While Square Enix announced at E3 that development on the main FFXIII game began on the
PS2, the magazine reveals that the project switched platforms not too long ago.
Back when the Final Fantasy VII technical demo was shown at last year's E3, the team working on that demo was simultaneously working on the PS2 version of FFXIII. The switch came after this. Motome Torishima, director of the main FFXIII title,
explained to the magazine that that development staff found it difficult to go back to the PS2 after having experienced the next generation through its work on the demo.
Watching the game's trailer, and it should be apparent why.
FFXIII's visual quality is so high that it's tough to differentiate the pre-rendered sequences in the trailer from the real time sequences. Based on the Famitsu report, the battle sequences and the scene of the main character walking through a detailed forest are all real time. The other parts aren't as clear and may actually be pre-rendered, but whatever the case, the separation between pre-rendered and real time is smaller than ever!
Real time or pre-rendered, visuals seem to play a big role in establishing the FFXIII world. Torishima revealed to the magazine that the development staff spent quite a bit of time on the pre-production aspects of FFXIII.
The FFXIII series' concept is based on Crystals that lead the world towards the future. Crystals take the form of real world objects that are used for every day conveniences. All objects are meant to have some sort of meaning, noted Torishima, right down to individual pillars and signboards. The game's graphic artists didn't simply try to make the visuals more realistic.
Kitase chimed in with some comments on the Online prospects for the other two titles.
The main FFXIII game may have some Online elements, although Online play won't be the main part of the title. Tetsuya Nomura made it clear that Versus is not being designed as an Online title, and that the chances of Online support are low.