All purpose Sales and Sales Rumours and Anecdotes [2020 Edition]

Discussion in 'Console Industry' started by wco81, Jan 26, 2020.

  1. PSman1700

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    Ye, its a mess for PC gpus too, im on a 2080Ti and i will be for a while left, perhaps a RTX4080 will be replacing it (if that ever happens to be available).
    Atleast i got a PS5 (thats now more worth then its original price when sold used) :p
     
  2. BRiT

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  3. DSoup

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  4. wco81

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    But maybe not the best news for those of us who'd like to see a next gen Switch sooner than later.
     
  5. chris1515

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    #445 chris1515, Feb 1, 2021
    Last edited: Feb 1, 2021
  6. wco81

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    So Nintendo can milk the Switch for a couple more years, at least financially.

    No big financial incentive for them to release a next gen Switch.
     
  7. eastmen

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    if the switch pro / 2 plays all the same switch games they could actually just keep the switch on the market. Just put the switch pro at a higher price.

    switch light ( $200)
    Switch ($300)
    Switch pro / 2 ($500)
     
  8. ChuckeRearmed

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    It would be interesting to see if it explodes in Chinese market - I mean having market bigger than all the markets combined.... I understand that they are not selling consoles there? Or do they?

    Guess It won't surpass Nintendo DS.
     
  9. wco81

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    I think a Switch Pro/2 at $500 would be a huge ask.

    It better come with a dock and in connected mode do at least what the PS4 Pro did.
     
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  10. Entropy

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    Nintendo has an agreement with, you guessed it, Tencent for distribution. Still early days and very low volumes, comparatively. But growing.
     
  11. chris1515

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    8,43 milliards dollars best quarter ever for Playstation division





    https://www.resetera.com/threads/so...arterly-revenue-in-video-game-history.372366/

    4,5 million PS5 and Sony want to ship at minimum 3 millions more consoles before end of fiscal years 31 march 2021.

    1,4 million PS4 (114.9 million LTD)

    114 million MAU spending on average 113.89 dollars on PSN.


     
    #451 chris1515, Feb 3, 2021
    Last edited: Feb 3, 2021
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  12. DSoup

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    Launching new console hardware with without it incurring losses in operating income (profit) is incredible. Launching PS5 obviously has muted the profitability from what it would have been in a non-launch quarter but that there were actual profits rather than loses? :runaway:

    It will be interesting to see what the next two quarters look like as they gain more and more momentum and launch costs are behind them.
     
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  13. chris1515

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    And 47,4 millions PS plus subscriber end of 2020

     
  14. ChuckeRearmed

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    So the gaming diving had 8 biliion revenue?
    Xbox had 3 or something right?
     
  15. chris1515

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    This is 5 billions for Xbox division, best quarter ever for the Xbox division.
     
  16. Shortbread

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    Lifted from Era, per ArmGunar

    *The US Dollar figures have been converted from Japanese Yen with exchange rate provided in Sony fiscal reports
    Source 1 / Source 2


    As mentioned in the poll, spending on PS Store include Games & Add-on content (DLC/MTX/etc...) but no Services (as PS+/PS Now)
    You can change your vote if you made a mistake


    Major records broken / milestones reached this quarter or year by PlayStation :
    (most of these below have a dedicated graph later in the thread)
    • PlayStation reached an all-time high of $8.45B Revenue in a single quarter, a new record for the industry
      • Previous biggest quarterly revenue was Sony Q3 FY18 with ¥790.6bn (= $7.00B)
      • A jump by +11.7% from previous biggest quarterly revenue
      • First time, any platform holder ever reached $8 Billion in a single quarter
    • PlayStation reached an all-time high of 22.74B Revenue in 2020 and set a new record for the industry
      • Previous record was Sony 2018 with $20.43B Revenue
      • The second time PlayStation broke the $20B barrier
      • Only PlayStation ever generated more than $18.5B Revenue in a single calendar year, let alone $20B
    • PlayStation generated $3.33B Profits in 2020, a new record for them (despite the launch of a new hardware)
      • First time, they broke the $3B barrier
      • Previous most profitable year was 2018 with $2.41B Profits
    • PlayStation 5 sold-in 4.5m units, matching PS4's record launch
    • PlayStation Network reached an all-time high of $5.06B Revenue in Q3 FY20 (Oct-Dec) ; +35.4% YoY
      • Previous record was $4.53B Revenue in Q1 FY20 (April-June 2020)
    • PlayStation Network reached an all-time high of $16.44B Revenue in 2020 (+28.9% YoY)
      • Previous record was $12.52B Revenue in 2018
    • PlayStation Software & Services reached an all-time high of $5.54B Revenue in Q3 FY20 (Oct-Dec) ; +34.0% YoY
      • Previous record was $4.89B Revenue in Q1 FY20 (April-June 2020)
    • PlayStation Software & Services reached an all-time high of $18.49B Revenue in 2020 (+30.1% YoY)
      • Previous record was $14.61B Revenue in 2018

    Highlights :
    • Over $8.45B Revenue and $0.767B Profit between October-December 2020 (Q3 FY20)
      • Biggest Revenue ever for PlayStation (and for any platform holder) during any quarter
        • Top 3 biggest Quarterly Revenue ever:
          1. Sony Q3 FY20
          2. Sony Q3 FY18
          3. Sony Q3 FY17
        • To show how big Revenue are, during this one single quarter (Q3 FY20) Revenue are higher than :
          • any full fiscal year during PS1 generation (FY95 to FY99)
          • 3 full fiscal year during PS2 generation (FY00/03/04)
          • 4 full fiscal year during PS3 generation (FY09 to FY12)
          • (A graph later in the thread will show you that)
      • 2nd best Operating Profit ever for PlayStation during Q3
      • 6th best Operating Profit ever for PlayStation during any quarter
      • Best Operating Profit ever for PlayStation during a launch hardware quarter
        • PS1 : no numbers but most likely not profitable
        • PS2 : ¥26.0bn ($245M) loss [Jan-Mar 2000] / ¥13.9bn ($245M) loss [Oct-Dec 2000]
        • PS3 : ¥54.2bn ($464M) loss [Oct-Dec 2006] / ¥107.8bn ($910M) loss [Jan-Mar 2007]
        • PS4 : ¥12.4bn ($123M) profits [Oct-Dec 2013]
        • PS5 : ¥50.0bn ($767M) profits [Oct-Dec 2020]
    • Hardware:
      • PS5 : 4.5m units sold-in
        • Biggest console launch in video game history, matching PS4's 4.5m units
      • PS4 : 1.4m units sold-in (LTD: 114.9m)
    • Software:
      • PS4/PS5 : 103.7m games sold-in
        • including 18.4m Sony-published games
          • 17.7% of total PS5 games sold this Q3
        • PS4/PS5 Software digital ratio : 53%
    • PlayStation Store had its biggest Revenue ever during Q3 with more than $4.14B (+41.9% YoY)
      • including Digital Software & Add-on content
    • PlayStation Software & Services saw their biggest Revenue ever during Q3 with more than $5.54B (+34.0% YoY)
      • including Physical / Digital Software & Add-on content / Services
    • 114m MAU (monthly active users)
      • 114m active users each spent about $113.89 on average on PS Store in 2020
        • It includes Digital Software + Add-on but no Services revenue
        • That average spending grew +26.3% YoY
        • Biggest yearly average spending per active user ever recorded on PS Store
    • FY2020 Updated Forecast :
      • $25.53B Revenue & $3.30B Profit... it would be:
        • Biggest Revenue for PlayStation (and for any platform holder) in video game history
        • Best Operating Profit ever for PlayStation



    Sony Corporation - Q3 FY2020 (October - December 2020) :

    [​IMG]

    Sony Revenue : ¥2696.5bn / $25.80B (+9.5% YoY from ¥2463.2bn / $22.64B - Q3 FY2019)
    Sony Operating Profit : ¥359.2bn / $3.44B (+19.7% YoY from ¥300.1bn / $2.76B - Q3 FY2019)
    Sony Net Profit : ¥371.9bn / $3.56B (+62.0% YoY from ¥229.5bn / $2.11B - Q3 FY2019)
    • 2nd biggest Revenue ever for Sony during any quarter
    • 2nd biggest Op. Profit ever for Sony during any quarter
    • 3rd biggest Net Profit ever for Sony during any quarter (2nd biggest ever during Q3)

    Revenue & Profit Breakdown by Segment
    Some milestones reached, per segment :
    • Music : Best Revenue and 2nd best Op. Profit ever during any quarter
    • Imaging & Sensing Solutions : 2nd best Revenue and 3rd best Op Profit ever during Q3
    • Financial Services : Best Revenue ever during Q3 (2nd best ever during any quarter)

    Top Biggest Revenue Drivers for the Quarter :
    1. PlayStation
    2. Electronic Products & Solutions
    3. Financial Services
    4. Imaging & Sensing Solutions
    5. Music
    6. Pictures
    [​IMG]



    Top Biggest Profit Drivers for the Quarter :
    1. Electronic Products & Solutions
    2. PlayStation
    3. Music
    4. Imaging & Sensing Solutions
    5. Financial Services
    6. Pictures
    [​IMG]







    Gaming Division - Q3 FY2020 Results (October 2020 - December 2020) :

    [​IMG]

    [​IMG]

    [​IMG]

    Gaming Revenue : ¥883.2bn / $8.45B (+39.7% YoY from ¥632.1bn / $5.81B - Q3 FY2019)
    Gaming Operating Profit : ¥80.2bn / $0.767B (+50.0% YoY from ¥53.5bn / $0.491B - Q3 FY2019)
    • Best Revenue ever for PlayStation (and for any platform holder) during any quarter
      • +39.7% YoY from Q3 FY2019 which is the 6th biggest Quarterly Revenue for any platform holder in video game history
    • 2th best Operating Profit ever for PlayStation during Q3
    • 6th best Operating Profit ever for PlayStation during any quarter
    • Best Operating Profit ever for PlayStation during a launch hardware quarter

    On a constant currency basis, Revenue increased +40.7% YoY and Op. Profit increased +32.5% YoY


    This quarter, the Gaming Division accounts for :
    - 32.8% of Sony total Sales/Revenue (vs 25.7% - Q3 FY2019)
    - 22.3% of Sony total Operating Profit (vs 18.9% - Q3 FY2019)


    PlayStation 4/PlayStation 5
    PS4 Hardware Q3 : 1.4m (LTD: 114.9m)
    PS5 Hardware Q3 : 4.5m

    PS4/PS5 Software Q3 : 103.7m including 18.4m Sony-published games
    Software digital ratio : 53%


    PlayStation Plus
    Subscribers : 47.4m (up from 38.8m - Q3 FY2019)
    • All-time high number of PS+ subscribers
    • +8.6m subs year-on-year (achieved the 3rd biggest increase YoY in raw numbers)
    [​IMG]


    Revenue Breakdown (Q3 FY20) :
    • Hardware Revenue reached ¥239.5bn / $2.29B (+61.3% YoY)
      • the highest since Q3 FY17
    • Physical Software Revenue reached ¥50.9bn / $0.487B (+20.8% YoY)
    • Digital Software + Add-on Revenue (PS Store) reached an all-time high of ¥432.8bn / $4.14B (+41.9% YoY)
      • the biggest quarterly revenue PS Store ever recorded
    • Services Revenue reached an ¥95.8bn / $0.916B (+12.0% YoY)
      • the 2nd biggest quarterly revenue ever generated by Services
    • Others Revenue (PSVR, controllers...) reached ¥64.2bn / $0.615B (+25.7% YoY)
      • driven by the PS5's accessories (DualSense, ....)
    [​IMG]


    PS5 sold-in 4.5m units, same than PS4 during its launch quarter.

    Sony Q3 FY2020 (Oct-Dec) Results - PS5: 4.5m, PS4: 1.4m (LTD: 114.9m) / Record Year for PlayStation / Highest Quarterly Revenue in video game history
     
  17. ChuckeRearmed

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    Interesting. I wonder if Xbox One sold around 80 mil. we would have basically same amount of revenue. But the difference in revenue is similar to the console sales though.

    Another thing regarding PS4 as it seems it is dying fast. Probably won't reach PS2 numbers. I wonder why would not they drop the price? To offset PS4 losses?
     
  18. Shortbread

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    Definitely under 60 million. The worldwide split is slightly over 2:1, in Sony's favor.

    Sony isn't about to give up those margins just to obtain 150M+ sold. If anything, the 1.4M PS4's that were sold during the third-quarter is a good indicator that PS4 is going to have [extra] long legs -- maybe until late 2023 (possibly completing a 10yr lifespan).
     
  19. chris1515

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  20. goonergaz

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    Wow, I wasn't expecting PS4 sales to fall off a cliff...but then the price hasn't really dropped as I might have expected. It'll certainly never catch the PS2 now :(
     
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