CGI in game commercials = Lame from a gamers perspective. After the CoD2 complaints I would not doubt the add is pulled.
That said... the last game adds I saw on TV (which admittadly were a couple years ago) hardly EVER showed actual gameplay. I don't know how the UK is, but typically adds in the US have rarely shown gameplay at all. I remember complaining about this to great lengths in editorials in the past.
But who can you blame? Adds are aimed to get people motivated to buy the product. If your competitor is using non-game footage, as been traditional, it does not behoove you to do so yourself.
I find some of the comments that 1 company is worse than another on this issue. The fact is we saw the reaction at last E3 to game footage and CGI. Even more we saw the profound impact of companies calling CGI game footage, representative of the game, etc. It generates a lot of hype and discussion and gets people excited. But people will, and are, finding a way to defend platform of choice.
Fact is it is a poor precedent in the industry right now, across the board. Real gamers hate it, but it is EXCEPTIONALLY successful with the massess who typically a) have a hard time seeing the difference b) have SDTVs and c) have a hard time seeing the difference in some of these games. The jump from every generation is different. Compare the best looking PS2/Xbox/GCN games to the best looking realtime PS1 or N64 games. A game like God of War, SotC, RE4, Metroid Prime, and so forth completely blows a game like Conker's Bad Fur Day (N64) away. Part of that is because the hardware in the PS/N64 was pretty crude. Looking at the Xbox1 vs. Xbox 360/PS3 we see hardware that is a good deal more powerful and robust, but along the same lines. Fidelity is going to be seen in different ways, and in conjunction with the lack of HDTVs in the general market at this time, I think many consumers are confused.
And thus throwing CGI at them gets them excited, causes buzz (good or bad, it still is PR... if people are in doubt they are gonna check out the games themselves), encourages adoption of the new platforms and games. So as poor of a tactic as this may be--isn't 99% of advertising really poor? When is the last time you orgasmed from using Herbal Essense Shampoos?--it works for the industry. Last years E3 was the tossing of the gauntlet (CGI from both companies; PGR3, GRAW, SC:CT, etc from MS were ohhh and ahhh as well, albeit when asked Allard did say some of the PGR3 footage was CGI). EVERYONE, not just MS, but everyone saw how successful calling CGI gameplay and representative of the end product and they would be playing "this" on their TV was.
Unless law makers buckle down it will continue. All consumers can do is complain. All mouth vocal gamers like those here can do is be consistant in their stance: Stop feeding us CGI to demo your products.
Of course the trend will always be: Company A had legit reasons for doing such, but Company B does not. As far as I am concerned they all suck... but I am also on record that MS should ditch showing much realtime at E3 and use it for what it is for: Advertising. That is all E3 is, a giant industry show that gets funnelled into the mainstream press and provides material and leads for game journalists. Sony has always done well at E3 because they understand what it is. Sony has always been great about controlling content--what can, and cannot, be shown. They also have a lot more control on their leaks and show a great eye toward talent and product quality. Maybe it is because they are the market leader and can be more discrimitory whereas MS is doing everything they can to recruit and get publishers exposure, but of the big 3 MS year in and year out dissappoints. Even wittle itty bitty Nintendo tends to kick MS in the rear at the press events. MS PR sucks IMO... but hey, Ubi seems to have the right idea
Anyhow, if everyone is really upset about this start a petition at Petition.com or whatever the site is
Of course to be fair I would explitly mention CoD2 & GRAW adds and Sony & MS E3. This is an industry problem, not a MS problem.