I really hope they don't waste any resource on a proprietary unit.
A licensing deal with Oculus and a couple token implementations in games is as much investment in VR as I'd want from MS.
There's no point wasting resource on a dead end technology, when actual real playable games could be produced instead.
It happened before with 3D and will happen in exactly the same way with VR, except the fallout will be worse:
The burden of 3D's failure fell on TV manufacturers. It wasn't too bad though, as 3D kind of came for free on TV's so 3D's death didn't leave a lot of useless scrap plastic hanging around.
The fallout of the failure of VR's current resurgence will hit harder as a considerable investment in worthless plastic add-ons will have to be made by any platform holder releasing a VR unit.
Oculus should be safe enough. Commercial use and PC enthusiast support should keep them afloat, but VR on consoles is just never going to fly IMO.
The fallout seen by the smartphone market from the advent of the iphone and android was pretty devastating. But I rather have a bunch of competitors vying to put out the best gear and gaining massive traction with mainstream then having a circumstance of limiting competition to a couple of early launchers.
Imagine if we were still stuck on blackberries and the original windows phone because Apple and Google thought current smartphones were good enough.
Whether VR devices for current consoles work or not is dependent on what MS or Sony puts forth. They seem less caught up with the conventions of current attempts at VR. The market's way forward may not be based on super high rez displays paired with powerful gpus. And if thats the case, it probably won't be Oculus VR or Valve leading the market in that direction.
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