The need for sustained high throughput loading of data in games? *spawn*

Discussion in 'Console Technology' started by pjbliverpool, Jun 22, 2020.

  1. rntongo

    Newcomer

    Joined:
    May 23, 2020
    Messages:
    11
    Likes Received:
    7
    Indeed it is the I/O Coprocessors and DMAC in the PS5 I/O complex that should have the biggest impact on reaching 100X improvement. The decompression is for increasing throughput. That alone wouldn't eliminate bottlenecks when executing file I/O code. On the other hand the XSX should have similar hardware once we get to see what's really inside.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...