Lifted from Era, per ArmGunar
*The US Dollar figures have been converted from Japanese Yen with exchange rate provided in Sony fiscal reports
Source 1 /
Source 2
As mentioned in the poll, spending on PS Store include Games & Add-on content (DLC/MTX/etc...) but no Services (as PS+/PS Now)
You can change your vote if you made a mistake
Major records broken / milestones reached this quarter or year by PlayStation :
(most of these below have a dedicated graph later in the thread)
- PlayStation reached an all-time high of $8.45B Revenue in a single quarter, a new record for the industry
- Previous biggest quarterly revenue was Sony Q3 FY18 with ¥790.6bn (= $7.00B)
- A jump by +11.7% from previous biggest quarterly revenue
- First time, any platform holder ever reached $8 Billion in a single quarter
- PlayStation reached an all-time high of 22.74B Revenue in 2020 and set a new record for the industry
- Previous record was Sony 2018 with $20.43B Revenue
- The second time PlayStation broke the $20B barrier
- Only PlayStation ever generated more than $18.5B Revenue in a single calendar year, let alone $20B
- PlayStation generated $3.33B Profits in 2020, a new record for them (despite the launch of a new hardware)
- First time, they broke the $3B barrier
- Previous most profitable year was 2018 with $2.41B Profits
- PlayStation 5 sold-in 4.5m units, matching PS4's record launch
- PlayStation Network reached an all-time high of $5.06B Revenue in Q3 FY20 (Oct-Dec) ; +35.4% YoY
- Previous record was $4.53B Revenue in Q1 FY20 (April-June 2020)
- PlayStation Network reached an all-time high of $16.44B Revenue in 2020 (+28.9% YoY)
- Previous record was $12.52B Revenue in 2018
- PlayStation Software & Services reached an all-time high of $5.54B Revenue in Q3 FY20 (Oct-Dec) ; +34.0% YoY
- Previous record was $4.89B Revenue in Q1 FY20 (April-June 2020)
- PlayStation Software & Services reached an all-time high of $18.49B Revenue in 2020 (+30.1% YoY)
- Previous record was $14.61B Revenue in 2018
Highlights :
- Over $8.45B Revenue and $0.767B Profit between October-December 2020 (Q3 FY20)
- Biggest Revenue ever for PlayStation (and for any platform holder) during any quarter
- Top 3 biggest Quarterly Revenue ever:
- Sony Q3 FY20
- Sony Q3 FY18
- Sony Q3 FY17
- To show how big Revenue are, during this one single quarter (Q3 FY20) Revenue are higher than :
- any full fiscal year during PS1 generation (FY95 to FY99)
- 3 full fiscal year during PS2 generation (FY00/03/04)
- 4 full fiscal year during PS3 generation (FY09 to FY12)
- (A graph later in the thread will show you that)
- 2nd best Operating Profit ever for PlayStation during Q3
- 6th best Operating Profit ever for PlayStation during any quarter
- Best Operating Profit ever for PlayStation during a launch hardware quarter
- PS1 : no numbers but most likely not profitable
- PS2 : ¥26.0bn ($245M) loss [Jan-Mar 2000] / ¥13.9bn ($245M) loss [Oct-Dec 2000]
- PS3 : ¥54.2bn ($464M) loss [Oct-Dec 2006] / ¥107.8bn ($910M) loss [Jan-Mar 2007]
- PS4 : ¥12.4bn ($123M) profits [Oct-Dec 2013]
- PS5 : ¥50.0bn ($767M) profits [Oct-Dec 2020]
- Hardware:
- PS5 : 4.5m units sold-in
- Biggest console launch in video game history, matching PS4's 4.5m units
- PS4 : 1.4m units sold-in (LTD: 114.9m)
- Software:
- PS4/PS5 : 103.7m games sold-in
- including 18.4m Sony-published games
- 17.7% of total PS5 games sold this Q3
- PS4/PS5 Software digital ratio : 53%
- PlayStation Store had its biggest Revenue ever during Q3 with more than $4.14B (+41.9% YoY)
- including Digital Software & Add-on content
- PlayStation Software & Services saw their biggest Revenue ever during Q3 with more than $5.54B (+34.0% YoY)
- including Physical / Digital Software & Add-on content / Services
- 114m MAU (monthly active users)
- 114m active users each spent about $113.89 on average on PS Store in 2020
- It includes Digital Software + Add-on but no Services revenue
- That average spending grew +26.3% YoY
- Biggest yearly average spending per active user ever recorded on PS Store
- FY2020 Updated Forecast :
- $25.53B Revenue & $3.30B Profit... it would be:
- Biggest Revenue for PlayStation (and for any platform holder) in video game history
- Best Operating Profit ever for PlayStation
Sony Corporation - Q3 FY2020 (October - December 2020) :
Sony Revenue : ¥2696.5bn / $25.80B (+9.5% YoY from ¥2463.2bn / $22.64B - Q3 FY2019)
Sony Operating Profit : ¥359.2bn / $3.44B (+19.7% YoY from ¥300.1bn / $2.76B - Q3 FY2019)
Sony Net Profit : ¥371.9bn / $3.56B (+62.0% YoY from ¥229.5bn / $2.11B - Q3 FY2019)
- 2nd biggest Revenue ever for Sony during any quarter
- 2nd biggest Op. Profit ever for Sony during any quarter
- 3rd biggest Net Profit ever for Sony during any quarter (2nd biggest ever during Q3)
Revenue & Profit Breakdown by Segment
Some milestones reached, per segment :
- Music : Best Revenue and 2nd best Op. Profit ever during any quarter
- Imaging & Sensing Solutions : 2nd best Revenue and 3rd best Op Profit ever during Q3
- Financial Services : Best Revenue ever during Q3 (2nd best ever during any quarter)
Top Biggest Revenue Drivers for the Quarter :
- PlayStation
- Electronic Products & Solutions
- Financial Services
- Imaging & Sensing Solutions
- Music
- Pictures
Top Biggest Profit Drivers for the Quarter :
- Electronic Products & Solutions
- PlayStation
- Music
- Imaging & Sensing Solutions
- Financial Services
- Pictures
Gaming Division - Q3 FY2020 Results (October 2020 - December 2020) :
Gaming Revenue : ¥883.2bn / $8.45B (+39.7% YoY from ¥632.1bn / $5.81B - Q3 FY2019)
Gaming Operating Profit : ¥80.2bn / $0.767B (+50.0% YoY from ¥53.5bn / $0.491B - Q3 FY2019)
- Best Revenue ever for PlayStation (and for any platform holder) during any quarter
- +39.7% YoY from Q3 FY2019 which is the 6th biggest Quarterly Revenue for any platform holder in video game history
- 2th best Operating Profit ever for PlayStation during Q3
- 6th best Operating Profit ever for PlayStation during any quarter
- Best Operating Profit ever for PlayStation during a launch hardware quarter
On a constant currency basis, Revenue increased +40.7% YoY and Op. Profit increased +32.5% YoY
This quarter, the Gaming Division accounts for :
- 32.8% of Sony total Sales/Revenue (vs 25.7% - Q3 FY2019)
- 22.3% of Sony total Operating Profit (vs 18.9% - Q3 FY2019)
PlayStation 4/PlayStation 5
PS4 Hardware Q3 : 1.4m (LTD: 114.9m)
PS5 Hardware Q3 : 4.5m
PS4/PS5 Software Q3 : 103.7m including 18.4m Sony-published games
Software digital ratio : 53%
PlayStation Plus
Subscribers : 47.4m (up from 38.8m - Q3 FY2019)
- All-time high number of PS+ subscribers
- +8.6m subs year-on-year (achieved the 3rd biggest increase YoY in raw numbers)
Revenue Breakdown (Q3 FY20) :
- Hardware Revenue reached ¥239.5bn / $2.29B (+61.3% YoY)
- the highest since Q3 FY17
- Physical Software Revenue reached ¥50.9bn / $0.487B (+20.8% YoY)
- Digital Software + Add-on Revenue (PS Store) reached an all-time high of ¥432.8bn / $4.14B (+41.9% YoY)
- the biggest quarterly revenue PS Store ever recorded
- Services Revenue reached an ¥95.8bn / $0.916B (+12.0% YoY)
- the 2nd biggest quarterly revenue ever generated by Services
- Others Revenue (PSVR, controllers...) reached ¥64.2bn / $0.615B (+25.7% YoY)
- driven by the PS5's accessories (DualSense, ....)
PS5 sold-in 4.5m units, same than PS4 during its launch quarter.
Sony Q3 FY2020 (Oct-Dec) Results - PS5: 4.5m, PS4: 1.4m (LTD: 114.9m) / Record Year for PlayStation / Highest Quarterly Revenue in video game history