You mean, 2x AA...
Ya, Quincunx, I must have been thinking of something else. Thanks.
You mean, 2x AA...
looks sharps and clean.[/QUOTE]
i believe these were from a newer build, the lighting and texture are noticeably improved.
Call me freakin impressed! I already love Resistance, but this looks to be better in every way: Now I just hope they get the framerate as fluid as in that interview vid and I'm sold!
looks sharps and clean.
didn't the trailer at last E3 show the cover system in first-person? rolling usually looks odd in FP games like Driver3.+ Abilities and controls (Is the cover system natural and useful ? Duck/Roll ? Fast response ? Scary enemy abilities ?)
GOD LIKE! the lighting is nothing short of CG.
Call me freakin impressed!
GOD LIKE! the lighting is nothing short of CG.
Looks good but not near CG at all IMO.
Its the sum of all together that makes KZ2 looks good but unfortunately it has some weakness (all games has but this ones are easy to notice) and I hope they take care of it: the shadows, some blurry textures ,the fire and 2xAA (although it looks ok with 2xAA, 4xAA wouldnt hurt).
Comparing it to present day CG, of course, but comparing it to current day Next Generation Games, it's certainly at the top of the food chain.
Why even nitpick when it looks so good?
A) DOes it look better than most Next gen games?
B) Are there a lot of games in the same 'playing field' visually?
The answer to the first, is yes. The answer to the second? A few.
That alone should say "hey, let's not be nit picks and say "well, x game has a blurry texture on soldier a's helmet, and his clip looks very poor".
It's seriously really petty, and a great undermining of the developers efforts and accomplishments to overlook all the amazing, and downgrade it to a few minor flows so as to completely write it off as 'average'...don't you think?
Comparing it to present day CG, of course, but comparing it to current day Next Generation Games, it's certainly at the top of the food chain.
Not that it doesn't look sick, but this game should really be compared to Next Gen games coming in late 2008.
No-one actually thinks this is going to launch in the spring do they?
Not that it doesn't look sick, but this game should really be compared to Next Gen console games coming in late 2008.
No-one actually thinks this is going to launch in the spring do they?
Soft shadows (occlusion) and indirect lighting could be an area where these consoles keep their own. When these are processing dependent rather than texture/memory dependent, the closed-hardware will be very advantageous in developers targetting implementations. And a game with these lighting effects will continue to look awesome for a good while to come.I mean, for what these consoles have under the hood, memory wise, they're doing some very impressive stuff.
Still, I think, visuall, this game, and a few select others on consoles, are in a position where 'shadows' and 'textures' really shouldn't matter, considering how impressive they are.