Final Fantasy XIII announced for PS3!

Discussion in 'Console Gaming' started by Titanio, May 8, 2006.

Thread Status:
Not open for further replies.
  1. Enzyme

    Newcomer

    Joined:
    Nov 15, 2007
    Messages:
    81
    Likes Received:
    1
    Location:
    Belgium
    They said somewhere that there was gonna be a world map again like in the PS1 FF's, so maybe random battles will be implemented again this time.
    I thought they became annoying after a while, but there were ways around it in some of the FF's.

    I can't wait for the game, I really love the series, although I never even finished one. :p
     
  2. Xpuntar

    Newcomer

    Joined:
    Dec 18, 2005
    Messages:
    66
    Likes Received:
    1
    I would love to see combat like in Vagrant Story and not so automatic like in FFXII.
     
  3. Sankari

    Regular

    Joined:
    Jul 27, 2005
    Messages:
    649
    Likes Received:
    7
    I hope it won't be like FFXII, the game was great but the battle system really made you wanna go sleep.
     
  4. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    40,739
    Likes Received:
    11,216
    Location:
    Under my bridge
    That's just a fault with the standard JRPG format I think. I'm playing Rogue Galaxy at the moment, and I've come to the conclusion that the JPRG genre is actually nowt more than terrible game design! They get all and sundry ideas and squeeze them in without leaving anything out, which results in far too much 'stuff' of which most is irrelevant - skills, weapons and items you never use. The end result drags on for many tens of hours not pushing forward on story or gameplay, instead relying on repetitive grind to pad out those hours. And then there's the cutscenes which, sometimes good, they can go overboard on. One night I wanted to end the game and go to bed, only to be confronted with a half hour cutscene which you don't nkow how long it is so you watch just a bit more hoping it'll end soon, and then a bit more, and then a bit more... And to add insult to injury, when the cutscene is finished and you step onto a save point (normally chaotically placed, so some areas get three in a local zone, and others have them very sparse and require you to slog through another 45 minutes of game just to find a place to stop), another cutscene starts up!

    I'm a sucker for cel-shaded titles, and Rogue Galaxy does look fantastic. An HD engine would be as good as the 'real thing'. However I've found I just can't get on with JRPGs any more. 60 hour games are too much. FFXIII would have to be a major diversion from the usual style of JRPG for me to consider it.
     
  5. vazel

    Regular

    Joined:
    Aug 16, 2005
    Messages:
    992
    Likes Received:
    3
    JRPGs are fine! You're just one of those western oriented gamers! Go back to your PC! (I kid I kid):p

    I haven't played Rogue Galaxy but the vast majority of JRPGs I've played has had a good story(notable exception being Grandia 2) which I never saw as stilted not moving along the story and I never found myself thinking to myself that there were too many items and skills I didn't use. Sure there's grind but that's the JRPG(and western RPGs too) genre for you.
     
  6. Enzyme

    Newcomer

    Joined:
    Nov 15, 2007
    Messages:
    81
    Likes Received:
    1
    Location:
    Belgium
    I agree with this. Although most of FF items are mostly quite useful, even if it is just for selling them to get better items.

    I do wish they get away from save points and just let you save whenever you want though. That way you can have shorter sessions of lets say half an hour. Now you have to play at least an hour to get anywhere (and that means you can't die either).

    I do like long games (that's what you pay all that money for after all), so 50+ hours should stay imo. With maybe the possibility to have a recap of where you're at if you haven't had the time to play in a while.
     
  7. Phil

    Phil wipEout bastard
    Veteran

    Joined:
    Nov 19, 2002
    Messages:
    4,785
    Likes Received:
    377
    Location:
    127.0.0.1
    I'd strongly recommend trying out FFXII - same concept, but in a more action focused gameplay manner. I must say, despite me liking the new battle mechanics, I also missed the traditional turn-based battles from all the older Final Fantasy's. Yes, they may feel dated and might start to bore you, but that's (IMO) only usually the case when you're weak and on the verge of losing every battle. In just about every Final Fantasy that I've played - taking about 3 hours of practise to level up your character makes the rest of the game a more or less peace of cake and doesn't require much "leveling up" besides the battles you'll come across and take place.

    One neat trick is to level up your character while he's still alone - when the rest joins your party, they're usually at a comparable level. As an example - if your character is on level 7 when character B and C joins, they'll be around level 6 and 8. If you level up your character to level 20 though, B and C will be around 19 and 21. You can save a lot of time leveling up this way. :wink:

    Cheers Phil
     
  8. Cornsnake

    Veteran

    Joined:
    Nov 21, 2007
    Messages:
    2,325
    Likes Received:
    0
    I used to like Final Fantasy, but after playing all of them you notice that the combat is the same and most of the enemy's are the wapens, the magic, etc. The problem is they change how you do things never why you do things so end up the doing exact same things as before. They need to change a lot before I buy another one. Or make a sequel to Vagrant Story.
     
  9. betan

    Veteran

    Joined:
    Jan 26, 2007
    Messages:
    2,315
    Likes Received:
    0
    Second trailer shows lots of realtime combat, presumably running on PS3.

    Anyway, FFXII gambit system was OK (better than any squad based realtime combat I have seen at least), and I remember reading FFXIII improving upon that, which is what I'd like to see.
     
  10. cthellis42

    cthellis42 Hoopy Frood
    Legend

    Joined:
    Jun 15, 2003
    Messages:
    5,890
    Likes Received:
    33
    Location:
    Out of my gourd
    You can pause and trigger-switch as much as you damn well like without Gambits on to get the same feel, so I don't see how that's a problem. ;) (In fact, it's the only way I fought bosses.)

    FFXII is just plain amazing, and I LOVE the strides they took to remove the random battling, speed up all the pointless encounters (90% of all RPG's), and actually let me DO some things I always skipped in past FF's (like stealing) because they were too monotonous.

    I was under the impression that Rogue Galaxy would be going to be along similar vein, and let you actively control one character and free-combo with the others. I picked up the game, but haven't found the time to play it yet, so I guess I'll see. (My soul is owned by Burnout at the moment.)


    Just for reference, though, ALL RPG's are notoriously filled with repetitive/boring/pointless encounters and unthrilling time-extenders, whether they be J-, MMO-, PC, or tactical.
     
  11. Fu3lFr3nzy

    Regular

    Joined:
    Nov 22, 2006
    Messages:
    843
    Likes Received:
    2
    Location:
    SoCal USA
    Time to bring this bad boy up. Its an X360 title as of today aswell.

    Great news for X360 owners, bad news for Sony loyalists. Win-win for non fanboys :grin:
     
  12. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    40,739
    Likes Received:
    11,216
    Location:
    Under my bridge
    Closing the thread as it's out-dated now, and we are not going to have any 'internet collapse' on this board! A fresh FFXIII thread can be started when new info opens discussion.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...