All purpose Sales and Sales Rumours and Anecdotes [2023 Edition]

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This weeks Famitsu numbers

Hardware Sales (followed by lifetime sales)

Switch OLED Model – 36,604 (4,104,933)
PlayStation 5 – 34,154 (2,757,837)
Switch – 10,008 (19,242,001)
Switch Lite – 7,169 (5,256,921)
PlayStation 5 Digital Edition – 4,810 (443,519)
PlayStation 4 – 1,531 (7,862,074)
Xbox Series X – 450 (183,385)
Xbox Series S – 133 (250,790)
New 2DS LL (including 2DS) – 84 (1,191,077)


Those Xbox numbers are really low for the week of a big console release. Resident Evil 4 did really well on both PlayStation 5 and 4. It is another missed opportunity. You can't really complain if you don't have consoles to sell.
 
Those Xbox numbers are really low for the week of a big console release. Resident Evil 4 did really well on both PlayStation 5 and 4. It is another missed opportunity. You can't really complain if you don't have consoles to sell.
Must be another Sony plot to keep Xbox out of Japan, maybe Sony payed off the Air Traffic Controllers to divert MS's delivery aircraft..lol.
 
Hardware Sales (followed by lifetime sales)

Switch OLED Model – 38,880 (4,143,813)
PlayStation 5 – 28,654 (2,786,491)
Switch – 10,359 (19,252,360)
Switch Lite – 7,304 (5,264,225)
PlayStation 5 Digital Edition – 6,023 (449,542)
PlayStation 4 – 1,540 (7,863,614)
Xbox Series X – 312 (183,697)
Xbox Series S – 309 (251,099)
New 2DS LL (including 2DS) – 29 (1,191,106)

 
This week's Famitsu numbers.
Hardware Sales (followed by lifetime sales)

PlayStation 5 – 39,836 (2,826,327)
Switch OLED Model – 37,536 (4,181,349)
Switch – 8,991 (19,261,351)
PlayStation 5 Digital Edition – 6,369 (455,911)
Switch Lite – 5,983 (5,270,208)
PlayStation 4 – 1,211 (7,864,825)
Xbox Series X – 739 (184,436)
Xbox Series S – 178 (251,277)
New 2DS LL (including 2DS) – 64 (1,191,170)

 

Good 2022 years for Videogame market

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Keep in mind that chart is a bit misleading for some publishers since it only tracks revenue. For example, both Take Two and The Embracer Group got a boosts to their revenue via acquisitions in the market in 2022 rather than their existing studios necessarily doing better in 2022 than 2021. Expenditures aren't accounted for when only talking about revenue.

So, for example, Zynga's 2021 revenue was 2.81 billion USD and 2020 revenue was 2.0 billion USD. The 2021 revenue would have been over half of Take Two's 2022 revenue. If Zynga performed as well or better in 2022 as it did in 2021 that would mean that Take Two's revenue would have decreased significantly in 2022 without the acquisition.

Regards,
SB
 
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