the cover system natural and useful ? Duck/Roll ? Fast response ? Scary enemy abilities ?)
+ Weapons (Any special ones ?)

I am most intrigued by the left soldier in my previous post: He turned his head as a bullet whizzed past. Are the enemies and NPCs "aware" of the surrounding ? Can they make interesting decisions ? ...so on and so forth.
 
+ Abilities and controls (Is the cover system natural and useful ? Duck/Roll ? Fast response ? Scary enemy abilities ?)
didn't the trailer at last E3 show the cover system in first-person? rolling usually looks odd in FP games like Driver3.
 

GOD LIKE! the lighting is nothing short of CG.


Looks good but not near CG at all IMO.
Its the sum of all together that makes KZ2 looks good but unfortunately it has some weakness (all games has but this ones are easy to notice) and I hope they take care of it: the shadows, some blurry textures ,the fire and 2xAA (although it looks ok with 2xAA, 4xAA wouldnt hurt).
 
Looks good but not near CG at all IMO.
Its the sum of all together that makes KZ2 looks good but unfortunately it has some weakness (all games has but this ones are easy to notice) and I hope they take care of it: the shadows, some blurry textures ,the fire and 2xAA (although it looks ok with 2xAA, 4xAA wouldnt hurt).

Comparing it to present day CG, of course, but comparing it to current day Next Generation Games, it's certainly at the top of the food chain.

Why even nitpick when it looks so good?

A) DOes it look better than most Next gen games?
B) Are there a lot of games in the same 'playing field' visually?

The answer to the first, is yes. The answer to the second? A few.

That alone should say "hey, let's not be nit picks and say "well, x game has a blurry texture on soldier a's helmet, and his clip looks very poor".

It's seriously really petty, and a great undermining of the developers efforts and accomplishments to overlook all the amazing, and downgrade it to a few minor flows so as to completely write it off as 'average'...don't you think?
 
Comparing it to present day CG, of course, but comparing it to current day Next Generation Games, it's certainly at the top of the food chain.

Why even nitpick when it looks so good?

A) DOes it look better than most Next gen games?
B) Are there a lot of games in the same 'playing field' visually?

The answer to the first, is yes. The answer to the second? A few.

That alone should say "hey, let's not be nit picks and say "well, x game has a blurry texture on soldier a's helmet, and his clip looks very poor".

It's seriously really petty, and a great undermining of the developers efforts and accomplishments to overlook all the amazing, and downgrade it to a few minor flows so as to completely write it off as 'average'...don't you think?

When I say "Shadows, blurry textures, fire effect" I mention them because they are very noticeable, atleast I notice such things very fast because I´ve seen better and I´m a "graphic-dude:D ".
I´m going to answer your questions:
A) IMO better than most Ive seen on the PS3 and Xbox360.
B) I think there´s.

I have respect for the developers, it must be very hard work to do a game.
 
Comparing it to present day CG, of course, but comparing it to current day Next Generation Games, it's certainly at the top of the food chain.

Not that it doesn't look sick, but this game should really be compared to Next Gen games coming in late 2008.

No-one actually thinks this is going to launch in the spring do they? :???:
 
Not that it doesn't look sick, but this game should really be compared to Next Gen games coming in late 2008.

No-one actually thinks this is going to launch in the spring do they? :???:

Thats hard to say especially now when CryEngine 2 is out, but I think it will be able to compete with most future console games and todays.

Release date has not been confirmed yet, right?
 
Not that it doesn't look sick, but this game should really be compared to Next Gen console games coming in late 2008.

No-one actually thinks this is going to launch in the spring do they? :???:

Add in that one word, and I agree with it. I don't think any console game can be expected to hold up to any PC game within the next 6-12 months. If you are going to say "yea, it looks good, but such and such PC game".

I mean, for what these consoles have under the hood, memory wise, they're doing some very impressive stuff.

Still, I think, visuall, this game, and a few select others on consoles, are in a position where 'shadows' and 'textures' really shouldn't matter, considering how impressive they are.

But I mean, if we spend all our time saying "oh, yea, it looks okay, but this sucks, that sucks, this is bad, I've seen better here, etc etc" then you'll never find time to appreciate anything. Hell, in 2 years, you'll be saying Crysis looks like crap.

I just find nit picking of little things bit tiresome, especially when we're talking about games, and not movies, photo's, etc. Sure, visually games should be pleasing, but the game is visually pleasing, so it's the gameplay we should be discussing, not how blurry x texture is.
 
I mean, for what these consoles have under the hood, memory wise, they're doing some very impressive stuff.

Still, I think, visuall, this game, and a few select others on consoles, are in a position where 'shadows' and 'textures' really shouldn't matter, considering how impressive they are.
Soft shadows (occlusion) and indirect lighting could be an area where these consoles keep their own. When these are processing dependent rather than texture/memory dependent, the closed-hardware will be very advantageous in developers targetting implementations. And a game with these lighting effects will continue to look awesome for a good while to come.
 
Back
Top