Okay, listen up everybody.
FORGET COD4.
I'm sorry I ever brought it up. I should have used GT5 examples or something to show you what a game's unparalleled strength is.
COD4 was impressive with the sunny scenes in the jungle. Insane foliage, great daylight lighting and shadowing, and animation that was convincing for long stretches of time during gameplay. This type of scene was done a lot better than any other game so far, unless someone can show me otherwise. This is COD4's
STRENGTH.
KZ2 has nothing like that, so why the hell are you all comparing them? What can you possibly prove by comparing KZ2's showcase scene to COD4's worst? Gears looks way better than COD4 in that type of scene. Even Resistance might.
Tell me KZ2's big
STRENGTHS that, in your words (not you Nesh and Rangers, but people like joebloggs), "blow all other games away". Do not choose a game to compare it to, as you'll pick some crappy scene and think it proves you right. I'll find a scene to prove that other games are not being totally outclassed.
KZ2 does a lot of things very well, and you can tell that there's a huge budget behind it. However, it does not blow away all other FPS games. Nothing like how Doom3 took dynamic shadows/lighting and normal mapping to a completely new level, or how GoW one-upped both of those aspects by a big step again (among other achievements), or how HL2 took interactive physics to the next level, or how Far Cry showed us what extensive DX9 shader usage and HDR can do for visuals. Those are "best looking by far" type games when they came out.
(BTW, COD4 does not belong in that elite group either, but for those of you poo-pooing COD4's animation: Show me one example of extended character running in ANY game - KZ2, Drake's, GoW, GRAW - that looks as realistic as in this video:
http://www.gamersyde.com/leech_4049_en.html
That is an advancement in animation, not some 1 second mo-capped sequences in KZ2.)