Not always. In the 2D era everything was WYSIWYG. I guess with PCs and GPUs, and the option to crank up AA on any game, that introduced a 'best possible' representation in screenshots. And then that snowballed into showing 'airbrushed' development and promo shots. I don't know when this actually started though.Sis said:"because that's how it's always been done."
I'd accept that they can't show 3 or 4 different versions of a game in a 30 second slot, and showing the better of the possbilities is okay. Though I guess from that logic if the developers made a $10 million custom computer to play GRAW with that CG quality and advertised it 'Available for XB360 and GRAW Arcade' that'd be okay too. But then they won't be doing that! If they showed the best possible PC experience, with a $2000 rig with Quad GPUs and Dual Athlon 64 or whatever, it'd still at least be indicative.However, let me add to the debate: even if all they show is in-game graphics, is it "ok" to show the obviously superior format on a multiplatform release? For example, using GRAW clips to sell the game on Xbox and PS2 would be as disingenuous as using CGI to sell the Xbox 360 version, right?