Final Fantasy XIII to use Unreal Engine 3.0...no more White Engine?

Discussion in 'Console Industry' started by Brimstone, Feb 17, 2007.

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  1. Brimstone

    Brimstone B3D Shockwave Rider
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    http://www.rpgfan.com/news/2007/1063.html


    Delete thread please.


     
    #1 Brimstone, Feb 17, 2007
    Last edited by a moderator: Feb 17, 2007
  2. Nesh

    Nesh Double Agent
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    Interesting approach. A very good find


    First time SE goes for such a strategy
     
  3. Titanio

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    From duckroll on GAF:

    Further, there's apparently an editor's apology at the bottom for the confusion. Anyone with Japanese can double-check with the article here:

    http://arena.nikkeibp.co.jp/tokushu/gen/20070207/120802/index2.shtml

    edit - oops, beaten by OP.
     
  4. Angelcurio

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    Nevermind, titanio beat me to it.
     
  5. Nesh

    Nesh Double Agent
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    So FF13 is solely using the WE
     
  6. Brimstone

    Brimstone B3D Shockwave Rider
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    It's up in the air at this point I think.
     
  7. Shifty Geezer

    Shifty Geezer uber-Troll!
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    We can guess FFXIII and FFXIII Versus do. Furthermore it might be chosen as the engine for PS3 games. The choice of UE3.0 could be for both XB360 titles to save on an engine rewrite, cross-platform titles like an MMO, and smaller titles as mentioned in the article. They may also be integrating UE3 tools with their white engine, so UE3 provides the content creation side - that being one of it's strong points. The render is then a platform-specific engine that doesn't suffer any of the penalties of the multiplatform UE3
     
  8. TheChefO

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    I wonder if this "misinterpritation" was politically motivated either way.
     
  9. StefanS

    StefanS meandering Velosoph
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